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Reaching disability limits an individual's ability in performing daily tasks. Surface Functional Electrical Stimulation (FES) offers a non-invasive solution to restore the lost abilities. However, inducing desired movements using FES is still an open engineering problem. This problem is accentuated by the complexities of human arms' neuromechanics and the variations across individuals. Reinforcement Learning (RL) emerges as a promising approach to govern customised control rules for different subjects and settings. Yet, one remaining challenge of using RL to control FES is unobservable muscle fatigue that progressively changes as an unknown function of the stimulation, breaking the Markovian assumption of RL. In this work, we present a method to address the unobservable muscle fatigue issue, allowing our RL controller to achieve higher control performances. Our method is based on a Gaussian State-Space Model (GSSM) that utilizes recurrent neural networks to learn Markovian state-spaces from partial observations. The GSSM is used as a filter that converts the observations into the state-space representation for RL to preserve the Markovian assumption. Here, we start with presenting the modification of the original GSSM to address an overconfident issue. We then present the interaction between RL and the modified GSSM, followed by the setup for FES control learning. We test our RL-GSSM system on a planar reaching setting in simulation using a detailed neuromechanical model and show that the GSSM can help RL maintain its control performance against the fatigue.

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Self-supervised facial representation has recently attracted increasing attention due to its ability to perform face understanding without relying on large-scale annotated datasets heavily. However, analytically, current contrastive-based self-supervised learning (SSL) still performs unsatisfactorily for learning facial representation. More specifically, existing contrastive learning (CL) tends to learn pose-invariant features that cannot depict the pose details of faces, compromising the learning performance. To conquer the above limitation of CL, we propose a novel Pose-disentangled Contrastive Learning (PCL) method for general self-supervised facial representation. Our PCL first devises a pose-disentangled decoder (PDD) with a delicately designed orthogonalizing regulation, which disentangles the pose-related features from the face-aware features; therefore, pose-related and other pose-unrelated facial information could be performed in individual subnetworks and do not affect each other's training. Furthermore, we introduce a pose-related contrastive learning scheme that learns pose-related information based on data augmentation of the same image, which would deliver more effective face-aware representation for various downstream tasks. We conducted linear evaluation on four challenging downstream facial understanding tasks, ie, facial expression recognition, face recognition, AU detection and head pose estimation. Experimental results demonstrate that our method significantly outperforms state-of-the-art SSL methods. Code is available at //github.com/DreamMr/PCL}{//github.com/DreamMr/PCL

This study contributes to the recent discussions on indicating interdisciplinarity, i.e., going beyond catch-all metrics of interdisciplinarity. We propose a contextual framework to improve the granularity and usability of the existing methodology for interdisciplinary knowledge flow (IKF) in which scientific disciplines import and export knowledge from/to other disciplines. To characterize the knowledge exchange between disciplines, we recognize three aspects of IKF under this framework, namely, broadness, intensity, and homogeneity. We show how to utilize them to uncover different forms of interdisciplinarity, especially between disciplines with the largest volume of IKF. We apply this framework in two use cases, one at the level of disciplines and one at the level of journals, to show how it can offer a more holistic and detailed viewpoint on the interdisciplinarity of scientific entities than aggregated and context-unaware indicators. We further compare our proposed framework, an indicating process, with established indicators and discuss how such information tools on interdisciplinarity can assist science policy practices such as performance-based research funding systems and panel-based peer review processes.

We propose two market designs for the optimal day-ahead scheduling of energy exchanges within renewable energy communities. The first one implements a cooperative demand side management scheme inside a community where members objectives are coupled through grid tariffs, whereas the second allows in addition the valuation of excess generation in the community and on the retail market. Both designs are formulated as centralized optimization problems first, and as non cooperative games then. In the latter case, the existence and efficiency of the corresponding (Generalized) Nash Equilibria are rigorously studied and proven, and distributed implementations of iterative solution algorithms for finding these equilibria are proposed, with proofs of convergence. The models are tested on a use-case made by 55 members with PV generation, storage and flexible appliances, and compared with a benchmark situation where members act individually (situation without community). We compute the global REC costs and individual bills, inefficiencies of the decentralized models compared to the centralized optima, as well as technical indices such as self-consumption ratio, self-sufficiency ratio, and peak-to-average ratio.

Cyber-physical systems (CPSs) are now widely deployed in many industrial domains, e.g., manufacturing systems and autonomous vehicles. To further enhance the capability and applicability of CPSs, there comes a recent trend from both academia and industry to utilize learning-based AI controllers for the system control process, resulting in an emerging class of AI-enabled cyber-physical systems (AI-CPSs). Although such AI-CPSs could achieve obvious performance enhancement from the lens of some key industrial requirement indicators, due to the random exploration nature and lack of systematic explanations for their behavior, such AI-based techniques also bring uncertainties and safety risks to the controlled system, posing an urgent need for effective safety analysis techniques for AI-CPSs. Hence in this work, we propose Mosaic, a model-based safety analysis framework for AI-CPSs. Mosaic first constructs a Markov decision process (MDP) model as an abstract model of the AI-CPS, which tries to characterize the behaviors of the original AI-CPS. Then, based on the derived abstract model, safety analysis is designed in two aspects: online safety monitoring and offline model-guided falsification. The usefulness of Mosaic is evaluated on diverse and representative industry-level AI-CPSs, the results of which demonstrate that Mosaic is effective in providing safety monitoring to AI-CPSs and enables to outperform the state-of-the-art falsification techniques, providing the basis for advanced safety analysis of AI-CPSs.

Human-annotated labels and explanations are critical for training explainable NLP models. However, unlike human-annotated labels whose quality is easier to calibrate (e.g., with a majority vote), human-crafted free-form explanations can be quite subjective, as some recent works have discussed. Before blindly using them as ground truth to train ML models, a vital question needs to be asked: How do we evaluate a human-annotated explanation's quality? In this paper, we build on the view that the quality of a human-annotated explanation can be measured based on its helpfulness (or impairment) to the ML models' performance for the desired NLP tasks for which the annotations were collected. In comparison to the commonly used Simulatability score, we define a new metric that can take into consideration the helpfulness of an explanation for model performance at both fine-tuning and inference. With the help of a unified dataset format, we evaluated the proposed metric on five datasets (e.g., e-SNLI) against two model architectures (T5 and BART), and the results show that our proposed metric can objectively evaluate the quality of human-annotated explanations, while Simulatability falls short.

Blockchain is an emerging decentralized data collection, sharing and storage technology, which have provided abundant transparent, secure, tamper-proof, secure and robust ledger services for various real-world use cases. Recent years have witnessed notable developments of blockchain technology itself as well as blockchain-adopting applications. Most existing surveys limit the scopes on several particular issues of blockchain or applications, which are hard to depict the general picture of current giant blockchain ecosystem. In this paper, we investigate recent advances of both blockchain technology and its most active research topics in real-world applications. We first review the recent developments of consensus mechanisms and storage mechanisms in general blockchain systems. Then extensive literature is conducted on blockchain enabled IoT, edge computing, federated learning and several emerging applications including healthcare, COVID-19 pandemic, social network and supply chain, where detailed specific research topics are discussed in each. Finally, we discuss the future directions, challenges and opportunities in both academia and industry.

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

The dominating NLP paradigm of training a strong neural predictor to perform one task on a specific dataset has led to state-of-the-art performance in a variety of applications (eg. sentiment classification, span-prediction based question answering or machine translation). However, it builds upon the assumption that the data distribution is stationary, ie. that the data is sampled from a fixed distribution both at training and test time. This way of training is inconsistent with how we as humans are able to learn from and operate within a constantly changing stream of information. Moreover, it is ill-adapted to real-world use cases where the data distribution is expected to shift over the course of a model's lifetime. The first goal of this thesis is to characterize the different forms this shift can take in the context of natural language processing, and propose benchmarks and evaluation metrics to measure its effect on current deep learning architectures. We then proceed to take steps to mitigate the effect of distributional shift on NLP models. To this end, we develop methods based on parametric reformulations of the distributionally robust optimization framework. Empirically, we demonstrate that these approaches yield more robust models as demonstrated on a selection of realistic problems. In the third and final part of this thesis, we explore ways of efficiently adapting existing models to new domains or tasks. Our contribution to this topic takes inspiration from information geometry to derive a new gradient update rule which alleviate catastrophic forgetting issues during adaptation.

Rehearsal, seeking to remind the model by storing old knowledge in lifelong learning, is one of the most effective ways to mitigate catastrophic forgetting, i.e., biased forgetting of previous knowledge when moving to new tasks. However, the old tasks of the most previous rehearsal-based methods suffer from the unpredictable domain shift when training the new task. This is because these methods always ignore two significant factors. First, the Data Imbalance between the new task and old tasks that makes the domain of old tasks prone to shift. Second, the Task Isolation among all tasks will make the domain shift toward unpredictable directions; To address the unpredictable domain shift, in this paper, we propose Multi-Domain Multi-Task (MDMT) rehearsal to train the old tasks and new task parallelly and equally to break the isolation among tasks. Specifically, a two-level angular margin loss is proposed to encourage the intra-class/task compactness and inter-class/task discrepancy, which keeps the model from domain chaos. In addition, to further address domain shift of the old tasks, we propose an optional episodic distillation loss on the memory to anchor the knowledge for each old task. Experiments on benchmark datasets validate the proposed approach can effectively mitigate the unpredictable domain shift.

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