Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. Previous works have attempted to address this issue by deforming a NeRF in canonical space or manipulating the radiance field based on an explicit mesh. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of Gaussian manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering after manipulation. Our approach is capable of handling large deformations, local manipulations, and soft body simulations while keeping high-quality rendering. Furthermore, we demonstrate that our method is also effective with inaccurate meshes extracted from 3DGS. Experiments conducted demonstrate the effectiveness of our method and its superiority over baseline approaches.
Recent advances in 3D AIGC have shown promise in directly creating 3D objects from text and images, offering significant cost savings in animation and product design. However, detailed edit and customization of 3D assets remains a long-standing challenge. Specifically, 3D Generation methods lack the ability to follow finely detailed instructions as precisely as their 2D image creation counterparts. Imagine you can get a toy through 3D AIGC but with undesired accessories and dressing. To tackle this challenge, we propose a novel pipeline called Tailor3D, which swiftly creates customized 3D assets from editable dual-side images. We aim to emulate a tailor's ability to locally change objects or perform overall style transfer. Unlike creating 3D assets from multiple views, using dual-side images eliminates conflicts on overlapping areas that occur when editing individual views. Specifically, it begins by editing the front view, then generates the back view of the object through multi-view diffusion. Afterward, it proceeds to edit the back views. Finally, a Dual-sided LRM is proposed to seamlessly stitch together the front and back 3D features, akin to a tailor sewing together the front and back of a garment. The Dual-sided LRM rectifies imperfect consistencies between the front and back views, enhancing editing capabilities and reducing memory burdens while seamlessly integrating them into a unified 3D representation with the LoRA Triplane Transformer. Experimental results demonstrate Tailor3D's effectiveness across various 3D generation and editing tasks, including 3D generative fill and style transfer. It provides a user-friendly, efficient solution for editing 3D assets, with each editing step taking only seconds to complete.
This paper introduces BI-Directional DEliberation Reasoning (BIDDER), a novel reasoning approach to enhance the decision rationality of language models. Traditional reasoning methods typically rely on historical information and employ uni-directional (left-to-right) reasoning strategy. This lack of bi-directional deliberation reasoning results in limited awareness of potential future outcomes and insufficient integration of historical context, leading to suboptimal decisions. BIDDER addresses this gap by incorporating principles of rational decision-making, specifically managing uncertainty and predicting expected utility. Our approach involves three key processes: Inferring hidden states to represent uncertain information in the decision-making process from historical data; Using these hidden states to predict future potential states and potential outcomes; Integrating historical information (past contexts) and long-term outcomes (future contexts) to inform reasoning. By leveraging bi-directional reasoning, BIDDER ensures thorough exploration of both past and future contexts, leading to more informed and rational decisions. We tested BIDDER's effectiveness in two well-defined scenarios: Poker (Limit Texas Hold'em) and Negotiation. Our experiments demonstrate that BIDDER significantly improves the decision-making capabilities of LLMs and LLM agents.
This paper introduces Standard Basis LoRA (SBoRA), a novel parameter-efficient fine-tuning approach for Large Language Models that builds upon the pioneering works of Low-Rank Adaptation (LoRA) and Orthogonal Adaptation. SBoRA further reduces the computational and memory requirements of LoRA while enhancing learning performance. By leveraging orthogonal standard basis vectors to initialize one of the low-rank matrices, either A or B, SBoRA enables regional weight updates and memory-efficient fine-tuning. This approach gives rise to two variants, SBoRA-FA and SBoRA-FB, where only one of the matrices is updated, resulting in a sparse update matrix with a majority of zero rows or columns. Consequently, the majority of the fine-tuned model's weights remain unchanged from the pre-trained weights. This characteristic of SBoRA, wherein regional weight updates occur, is reminiscent of the modular organization of the human brain, which efficiently adapts to new tasks. Our empirical results demonstrate the superiority of SBoRA-FA over LoRA in various fine-tuning tasks, including commonsense reasoning and arithmetic reasoning. Furthermore, we evaluate the effectiveness of QSBoRA on quantized LLaMA models of varying scales, highlighting its potential for efficient adaptation to new tasks. Code is available at //github.com/CityUHK-AI/SBoRA
Verbal videos, featuring voice-overs or text overlays, provide valuable content but present significant challenges in composition, especially when incorporating editing effects to enhance clarity and visual appeal. In this paper, we introduce the novel task of verbal video composition with editing effects. This task aims to generate coherent and visually appealing verbal videos by integrating multimodal editing effects across textual, visual, and audio categories. To achieve this, we curate a large-scale dataset of video effects compositions from publicly available sources. We then formulate this task as a generative problem, involving the identification of appropriate positions in the verbal content and the recommendation of editing effects for these positions. To address this task, we propose VCoME, a general framework that employs a large multimodal model to generate editing effects for video composition. Specifically, VCoME takes in the multimodal video context and autoregressively outputs where to apply effects within the verbal content and which effects are most appropriate for each position. VCoME also supports prompt-based control of composition density and style, providing substantial flexibility for diverse applications. Through extensive quantitative and qualitative evaluations, we clearly demonstrate the effectiveness of VCoME. A comprehensive user study shows that our method produces videos of professional quality while being 85$\times$ more efficient than professional editors.
We propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a language annotation dataset built on WOMD, with a focus on describing and reasoning interactions and intentions in driving scenarios. Previous language datasets primarily captured interactions caused by close distances. However, interactions induced by traffic rules and human intentions, which can occur over long distances, are yet sufficiently covered, despite being very common and more challenging for prediction or planning models to understand. Therefore, our WOMD-Reasoning focuses extensively on these interactions, providing a total of 409k Q&As for varying types of interactions. Additionally, WOMD-Reasoning presents by far the largest Q&A dataset on real-world driving scenarios, with around 3 million Q&As covering various topics of autonomous driving from map descriptions, motion status descriptions, to narratives and analyses of agents' interactions, behaviors, and intentions. This extensive textual information enables fine-tuning driving-related Large Language Models (LLMs) for a wide range of applications like scene description, prediction, planning, etc. By incorporating interaction and intention language from WOMD-Reasoning, we see significant enhancements in the performance of the state-of-the-art trajectory prediction model, Multipath++, with improvements of 10.14% in $MR_6$ and 6.90% in $minFDE_6$, proving the effectiveness of WOMD-Reasoning. We hope WOMD-Reasoning would empower LLMs in driving to offer better interaction understanding and behavioral reasoning. The dataset is available on //waymo.com/open/download .
This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control, allowing them to simultaneously alter agent behaviors in multiple tasks via natural verbal communication. In this work, we take initial steps in developing robust LWMs that can generalize to compositionally novel language descriptions. We design a challenging world modeling benchmark based on the game of MESSENGER (Hanjie et al., 2021), featuring evaluation settings that require varying degrees of compositional generalization. Our experiments reveal the lack of generalizability of the state-of-the-art Transformer model, as it offers marginal improvements in simulation quality over a no-text baseline. We devise a more robust model by fusing the Transformer with the EMMA attention mechanism (Hanjie et al., 2021). Our model substantially outperforms the Transformer and approaches the performance of a model with an oracle semantic parsing and grounding capability. To demonstrate the practicality of this model in improving AI safety and transparency, we simulate a scenario in which the model enables an agent to present plans to a human before execution, and to revise plans based on their language feedback.
The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models. However, this approach faces a critical issue of multi-view inconsistency, where the guidance images exhibit significant discrepancies across views, leading to mode collapse and visual artifacts of 3DGS. To this end, we introduce View-consistent Editing (VcEdit), a novel framework that seamlessly incorporates 3DGS into image editing processes, ensuring multi-view consistency in edited guidance images and effectively mitigating mode collapse issues. VcEdit employs two innovative consistency modules: the Cross-attention Consistency Module and the Editing Consistency Module, both designed to reduce inconsistencies in edited images. By incorporating these consistency modules into an iterative pattern, VcEdit proficiently resolves the issue of multi-view inconsistency, facilitating high-quality 3DGS editing across a diverse range of scenes. Further code and video results are released at //yuxuanw.me/vcedit/.
This paper introduces a tool for verifying Python programs, which, using type annotation and front-end processing, can harness the capabilities of a bounded model-checking (BMC) pipeline. It transforms an input program into an abstract syntax tree to infer and add type information. Then, it translates Python expressions and statements into an intermediate representation. Finally, it converts this description into formulae evaluated with satisfiability modulo theories (SMT) solvers. The proposed approach was realized with the efficient SMT-based bounded model checker (ESBMC), which resulted in a tool called ESBMC-Python, the first BMC-based Python-code verifier. Experimental results, with a test suite specifically developed for this purpose, showed its effectiveness, where successful and failed tests were correctly evaluated. Moreover, it found a real problem in the Ethereum Consensus Specification.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.