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Planning for many manipulation tasks, such as using tools or assembling parts, often requires both symbolic and geometric reasoning. Task and Motion Planning (TAMP) algorithms typically solve these problems by conducting a tree search over high-level task sequences while checking for kinematic and dynamic feasibility. This can be inefficient as the width of the tree can grow exponentially with the number of possible actions and objects. In this paper, we propose a novel approach to TAMP that relaxes discrete-and-continuous TAMP problems into inference problems on a continuous domain. Our method, Stein Task and Motion Planning (STAMP) subsequently solves this new problem using a gradient-based variational inference algorithm called Stein Variational Gradient Descent, by obtaining gradients from a parallelized differentiable physics simulator. By introducing relaxations to the discrete variables, leveraging parallelization, and approaching TAMP as an Bayesian inference problem, our method is able to efficiently find multiple diverse plans in a single optimization run. We demonstrate our method on two TAMP problems and benchmark them against existing TAMP baselines.

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The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.

In the rapidly advancing field of conditional image generation research, challenges such as limited explainability lie in effectively evaluating the performance and capabilities of various models. This paper introduces VIESCORE, a Visual Instruction-guided Explainable metric for evaluating any conditional image generation tasks. VIESCORE leverages general knowledge from Multimodal Large Language Models (MLLMs) as the backbone and does not require training or fine-tuning. We evaluate VIESCORE on seven prominent tasks in conditional image tasks and found: (1) VIESCORE (GPT4-v) achieves a high Spearman correlation of 0.3 with human evaluations, while the human-to-human correlation is 0.45. (2) VIESCORE (with open-source MLLM) is significantly weaker than GPT-4v in evaluating synthetic images. (3) VIESCORE achieves a correlation on par with human ratings in the generation tasks but struggles in editing tasks. With these results, we believe VIESCORE shows its great potential to replace human judges in evaluating image synthesis tasks.

Large language models are able to learn new tasks in context, where they are provided with instructions and a few annotated examples. However, the effectiveness of in-context learning is dependent on the provided context, and the performance on a downstream task can vary considerably, depending on the instruction. Importantly, such dependency on the context can surface in unpredictable ways, e.g., a seemingly more informative instruction might lead to a worse performance. In this paper, we propose an alternative approach, which we term In-Context Probing (ICP). Similar to in-context learning, we contextualize the representation of the input with an instruction, but instead of decoding the output prediction, we probe the contextualized representation to predict the label. Through a series of experiments on a diverse set of classification tasks, we show that in-context probing is significantly more robust to changes in instructions. We further show that ICP performs competitive or superior to finetuning and can be particularly helpful to build classifiers on top of smaller models, with less than a hundred training examples.

Since the rise of fair machine learning as a critical field of inquiry, many different notions on how to quantify and measure discrimination have been proposed in the literature. Some of these notions, however, were shown to be mutually incompatible. Such findings make it appear that numerous different kinds of fairness exist, thereby making a consensus on the appropriate measure of fairness harder to reach, hindering the applications of these tools in practice. In this paper, we investigate one of these key impossibility results that relates the notions of statistical and predictive parity. Specifically, we derive a new causal decomposition formula for the fairness measures associated with predictive parity, and obtain a novel insight into how this criterion is related to statistical parity through the legal doctrines of disparate treatment, disparate impact, and the notion of business necessity. Our results show that through a more careful causal analysis, the notions of statistical and predictive parity are not really mutually exclusive, but complementary and spanning a spectrum of fairness notions through the concept of business necessity. Finally, we demonstrate the importance of our findings on a real-world example.

Identifying speakers of quotations in narratives is an important task in literary analysis, with challenging scenarios including the out-of-domain inference for unseen speakers, and non-explicit cases where there are no speaker mentions in surrounding context. In this work, we propose a simple and effective approach SIG, a generation-based method that verbalizes the task and quotation input based on designed prompt templates, which also enables easy integration of other auxiliary tasks that further bolster the speaker identification performance. The prediction can either come from direct generation by the model, or be determined by the highest generation probability of each speaker candidate. Based on our approach design, SIG supports out-of-domain evaluation, and achieves open-world classification paradigm that is able to accept any forms of candidate input. We perform both cross-domain evaluation and in-domain evaluation on PDNC, the largest dataset of this task, where empirical results suggest that SIG outperforms previous baselines of complicated designs, as well as the zero-shot ChatGPT, especially excelling at those hard non-explicit scenarios by up to 17% improvement. Additional experiments on another dataset WP further corroborate the efficacy of SIG.

This work proposes a neural network to extensively exploit spatial information for multichannel joint speech separation, denoising and dereverberation, named SpatialNet. In the short-time Fourier transform (STFT) domain, the proposed network performs end-to-end speech enhancement. It is mainly composed of interleaved narrow-band and cross-band blocks to respectively exploit narrow-band and cross-band spatial information. The narrow-band blocks process frequencies independently, and use self-attention mechanism and temporal convolutional layers to respectively perform spatial-feature-based speaker clustering and temporal smoothing/filtering. The cross-band blocks process frames independently, and use full-band linear layer and frequency convolutional layers to respectively learn the correlation between all frequencies and adjacent frequencies. Experiments are conducted on various simulated and real datasets, and the results show that 1) the proposed network achieves the state-of-the-art performance on almost all tasks; 2) the proposed network suffers little from the spectral generalization problem; and 3) the proposed network is indeed performing speaker clustering (demonstrated by attention maps).

Gate-defined quantum dots are a promising candidate system to realize scalable, coupled qubit systems and serve as a fundamental building block for quantum computers. However, present-day quantum dot devices suffer from imperfections that must be accounted for, which hinders the characterization, tuning, and operation process. Moreover, with an increasing number of quantum dot qubits, the relevant parameter space grows sufficiently to make heuristic control infeasible. Thus, it is imperative that reliable and scalable autonomous tuning approaches are developed. In this report, we outline current challenges in automating quantum dot device tuning and operation with a particular focus on datasets, benchmarking, and standardization. We also present ideas put forward by the quantum dot community on how to overcome them.

Learning disentanglement aims at finding a low dimensional representation which consists of multiple explanatory and generative factors of the observational data. The framework of variational autoencoder (VAE) is commonly used to disentangle independent factors from observations. However, in real scenarios, factors with semantics are not necessarily independent. Instead, there might be an underlying causal structure which renders these factors dependent. We thus propose a new VAE based framework named CausalVAE, which includes a Causal Layer to transform independent exogenous factors into causal endogenous ones that correspond to causally related concepts in data. We further analyze the model identifiabitily, showing that the proposed model learned from observations recovers the true one up to a certain degree. Experiments are conducted on various datasets, including synthetic and real word benchmark CelebA. Results show that the causal representations learned by CausalVAE are semantically interpretable, and their causal relationship as a Directed Acyclic Graph (DAG) is identified with good accuracy. Furthermore, we demonstrate that the proposed CausalVAE model is able to generate counterfactual data through "do-operation" to the causal factors.

Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.

Most existing knowledge graphs suffer from incompleteness, which can be alleviated by inferring missing links based on known facts. One popular way to accomplish this is to generate low-dimensional embeddings of entities and relations, and use these to make inferences. ConvE, a recently proposed approach, applies convolutional filters on 2D reshapings of entity and relation embeddings in order to capture rich interactions between their components. However, the number of interactions that ConvE can capture is limited. In this paper, we analyze how increasing the number of these interactions affects link prediction performance, and utilize our observations to propose InteractE. InteractE is based on three key ideas -- feature permutation, a novel feature reshaping, and circular convolution. Through extensive experiments, we find that InteractE outperforms state-of-the-art convolutional link prediction baselines on FB15k-237. Further, InteractE achieves an MRR score that is 9%, 7.5%, and 23% better than ConvE on the FB15k-237, WN18RR and YAGO3-10 datasets respectively. The results validate our central hypothesis -- that increasing feature interaction is beneficial to link prediction performance. We make the source code of InteractE available to encourage reproducible research.

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