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We present C-Procgen, an enhanced suite of environments on top of the Procgen benchmark. C-Procgen provides access to over 200 unique game contexts across 16 games. It allows for detailed configuration of environments, ranging from game mechanics to agent attributes. This makes the procedural generation process, previously a black-box in Procgen, more transparent and adaptable for various research needs.The upgrade enhances dynamic context management and individualized assignments, while maintaining computational efficiency. C-Procgen's controllable contexts make it applicable in diverse reinforcement learning research areas, such as learning dynamics analysis, curriculum learning, and transfer learning. We believe that C-Procgen will fill a gap in the current literature and offer a valuable toolkit for future works.

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We present Neural Quantile Estimation (NQE), a novel Simulation-Based Inference (SBI) method based on conditional quantile regression. NQE autoregressively learns individual one dimensional quantiles for each posterior dimension, conditioned on the data and previous posterior dimensions. Posterior samples are obtained by interpolating the predicted quantiles using monotonic cubic Hermite spline, with specific treatment for the tail behavior and multi-modal distributions. We introduce an alternative definition for the Bayesian credible region using the local Cumulative Density Function (CDF), offering substantially faster evaluation than the traditional Highest Posterior Density Region (HPDR). In case of limited simulation budget and/or known model misspecification, a post-processing broadening step can be integrated into NQE to ensure the unbiasedness of the posterior estimation with negligible additional computational cost. We demonstrate that the proposed NQE method achieves state-of-the-art performance on a variety of benchmark problems.

We present DIALIGHT, a toolkit for developing and evaluating multilingual Task-Oriented Dialogue (ToD) systems which facilitates systematic evaluations and comparisons between ToD systems using fine-tuning of Pretrained Language Models (PLMs) and those utilising the zero-shot and in-context learning capabilities of Large Language Models (LLMs). In addition to automatic evaluation, this toolkit features (i) a secure, user-friendly web interface for fine-grained human evaluation at both local utterance level and global dialogue level, and (ii) a microservice-based backend, improving efficiency and scalability. Our evaluations reveal that while PLM fine-tuning leads to higher accuracy and coherence, LLM-based systems excel in producing diverse and likeable responses. However, we also identify significant challenges of LLMs in adherence to task-specific instructions and generating outputs in multiple languages, highlighting areas for future research. We hope this open-sourced toolkit will serve as a valuable resource for researchers aiming to develop and properly evaluate multilingual ToD systems and will lower, currently still high, entry barriers in the field.

The emergence of Large Language Models (LLMs) such as ChatGPT and LLaMA encounter limitations in domain-specific tasks, with these models often lacking depth and accuracy in specialized areas, and exhibiting a decrease in general capabilities when fine-tuned, particularly analysis ability in small sized models. To address these gaps, we introduce ICE-GRT, utilizing Reinforcement Learning from Human Feedback (RLHF) grounded in Proximal Policy Optimization (PPO), demonstrating remarkable ability in in-domain scenarios without compromising general task performance. Our exploration of ICE-GRT highlights its understanding and reasoning ability to not only generate robust answers but also to provide detailed analyses of the reasons behind the answer. This capability marks a significant progression beyond the scope of Supervised Fine-Tuning models. The success of ICE-GRT is dependent on several crucial factors, including Appropriate Data, Reward Size Scaling, KL-Control, Advantage Normalization, etc. The ICE-GRT model exhibits state-of-the-art performance in domain-specific tasks and across 12 general Language tasks against equivalent size and even larger size LLMs, highlighting the effectiveness of our approach. We provide a comprehensive analysis of the ICE-GRT, underscoring the significant advancements it brings to the field of LLM.

We introduce EQ-Bench, a novel benchmark designed to evaluate aspects of emotional intelligence in Large Language Models (LLMs). We assess the ability of LLMs to understand complex emotions and social interactions by asking them to predict the intensity of emotional states of characters in a dialogue. The benchmark is able to discriminate effectively between a wide range of models. We find that EQ-Bench correlates strongly with comprehensive multi-domain benchmarks like MMLU (Hendrycks et al., 2020) (r=0.97), indicating that we may be capturing similar aspects of broad intelligence. Our benchmark produces highly repeatable results using a set of 60 English-language questions. We also provide open-source code for an automated benchmarking pipeline at //github.com/EQ-bench/EQ-Bench and a leaderboard at //eqbench.com

Memory Gym presents a suite of 2D partially observable environments, namely Mortar Mayhem, Mystery Path, and Searing Spotlights, designed to benchmark memory capabilities in decision-making agents. These environments, originally with finite tasks, are expanded into innovative, endless formats, mirroring the escalating challenges of cumulative memory games such as ``I packed my bag''. This progression in task design shifts the focus from merely assessing sample efficiency to also probing the levels of memory effectiveness in dynamic, prolonged scenarios. To address the gap in available memory-based Deep Reinforcement Learning baselines, we introduce an implementation that integrates Transformer-XL (TrXL) with Proximal Policy Optimization. This approach utilizes TrXL as a form of episodic memory, employing a sliding window technique. Our comparative study between the Gated Recurrent Unit (GRU) and TrXL reveals varied performances across different settings. TrXL, on the finite environments, demonstrates superior sample efficiency in Mystery Path and outperforms in Mortar Mayhem. However, GRU is more efficient on Searing Spotlights. Most notably, in all endless tasks, GRU makes a remarkable resurgence, consistently outperforming TrXL by significant margins. Website and Source Code: //github.com/MarcoMeter/endless-memory-gym/

Time series forecasting task predicts future trends based on historical information. Recent U-Net-based methods have demonstrated superior performance in predicting real-world datasets. However, the performance of these models is lower than patch-based models or linear models. In this work, we propose a symmetric and hierarchical framework, Kernel-U-Net, which cuts the input sequence into slices at each layer of the network and then computes them using kernels. Furthermore, it generalizes the concept of convolutional kernels in classic U-Net to accept custom kernels that follow the same design pattern. Compared to the existing linear or transformer-based solution, our model contains 3 advantages: 1) A small number of parameters: the parameters size is $O(log(L)^2)$ where $L$ is the look-back window size, 2) Flexibility: its kernels can be customized and fitted to the datasets, 3) Computation efficiency: the computation complexity of transformer modules is reduced to $O(log(L)^2)$ if they are placed close to the latent vector. Kernel-U-Net accuracy was greater than or equal to the state-of-the-art model on six (out of seven) real-world datasets.

Time serves as the foundation of modern society and will continue to grow in value in the future world. Unlike previous research papers, authors delve into various time sources, ranging from atomic time and GPS time to quartz time. Specifically, we explore the time uncertainty associated with the four major Global Navigation Satellite Systems. Additionally, we provide a summary of eight metrics used to evaluate time accuracy. In existing time synchronization simulations provide partial usages. However, our research introduces a comprehensive and precise time synchronization simulation named P-TimeSync, leading to a better understanding of time synchronization in distributed environments. It is a state-of-the-art simulation tool for time because (1) it can simulate atomic clocks and quartz clocks with user-defined software clock algorithms, (2) the simulation provides nanosecond-level precision time across different network propagation paths and distances, (3) the tool offers a visualization platform with classic algorithms for distributed time synchronization, such as Cristian's algorithm and Berkeley algorithm, and (4) the simulation includes three time-sync attack functions, including distributed denial-of-service (DDoS) attack, IP spoofer, and router hijacker. The simulation easily allows for the redefinition of configurations and functions, supporting advanced research and development. The simulation tool could be downloaded via the website: //github.com/rui5097/purdue_timesync

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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