In this paper, we study the concurrent composition of interactive mechanisms with adaptively chosen privacy-loss parameters. In this setting, the adversary can interleave queries to existing interactive mechanisms, as well as create new ones. We prove that every valid privacy filter and odometer for noninteractive mechanisms extends to the concurrent composition of interactive mechanisms if privacy loss is measured using $(\epsilon, \delta)$-DP, $f$-DP, or R\'enyi DP of fixed order. Our results offer strong theoretical foundations for enabling full adaptivity in composing differentially private interactive mechanisms, showing that concurrency does not affect the privacy guarantees. We also provide an implementation for users to deploy in practice.
In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene.As a result, MSTH obtains consistently better results than previous methods with only 20 minutes of training time and 130 MB of memory storage. Code is available at //github.com/masked-spacetime-hashing/msth
In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and agents play uniform strategies. That is, the semantics of the logics are based on multi-agent, stochastic transition systems with imperfect information, which combine two sources of uncertainty, namely, the partial observability agents have on the environment, and the likelihood of transitions to occur from a system state. Since the model checking problem is undecidable in general in this setting, we restrict our attention to agents with memoryless (positional) strategies. The resulting setting captures the situation in which agents have qualitative uncertainty of the local state and quantitative uncertainty about the occurrence of future events. We illustrate the usefulness of this setting with meaningful examples.
In this paper, we study a spline collocation method for a numerical solution to the optimal transport problem We mainly solve the \MAE with the second boundary condition numerically by proposing a center matching algorithm. We prove a pointwise convergence of our iterative algorithm under the assumption the boundedness of spline iterates. We use the \MAE with Dirichlet boundary condition and some known solutions to the \MAE with second boundary condition to demonstrate the effectiveness of our algorithm. Then we use our method to solve some real-life problems. One application problem is to use the optimal transportation for the conversion of fisheye view images into standard rectangular images.
In this paper we address the problem of learning and backtesting inventory control policies in the presence of general arrival dynamics -- which we term as a quantity-over-time arrivals model (QOT). We also allow for order quantities to be modified as a post-processing step to meet vendor constraints such as order minimum and batch size constraints -- a common practice in real supply chains. To the best of our knowledge this is the first work to handle either arbitrary arrival dynamics or an arbitrary downstream post-processing of order quantities. Building upon recent work (Madeka et al., 2022) we similarly formulate the periodic review inventory control problem as an exogenous decision process, where most of the state is outside the control of the agent. Madeka et al. (2022) show how to construct a simulator that replays historic data to solve this class of problem. In our case, we incorporate a deep generative model for the arrivals process as part of the history replay. By formulating the problem as an exogenous decision process, we can apply results from Madeka et al. (2022) to obtain a reduction to supervised learning. Finally, we show via simulation studies that this approach yields statistically significant improvements in profitability over production baselines. Using data from an ongoing real-world A/B test, we show that Gen-QOT generalizes well to off-policy data.
Stroke prediction plays a crucial role in preventing and managing this debilitating condition. In this study, we address the challenge of stroke prediction using a comprehensive dataset, and propose an ensemble model that combines the power of XGBoost and xDeepFM algorithms. Our work aims to improve upon existing stroke prediction models by achieving higher accuracy and robustness. Through rigorous experimentation, we validate the effectiveness of our ensemble model using the AUC metric. Through comparing our findings with those of other models in the field, we gain valuable insights into the merits and drawbacks of various approaches. This, in turn, contributes significantly to the progress of machine learning and deep learning techniques specifically in the domain of stroke prediction.
In this paper, we study the application of spatially coupled LDPC codes with sub-block locality for space division multiplexing. We focus on the information exchange between the sub-blocks and compare decoding strategies with respect to the complexity, performance and the information flow.
In this paper, we tackle two challenges in multimodal learning for visual recognition: 1) when missing-modality occurs either during training or testing in real-world situations; and 2) when the computation resources are not available to finetune on heavy transformer models. To this end, we propose to utilize prompt learning and mitigate the above two challenges together. Specifically, our modality-missing-aware prompts can be plugged into multimodal transformers to handle general missing-modality cases, while only requiring less than 1% learnable parameters compared to training the entire model. We further explore the effect of different prompt configurations and analyze the robustness to missing modality. Extensive experiments are conducted to show the effectiveness of our prompt learning framework that improves the performance under various missing-modality cases, while alleviating the requirement of heavy model re-training. Code is available.
In this paper, we proposed to apply meta learning approach for low-resource automatic speech recognition (ASR). We formulated ASR for different languages as different tasks, and meta-learned the initialization parameters from many pretraining languages to achieve fast adaptation on unseen target language, via recently proposed model-agnostic meta learning algorithm (MAML). We evaluated the proposed approach using six languages as pretraining tasks and four languages as target tasks. Preliminary results showed that the proposed method, MetaASR, significantly outperforms the state-of-the-art multitask pretraining approach on all target languages with different combinations of pretraining languages. In addition, since MAML's model-agnostic property, this paper also opens new research direction of applying meta learning to more speech-related applications.
In this paper, we propose a novel multi-task learning architecture, which incorporates recent advances in attention mechanisms. Our approach, the Multi-Task Attention Network (MTAN), consists of a single shared network containing a global feature pool, together with task-specific soft-attention modules, which are trainable in an end-to-end manner. These attention modules allow for learning of task-specific features from the global pool, whilst simultaneously allowing for features to be shared across different tasks. The architecture can be built upon any feed-forward neural network, is simple to implement, and is parameter efficient. Experiments on the CityScapes dataset show that our method outperforms several baselines in both single-task and multi-task learning, and is also more robust to the various weighting schemes in the multi-task loss function. We further explore the effectiveness of our method through experiments over a range of task complexities, and show how our method scales well with task complexity compared to baselines.
In this paper, we propose a conceptually simple and geometrically interpretable objective function, i.e. additive margin Softmax (AM-Softmax), for deep face verification. In general, the face verification task can be viewed as a metric learning problem, so learning large-margin face features whose intra-class variation is small and inter-class difference is large is of great importance in order to achieve good performance. Recently, Large-margin Softmax and Angular Softmax have been proposed to incorporate the angular margin in a multiplicative manner. In this work, we introduce a novel additive angular margin for the Softmax loss, which is intuitively appealing and more interpretable than the existing works. We also emphasize and discuss the importance of feature normalization in the paper. Most importantly, our experiments on LFW BLUFR and MegaFace show that our additive margin softmax loss consistently performs better than the current state-of-the-art methods using the same network architecture and training dataset. Our code has also been made available at //github.com/happynear/AMSoftmax