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This paper introduces Standard Basis LoRA (SBoRA), a novel parameter-efficient fine-tuning approach for Large Language Models that builds upon the pioneering works of Low-Rank Adaptation (LoRA) and Orthogonal Adaptation. SBoRA further reduces the computational and memory requirements of LoRA while enhancing learning performance. By leveraging orthogonal standard basis vectors to initialize one of the low-rank matrices, either A or B, SBoRA enables regional weight updates and memory-efficient fine-tuning. This approach gives rise to two variants, SBoRA-FA and SBoRA-FB, where only one of the matrices is updated, resulting in a sparse update matrix with a majority of zero rows or columns. Consequently, the majority of the fine-tuned model's weights remain unchanged from the pre-trained weights. This characteristic of SBoRA, wherein regional weight updates occur, is reminiscent of the modular organization of the human brain, which efficiently adapts to new tasks. Our empirical results demonstrate the superiority of SBoRA-FA over LoRA in various fine-tuning tasks, including commonsense reasoning and arithmetic reasoning. Furthermore, we evaluate the effectiveness of QSBoRA on quantized LLaMA models of varying scales, highlighting its potential for efficient adaptation to new tasks. Code is available at //github.com/CityUHK-AI/SBoRA

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In this work, we introduce DeepDFA, a novel approach to identifying Deterministic Finite Automata (DFAs) from traces, harnessing a differentiable yet discrete model. Inspired by both the probabilistic relaxation of DFAs and Recurrent Neural Networks (RNNs), our model offers interpretability post-training, alongside reduced complexity and enhanced training efficiency compared to traditional RNNs. Moreover, by leveraging gradient-based optimization, our method surpasses combinatorial approaches in both scalability and noise resilience. Validation experiments conducted on target regular languages of varying size and complexity demonstrate that our approach is accurate, fast, and robust to noise in both the input symbols and the output labels of training data, integrating the strengths of both logical grammar induction and deep learning.

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at //github.com/guduxiaolang/GIR.

This paper introduces GS-Pose, a unified framework for localizing and estimating the 6D pose of novel objects. GS-Pose begins with a set of posed RGB images of a previously unseen object and builds three distinct representations stored in a database. At inference, GS-Pose operates sequentially by locating the object in the input image, estimating its initial 6D pose using a retrieval approach, and refining the pose with a render-and-compare method. The key insight is the application of the appropriate object representation at each stage of the process. In particular, for the refinement step, we leverage 3D Gaussian splatting, a novel differentiable rendering technique that offers high rendering speed and relatively low optimization time. Off-the-shelf toolchains and commodity hardware, such as mobile phones, can be used to capture new objects to be added to the database. Extensive evaluations on the LINEMOD and OnePose-LowTexture datasets demonstrate excellent performance, establishing the new state-of-the-art. Project page: //dingdingcai.github.io/gs-pose.

This paper introduces FLEURS-R, a speech restoration applied version of the Few-shot Learning Evaluation of Universal Representations of Speech (FLEURS) corpus. FLEURS-R maintains an N-way parallel speech corpus in 102 languages as FLEURS, with improved audio quality and fidelity by applying the speech restoration model Miipher. The aim of FLEURS-R is to advance speech technology in more languages and catalyze research including text-to-speech (TTS) and other speech generation tasks in low-resource languages. Comprehensive evaluations with the restored speech and TTS baseline models trained from the new corpus show that the new corpus obtained significantly improved speech quality while maintaining the semantic contents of the speech. The corpus is publicly released via Hugging Face.

In this paper, we propose a novel Risk-Aware Local Trajectory Planner (RALTPER) for autonomous vehicles in complex environments characterized by Gaussian uncertainty. The proposed method integrates risk awareness and trajectory planning by leveraging probabilistic models to evaluate the likelihood of collisions with dynamic and static obstacles. The RALTPER focuses on collision avoidance constraints for both the ego vehicle region and the Gaussian-obstacle risk region. Additionally, this work enhances the generalization of both vehicle and obstacle models, making the planner adaptable to a wider range of scenarios. Our approach formulates the planning problem as a nonlinear optimization, solved using the IPOPT solver within the CasADi environment. The planner is evaluated through simulations of various challenging scenarios, including complex, static, mixed environment and narrow single-lane avoidance of pedestrians. Results demonstrate that RALTPER achieves safer and more efficient trajectory planning particularly in navigating narrow areas where a more accurate vehicle profile representation is critical for avoiding collisions.

In this paper, we present a novel framework for enhancing the performance of Quanvolutional Neural Networks (QuNNs) by introducing trainable quanvolutional layers and addressing the critical challenges associated with them. Traditional quanvolutional layers, although beneficial for feature extraction, have largely been static, offering limited adaptability. Unlike state-of-the-art, our research overcomes this limitation by enabling training within these layers, significantly increasing the flexibility and potential of QuNNs. However, the introduction of multiple trainable quanvolutional layers induces complexities in gradient-based optimization, primarily due to the difficulty in accessing gradients across these layers. To resolve this, we propose a novel architecture, Residual Quanvolutional Neural Networks (ResQuNNs), leveraging the concept of residual learning, which facilitates the flow of gradients by adding skip connections between layers. By inserting residual blocks between quanvolutional layers, we ensure enhanced gradient access throughout the network, leading to improved training performance. Moreover, we provide empirical evidence on the strategic placement of these residual blocks within QuNNs. Through extensive experimentation, we identify an efficient configuration of residual blocks, which enables gradients across all the layers in the network that eventually results in efficient training. Our findings suggest that the precise location of residual blocks plays a crucial role in maximizing the performance gains in QuNNs. Our results mark a substantial step forward in the evolution of quantum deep learning, offering new avenues for both theoretical development and practical quantum computing applications.

This paper introduces a novel approach Counterfactual Shapley Values (CSV), which enhances explainability in reinforcement learning (RL) by integrating counterfactual analysis with Shapley Values. The approach aims to quantify and compare the contributions of different state dimensions to various action choices. To more accurately analyze these impacts, we introduce new characteristic value functions, the ``Counterfactual Difference Characteristic Value" and the ``Average Counterfactual Difference Characteristic Value." These functions help calculate the Shapley values to evaluate the differences in contributions between optimal and non-optimal actions. Experiments across several RL domains, such as GridWorld, FrozenLake, and Taxi, demonstrate the effectiveness of the CSV method. The results show that this method not only improves transparency in complex RL systems but also quantifies the differences across various decisions.

This paper introduces the task of Auditory Referring Multi-Object Tracking (AR-MOT), which dynamically tracks specific objects in a video sequence based on audio expressions and appears as a challenging problem in autonomous driving. Due to the lack of semantic modeling capacity in audio and video, existing works have mainly focused on text-based multi-object tracking, which often comes at the cost of tracking quality, interaction efficiency, and even the safety of assistance systems, limiting the application of such methods in autonomous driving. In this paper, we delve into the problem of AR-MOT from the perspective of audio-video fusion and audio-video tracking. We put forward EchoTrack, an end-to-end AR-MOT framework with dual-stream vision transformers. The dual streams are intertwined with our Bidirectional Frequency-domain Cross-attention Fusion Module (Bi-FCFM), which bidirectionally fuses audio and video features from both frequency- and spatiotemporal domains. Moreover, we propose the Audio-visual Contrastive Tracking Learning (ACTL) regime to extract homogeneous semantic features between expressions and visual objects by learning homogeneous features between different audio and video objects effectively. Aside from the architectural design, we establish the first set of large-scale AR-MOT benchmarks, including Echo-KITTI, Echo-KITTI+, and Echo-BDD. Extensive experiments on the established benchmarks demonstrate the effectiveness of the proposed EchoTrack and its components. The source code and datasets are available at //github.com/lab206/EchoTrack.

This paper introduces an approach that integrates self-adaptive Evolution Strategies (ES) with Large Language Models (LLMs) to enhance the explainability of complex optimization processes. By employing a self-adaptive ES equipped with a restart mechanism, we effectively navigate the challenging landscapes of benchmark functions, capturing detailed logs of the optimization journey. The logs include fitness evolution, step-size adjustments and restart events due to stagnation. An LLM is then utilized to process these logs, generating concise, user-friendly summaries that highlight key aspects such as convergence behavior, optimal fitness achievements, and encounters with local optima. Our case study on the Rastrigin function demonstrates how our approach makes the complexities of ES optimization transparent. Our findings highlight the potential of using LLMs to bridge the gap between advanced optimization algorithms and their interpretability.

We introduce the Cross Human Motion Diffusion Model (CrossDiff), a novel approach for generating high-quality human motion based on textual descriptions. Our method integrates 3D and 2D information using a shared transformer network within the training of the diffusion model, unifying motion noise into a single feature space. This enables cross-decoding of features into both 3D and 2D motion representations, regardless of their original dimension. The primary advantage of CrossDiff is its cross-diffusion mechanism, which allows the model to reverse either 2D or 3D noise into clean motion during training. This capability leverages the complementary information in both motion representations, capturing intricate human movement details often missed by models relying solely on 3D information. Consequently, CrossDiff effectively combines the strengths of both representations to generate more realistic motion sequences. In our experiments, our model demonstrates competitive state-of-the-art performance on text-to-motion benchmarks. Moreover, our method consistently provides enhanced motion generation quality, capturing complex full-body movement intricacies. Additionally, with a pretrained model,our approach accommodates using in the wild 2D motion data without 3D motion ground truth during training to generate 3D motion, highlighting its potential for broader applications and efficient use of available data resources. Project page: //wonderno.github.io/CrossDiff-webpage/.

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