Warded Datalog+- extends the logic-based language Datalog with existential quantifiers in rule heads. Existential rules are needed for advanced reasoning tasks, e.g., ontological reasoning. The theoretical efficiency guarantees of Warded Datalog+- do not cover extensions crucial for data analytics, such as arithmetic. Moreover, despite the significance of arithmetic for common data analytic scenarios, no decidable fragment of any Datalog+- language extended with arithmetic has been identified. We close this gap by defining a new language that extends Warded Datalog+- with arithmetic and prove its P-completeness. Furthermore, we present an efficient reasoning algorithm for our newly defined language and prove descriptive complexity results for a recently introduced Datalog fragment with integer arithmetic, thereby closing an open question. We lay the theoretical foundation for highly expressive Datalog+- languages that combine the power of advanced recursive rules and arithmetic while guaranteeing efficient reasoning algorithms for applications in modern AI systems, such as Knowledge Graphs.
The work is devoted to the construction of a new interval arithmetic which would combine algorithmic efficiency and high quality estimation of the ranges of expressions.
The approximate uniform sampling of graph realizations with a given degree sequence is an everyday task in several social science, computer science, engineering etc. projects. One approach is using Markov chains. The best available current result about the well-studied switch Markov chain is that it is rapidly mixing on P-stable degree sequences (see DOI:10.1016/j.ejc.2021.103421). The switch Markov chain does not change any degree sequence. However, there are cases where degree intervals are specified rather than a single degree sequence. (A natural scenario where this problem arises is in hypothesis testing on social networks that are only partially observed.) Rechner, Strowick, and M\"uller-Hannemann introduced in 2018 the notion of degree interval Markov chain which uses three (separately well-studied) local operations (switch, hinge-flip and toggle), and employing on degree sequence realizations where any two sequences under scrutiny have very small coordinate-wise distance. Recently Amanatidis and Kleer published a beautiful paper (arXiv:2110.09068), showing that the degree interval Markov chain is rapidly mixing if the sequences are coming from a system of very thin intervals which are centered not far from a regular degree sequence. In this paper we extend substantially their result, showing that the degree interval Markov chain is rapidly mixing if the intervals are centred at P-stable degree sequences.
Emerging distributed cloud architectures, e.g., fog and mobile edge computing, are playing an increasingly important role in the efficient delivery of real-time stream-processing applications such as augmented reality, multiplayer gaming, and industrial automation. While such applications require processed streams to be shared and simultaneously consumed by multiple users/devices, existing technologies lack efficient mechanisms to deal with their inherent multicast nature, leading to unnecessary traffic redundancy and network congestion. In this paper, we establish a unified framework for distributed cloud network control with generalized (mixed-cast) traffic flows that allows optimizing the distributed execution of the required packet processing, forwarding, and replication operations. We first characterize the enlarged multicast network stability region under the new control framework (with respect to its unicast counterpart). We then design a novel queuing system that allows scheduling data packets according to their current destination sets, and leverage Lyapunov drift-plus-penalty theory to develop the first fully decentralized, throughput- and cost-optimal algorithm for multicast cloud network flow control. Numerical experiments validate analytical results and demonstrate the performance gain of the proposed design over existing cloud network control techniques.
For a connected graph $G=(V,E)$, a matching $M\subseteq E$ is a matching cut of $G$ if $G-M$ is disconnected. It is known that for an integer $d$, the corresponding decision problem Matching Cut is polynomial-time solvable for graphs of diameter at most $d$ if $d\leq 2$ and NP-complete if $d\geq 3$. We prove the same dichotomy for graphs of bounded radius. For a graph $H$, a graph is $H$-free if it does not contain $H$ as an induced subgraph. As a consequence of our result, we can solve Matching Cut in polynomial time for $P_6$-free graphs, extending a recent result of Feghali for $P_5$-free graphs. We then extend our result to hold even for $(sP_3+P_6)$-free graphs for every $s\geq 0$ and initiate a complexity classification of Matching Cut for $H$-free graphs.
The multiplicity Schwartz-Zippel lemma asserts that over a field, a low-degree polynomial cannot vanish with high multiplicity very often on a sufficiently large product set. Since its discovery in a work of Dvir, Kopparty, Saraf and Sudan [SIAM J. Comput., 2013], the lemma has found numerous applications in both math and computer science; in particular, in the definition and properties of multiplicity codes by Kopparty, Saraf and Yekhanin [J. ACM, 2014]. In this work, we show how to algorithmize the multiplicity Schwartz-Zippel lemma for arbitrary product sets over any field. In other words, we give an efficient algorithm for unique decoding of multivariate multiplicity codes from half their minimum distance on arbitrary product sets over all fields. Previously, such an algorithm was known either when the underlying product set had a nice algebraic structure: for instance, was a subfield (by Kopparty [ToC, 2015]) or when the underlying field had large (or zero) characteristic, the multiplicity parameter was sufficiently large and the multiplicity code had distance bounded away from $1$ (Bhandari, Harsha, Kumar and Sudan [STOC 2021]). In particular, even unique decoding of bivariate multiplicity codes with multiplicity two from half their minimum distance was not known over arbitrary product sets over any field. Our algorithm builds upon a result of Kim and Kopparty [ToC, 2017] who gave an algorithmic version of the Schwartz-Zippel lemma (without multiplicities) or equivalently, an efficient algorithm for unique decoding of Reed-Muller codes over arbitrary product sets. We introduce a refined notion of distance based on the multiplicity Schwartz-Zippel lemma and design a unique decoding algorithm for this distance measure. On the way, we give an alternate analysis of Forney's classical generalized minimum distance decoder that might be of independent interest.
We study dynamic algorithms for the problem of maximizing a monotone submodular function over a stream of $n$ insertions and deletions. We show that any algorithm that maintains a $(0.5+\epsilon)$-approximate solution under a cardinality constraint, for any constant $\epsilon>0$, must have an amortized query complexity that is $\mathit{polynomial}$ in $n$. Moreover, a linear amortized query complexity is needed in order to maintain a $0.584$-approximate solution. This is in sharp contrast with recent dynamic algorithms of [LMNF+20, Mon20] that achieve $(0.5-\epsilon)$-approximation with a $\mathsf{poly}\log(n)$ amortized query complexity. On the positive side, when the stream is insertion-only, we present efficient algorithms for the problem under a cardinality constraint and under a matroid constraint with approximation guarantee $1-1/e-\epsilon$ and amortized query complexities $\smash{O(\log (k/\epsilon)/\epsilon^2)}$ and $\smash{k^{\tilde{O}(1/\epsilon^2)}\log n}$, respectively, where $k$ denotes the cardinality parameter or the rank of the matroid.
Recently, numerous studies have demonstrated the presence of bias in machine learning powered decision-making systems. Although most definitions of algorithmic bias have solid mathematical foundations, the corresponding bias detection techniques often lack statistical rigor, especially for non-iid data. We fill this gap in the literature by presenting a rigorous non-parametric testing procedure for bias according to Predictive Rate Parity, a commonly considered notion of algorithmic bias. We adapt traditional asymptotic results for non-parametric estimators to test for bias in the presence of dependence commonly seen in user-level data generated by technology industry applications and illustrate how these approaches can be leveraged for mitigation. We further propose modifications of this methodology to address bias measured through marginal outcome disparities in classification settings and extend notions of predictive rate parity to multi-objective models. Experimental results on real data show the efficacy of the proposed detection and mitigation methods.
Artificial intelligence (AI) has become a part of everyday conversation and our lives. It is considered as the new electricity that is revolutionizing the world. AI is heavily invested in both industry and academy. However, there is also a lot of hype in the current AI debate. AI based on so-called deep learning has achieved impressive results in many problems, but its limits are already visible. AI has been under research since the 1940s, and the industry has seen many ups and downs due to over-expectations and related disappointments that have followed. The purpose of this book is to give a realistic picture of AI, its history, its potential and limitations. We believe that AI is a helper, not a ruler of humans. We begin by describing what AI is and how it has evolved over the decades. After fundamentals, we explain the importance of massive data for the current mainstream of artificial intelligence. The most common representations for AI, methods, and machine learning are covered. In addition, the main application areas are introduced. Computer vision has been central to the development of AI. The book provides a general introduction to computer vision, and includes an exposure to the results and applications of our own research. Emotions are central to human intelligence, but little use has been made in AI. We present the basics of emotional intelligence and our own research on the topic. We discuss super-intelligence that transcends human understanding, explaining why such achievement seems impossible on the basis of present knowledge,and how AI could be improved. Finally, a summary is made of the current state of AI and what to do in the future. In the appendix, we look at the development of AI education, especially from the perspective of contents at our own university.
This manuscript portrays optimization as a process. In many practical applications the environment is so complex that it is infeasible to lay out a comprehensive theoretical model and use classical algorithmic theory and mathematical optimization. It is necessary as well as beneficial to take a robust approach, by applying an optimization method that learns as one goes along, learning from experience as more aspects of the problem are observed. This view of optimization as a process has become prominent in varied fields and has led to some spectacular success in modeling and systems that are now part of our daily lives.
Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.