Given multiple point clouds, how to find the rigid transform (rotation, reflection, and shifting) such that these point clouds are well aligned? This problem, known as the generalized orthogonal Procrustes problem (GOPP), has found numerous applications in statistics, computer vision, and imaging science. While one commonly-used method is finding the least squares estimator, it is generally an NP-hard problem to obtain the least squares estimator exactly due to the notorious nonconvexity. In this work, we apply the semidefinite programming (SDP) relaxation and the generalized power method to solve this generalized orthogonal Procrustes problem. In particular, we assume the data are generated from a signal-plus-noise model: each observed point cloud is a noisy copy of the same unknown point cloud transformed by an unknown orthogonal matrix and also corrupted by additive Gaussian noise. We show that the generalized power method (equivalently alternating minimization algorithm) with spectral initialization converges to the unique global optimum to the SDP relaxation, provided that the signal-to-noise ratio is high. Moreover, this limiting point is exactly the least squares estimator and also the maximum likelihood estimator. In addition, we derive a block-wise estimation error for each orthogonal matrix and the underlying point cloud. Our theoretical bound is near-optimal in terms of the information-theoretic limit (only loose by a factor of the dimension and a log factor). Our results significantly improve the state-of-the-art results on the tightness of the SDP relaxation for the generalized orthogonal Procrustes problem, an open problem posed by Bandeira, Khoo, and Singer in 2014.
We employ kernel-based approaches that use samples from a probability distribution to approximate a Kolmogorov operator on a manifold. The self-tuning variable-bandwidth kernel method [Berry & Harlim, Appl. Comput. Harmon. Anal., 40(1):68--96, 2016] computes a large, sparse matrix that approximates the differential operator. Here, we use the eigendecomposition of the discretization to (i) invert the operator, solving a differential equation, and (ii) represent gradient vector fields on the manifold. These methods only require samples from the underlying distribution and, therefore, can be applied in high dimensions or on geometrically complex manifolds when spatial discretizations are not available. We also employ an efficient $k$-$d$ tree algorithm to compute the sparse kernel matrix, which is a computational bottleneck.
The number of down-steps between pairs of up-steps in $k_t$-Dyck paths, a generalization of Dyck paths consisting of steps $\{(1, k), (1, -1)\}$ such that the path stays (weakly) above the line $y=-t$, is studied. Results are proved bijectively and by means of generating functions, and lead to several interesting identities as well as links to other combinatorial structures. In particular, there is a connection between $k_t$-Dyck paths and perforation patterns for punctured convolutional codes (binary matrices) used in coding theory. Surprisingly, upon restriction to usual Dyck paths this yields a new combinatorial interpretation of Catalan numbers.
We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is the network size and $D$ is the network diameter) and this is essentially the best possible round complexity (up to logarithmic factors). However, in resource-constrained networks such as ad hoc wireless and sensor networks, nodes spending so much time can lead to significant spending of resources such as energy. Motivated by the above consideration, we study distributed algorithms for MST under the \emph{sleeping model} [Chatterjee et al., PODC 2020], a model for design and analysis of resource-efficient distributed algorithms. In the sleeping model, a node can be in one of two modes in any round -- \emph{sleeping} or \emph{awake} (unlike the traditional model where nodes are always awake). Only the rounds in which a node is \emph{awake} are counted, while \emph{sleeping} rounds are ignored. A node spends resources only in the awake rounds and hence the main goal is to minimize the \emph{awake complexity} of a distributed algorithm, the worst-case number of rounds any node is awake. We present deterministic and randomized distributed MST algorithms that have an \emph{optimal} awake complexity of $O(\log n)$ time with a matching lower bound. We also show that our randomized awake-optimal algorithm has essentially the best possible round complexity by presenting a lower bound of $\tilde{\Omega}(n)$ on the product of the awake and round complexity of any distributed algorithm (including randomized) that outputs an MST, where $\tilde{\Omega}$ hides a $1/(\text{polylog } n)$ factor.
The classical coding theorem in Kolmogorov complexity states that if an $n$-bit string $x$ is sampled with probability $\delta$ by an algorithm with prefix-free domain then K$(x) \leq \log(1/\delta) + O(1)$. In a recent work, Lu and Oliveira [LO21] established an unconditional time-bounded version of this result, by showing that if $x$ can be efficiently sampled with probability $\delta$ then rKt$(x) = O(\log(1/\delta)) + O(\log n)$, where rKt denotes the randomized analogue of Levin's Kt complexity. Unfortunately, this result is often insufficient when transferring applications of the classical coding theorem to the time-bounded setting, as it achieves a $O(\log(1/\delta))$ bound instead of the information-theoretic optimal $\log(1/\delta)$. We show a coding theorem for rKt with a factor of $2$. As in previous work, our coding theorem is efficient in the sense that it provides a polynomial-time probabilistic algorithm that, when given $x$, the code of the sampler, and $\delta$, it outputs, with probability $\ge 0.99$, a probabilistic representation of $x$ that certifies this rKt complexity bound. Assuming the security of cryptographic pseudorandom generators, we show that no efficient coding theorem can achieve a bound of the form rKt$(x) \leq (2 - o(1)) \cdot \log(1/\delta) +$ poly$(\log n)$. Under a weaker assumption, we exhibit a gap between efficient coding theorems and existential coding theorems with near-optimal parameters. We consider pK$^t$ complexity [GKLO22], a variant of rKt where the randomness is public and the time bound is fixed. We observe the existence of an optimal coding theorem for pK$^t$, and employ this result to establish an unconditional version of a theorem of Antunes and Fortnow [AF09] which characterizes the worst-case running times of languages that are in average polynomial-time over all P-samplable distributions.
This paper makes the first attempt to apply newly developed upwind GFDM for the meshless solution of two-phase porous flow equations. In the presented method, node cloud is used to flexibly discretize the computational domain, instead of complicated mesh generation. Combining with moving least square approximation and local Taylor expansion, spatial derivatives of oil-phase pressure at a node are approximated by generalized difference operators in the local influence domain of the node. By introducing the first-order upwind scheme of phase relative permeability, and combining the discrete boundary conditions, fully-implicit GFDM-based nonlinear discrete equations of the immiscible two-phase porous flow are obtained and solved by the nonlinear solver based on the Newton iteration method with the automatic differentiation, to avoid the additional computational cost and possible computational instability caused by sequentially coupled scheme. Two numerical examples are implemented to test the computational performances of the presented method. Detailed error analysis finds the two sources of the calculation error, roughly studies the convergence order thus find that the low-order error of GFDM makes the convergence order of GFDM lower than that of FDM when node spacing is small, and points out the significant effect of the symmetry or uniformity of the node collocation in the node influence domain on the accuracy of generalized difference operators, and the radius of the node influence domain should be small to achieve high calculation accuracy, which is a significant difference between the studied hyperbolic two-phase porous flow problem and the elliptic problems when GFDM is applied.
Computing a dense subgraph is a fundamental problem in graph mining, with a diverse set of applications ranging from electronic commerce to community detection in social networks. In many of these applications, the underlying context is better modelled as a weighted hypergraph that keeps evolving with time. This motivates the problem of maintaining the densest subhypergraph of a weighted hypergraph in a {\em dynamic setting}, where the input keeps changing via a sequence of updates (hyperedge insertions/deletions). Previously, the only known algorithm for this problem was due to Hu et al. [HWC17]. This algorithm worked only on unweighted hypergraphs, and had an approximation ratio of $(1+\epsilon)r^2$ and an update time of $O(\text{poly} (r, \log n))$, where $r$ denotes the maximum rank of the input across all the updates. We obtain a new algorithm for this problem, which works even when the input hypergraph is weighted. Our algorithm has a significantly improved (near-optimal) approximation ratio of $(1+\epsilon)$ that is independent of $r$, and a similar update time of $O(\text{poly} (r, \log n))$. It is the first $(1+\epsilon)$-approximation algorithm even for the special case of weighted simple graphs. To complement our theoretical analysis, we perform experiments with our dynamic algorithm on large-scale, real-world data-sets. Our algorithm significantly outperforms the state of the art [HWC17] both in terms of accuracy and efficiency.
In recent years, establishing secure visual communications has turned into one of the essential problems for security engineers and researchers. However, only limited novel solutions are provided for image encryption, and limiting the visual cryptography to only limited schemes can bring up negative consequences, especially with emerging quantum computational systems. This paper presents a novel algorithm for establishing secure private visual communication. The proposed method has a layered architecture with several cohesive components, and corresponded with an NP-hard problem, despite its symmetric structure. This two-step technique is not limited to gray-scale pictures, and furthermore, utilizing a lattice structure causes to proposed method has optimal resistance for the post-quantum era, and is relatively secure from the theoretical dimension.
In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game\footnote{To the best of our knowledge, the algorithm from \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} has computational complexity $O(k^{14}\max\{a,b\}^{13})$}, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\}^2)$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n^2 + \ell^2 \epsilon^{-2} k^3 n (n+k))$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.
One of the most important problems in system identification and statistics is how to estimate the unknown parameters of a given model. Optimization methods and specialized procedures, such as Empirical Minimization (EM) can be used in case the likelihood function can be computed. For situations where one can only simulate from a parametric model, but the likelihood is difficult or impossible to evaluate, a technique known as the Two-Stage (TS) Approach can be applied to obtain reliable parametric estimates. Unfortunately, there is currently a lack of theoretical justification for TS. In this paper, we propose a statistical decision-theoretical derivation of TS, which leads to Bayesian and Minimax estimators. We also show how to apply the TS approach on models for independent and identically distributed samples, by computing quantiles of the data as a first step, and using a linear function as the second stage. The proposed method is illustrated via numerical simulations.
CP decomposition (CPD) is prevalent in chemometrics, signal processing, data mining and many more fields. While many algorithms have been proposed to compute the CPD, alternating least squares (ALS) remains one of the most widely used algorithm for computing the decomposition. Recent works have introduced the notion of eigenvalues and singular values of a tensor and explored applications of eigenvectors and singular vectors in areas like signal processing, data analytics and in various other fields. We introduce a new formulation for deriving singular values and vectors of a tensor by considering the critical points of a function different from what is used in the previous work. Computing these critical points in an alternating manner motivates an alternating optimization algorithm which corresponds to alternating least squares algorithm in the matrix case. However, for tensors with order greater than equal to $3$, it minimizes an objective function which is different from the commonly used least squares loss. Alternating optimization of this new objective leads to simple updates to the factor matrices with the same asymptotic computational cost as ALS. We show that a subsweep of this algorithm can achieve a superlinear convergence rate for exact CPD with known rank and verify it experimentally. We then view the algorithm as optimizing a Mahalanobis distance with respect to each factor with ground metric dependent on the other factors. This perspective allows us to generalize our approach to interpolate between updates corresponding to the ALS and the new algorithm to manage the tradeoff between stability and fitness of the decomposition. Our experimental results show that for approximating synthetic and real-world tensors, this algorithm and its variants converge to a better conditioned decomposition with comparable and sometimes better fitness as compared to the ALS algorithm.