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In recent years, Cross-Domain Recommendation (CDR) has drawn significant attention, which utilizes user data from multiple domains to enhance the recommendation performance. However, current CDR methods require sharing user data across domains, thereby violating the General Data Protection Regulation (GDPR). Consequently, numerous approaches have been proposed for Federated Cross-Domain Recommendation (FedCDR). Nevertheless, the data heterogeneity across different domains inevitably influences the overall performance of federated learning. In this study, we propose FedHCDR, a novel Federated Cross-Domain Recommendation framework with Hypergraph signal decoupling. Specifically, to address the data heterogeneity across domains, we introduce an approach called hypergraph signal decoupling (HSD) to decouple the user features into domain-exclusive and domain-shared features. The approach employs high-pass and low-pass hypergraph filters to decouple domain-exclusive and domain-shared user representations, which are trained by the local-global bi-directional transfer algorithm. In addition, a hypergraph contrastive learning (HCL) module is devised to enhance the learning of domain-shared user relationship information by perturbing the user hypergraph. Extensive experiments conducted on three real-world scenarios demonstrate that FedHCDR outperforms existing baselines significantly.

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We introduce ECLAIR (Extended Classification of Lidar for AI Recognition), a new outdoor large-scale aerial LiDAR dataset designed specifically for advancing research in point cloud semantic segmentation. As the most extensive and diverse collection of its kind to date, the dataset covers a total area of 10$km^2$ with close to 600 million points and features eleven distinct object categories. To guarantee the dataset's quality and utility, we have thoroughly curated the point labels through an internal team of experts, ensuring accuracy and consistency in semantic labeling. The dataset is engineered to move forward the fields of 3D urban modeling, scene understanding, and utility infrastructure management by presenting new challenges and potential applications. As a benchmark, we report qualitative and quantitative analysis of a voxel-based point cloud segmentation approach based on the Minkowski Engine.

In the field of Question Answering (QA), unifying large language models (LLMs) with external databases has shown great success. However, these methods often fall short in providing the advanced reasoning needed for complex QA tasks. To address these issues, we improve over a novel approach called Knowledge Graph Prompting (KGP), which combines knowledge graphs with a LLM-based agent to improve reasoning and search accuracy. Nevertheless, the original KGP framework necessitates costly fine-tuning with large datasets yet still suffers from LLM hallucination. Therefore, we propose a reasoning-infused LLM agent to enhance this framework. This agent mimics human curiosity to ask follow-up questions to more efficiently navigate the search. This simple modification significantly boosts the LLM performance in QA tasks without the high costs and latency associated with the initial KGP framework. Our ultimate goal is to further develop this approach, leading to more accurate, faster, and cost-effective solutions in the QA domain.

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: //dreamscene360.github.io/

Integrating LiDAR and camera information into Bird's-Eye-View (BEV) representation has emerged as a crucial aspect of 3D object detection in autonomous driving. However, existing methods are susceptible to the inaccurate calibration relationship between LiDAR and the camera sensor. Such inaccuracies result in errors in depth estimation for the camera branch, ultimately causing misalignment between LiDAR and camera BEV features. In this work, we propose a robust fusion framework called Graph BEV. Addressing errors caused by inaccurate point cloud projection, we introduce a Local Align module that employs neighbor-aware depth features via Graph matching. Additionally, we propose a Global Align module to rectify the misalignment between LiDAR and camera BEV features. Our Graph BEV framework achieves state-of-the-art performance, with an mAP of 70.1\%, surpassing BEV Fusion by 1.6\% on the nuscenes validation set. Importantly, our Graph BEV outperforms BEV Fusion by 8.3\% under conditions with misalignment noise.

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

Graph Transformers have emerged as a powerful alternative to Message-Passing Graph Neural Networks (MP-GNNs) to address limitations such as over-squashing of information exchange. However, incorporating graph inductive bias into transformer architectures remains a significant challenge. In this report, we propose the Graph Spectral Token, a novel approach to directly encode graph spectral information, which captures the global structure of the graph, into the transformer architecture. By parameterizing the auxiliary [CLS] token and leaving other tokens representing graph nodes, our method seamlessly integrates spectral information into the learning process. We benchmark the effectiveness of our approach by enhancing two existing graph transformers, GraphTrans and SubFormer. The improved GraphTrans, dubbed GraphTrans-Spec, achieves over 10% improvements on large graph benchmark datasets while maintaining efficiency comparable to MP-GNNs. SubFormer-Spec demonstrates strong performance across various datasets.

Linguistic Steganography (LS) tasks aim to generate steganographic text (stego) based on secret information. Only authorized recipients can perceive the existence of the stegos and extract secrets, thereby preserving privacy. However, existing LS methods do not consider the controllable generation of stegos containing specific discourses such as style, genre, and theme. And they are difficult to simulate high-quality natural texts. As a result, the stegos are easily perceived and detectable, compromising covert communication. This paper proposes the LLsM, the first LS work with the Large Language Model (LLM). Regarding open-source LLMs, we reconstruct the token generator of LLM to the "stego generator" so that it can control the generation of stego based on the secret. In this "stego generator", the candidate pool is encoded by range coding, and the adjustment factor for the interval length is also given. The secret determines the interval, thereby determining the next token. This better simulates the distribution of natural texts and controls the adjustment of the embedding rate. In addition, we preliminarily built an LLsM-c architecture for closed-source LLMs. It encodes discourse to obtain high-quality prompts containing discourse based on secrets, and generates pure natural texts containing discourse. Experiments show that LLsM performs superior to prevalent LS and related-task baselines regarding various kinds of concealment and anti-steganalysis. LLsM's MAUVE surpasses baselines by 60%-80% and anti-steganalysis exceeds baselines by 20%-30%. Notably, LLsM can also generate longer stegos with high quality, showing its advantages in understanding and coherence.

Recently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduces attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to address issues of shape over-smoothing, color over-saturation, limited diversity, and slow convergence of the existing text-to-SVG generation methods by modeling SVGs as distributions of control points and colors. Furthermore, VPSD leverages a reward model to re-weight vector particles, which improves aesthetic appeal and accelerates convergence. Extensive experiments are conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. Project page: \href{//ximinng.github.io/SVGDreamer-project/}{//ximinng.github.io/SVGDreamer-project/}

Optical proximity correction (OPC) is a vital step to ensure printability in modern VLSI manufacturing. Various OPC approaches based on machine learning have been proposed to pursue performance and efficiency, which are typically data-driven and hardly involve any particular considerations of the OPC problem, leading to potential performance or efficiency bottlenecks. In this paper, we propose CAMO, a reinforcement learning-based OPC system that specifically integrates important principles of the OPC problem. CAMO explicitly involves the spatial correlation among the movements of neighboring segments and an OPC-inspired modulation for movement action selection. Experiments are conducted on both via layer patterns and metal layer patterns. The results demonstrate that CAMO outperforms state-of-the-art OPC engines from both academia and industry.

Sequential recommendation (SR) is to accurately recommend a list of items for a user based on her current accessed ones. While new-coming users continuously arrive in the real world, one crucial task is to have inductive SR that can produce embeddings of users and items without re-training. Given user-item interactions can be extremely sparse, another critical task is to have transferable SR that can transfer the knowledge derived from one domain with rich data to another domain. In this work, we aim to present the holistic SR that simultaneously accommodates conventional, inductive, and transferable settings. We propose a novel deep learning-based model, Relational Temporal Attentive Graph Neural Networks (RetaGNN), for holistic SR. The main idea of RetaGNN is three-fold. First, to have inductive and transferable capabilities, we train a relational attentive GNN on the local subgraph extracted from a user-item pair, in which the learnable weight matrices are on various relations among users, items, and attributes, rather than nodes or edges. Second, long-term and short-term temporal patterns of user preferences are encoded by a proposed sequential self-attention mechanism. Third, a relation-aware regularization term is devised for better training of RetaGNN. Experiments conducted on MovieLens, Instagram, and Book-Crossing datasets exhibit that RetaGNN can outperform state-of-the-art methods under conventional, inductive, and transferable settings. The derived attention weights also bring model explainability.

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