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Learning-based methods have gained attention as general-purpose solvers due to their ability to automatically learn problem-specific heuristics, reducing the need for manually crafted heuristics. However, these methods often face scalability challenges. To address these issues, the improved Sampling algorithm for Combinatorial Optimization (iSCO), using discrete Langevin dynamics, has been proposed, demonstrating better performance than several learning-based solvers. This study proposes a different approach that integrates gradient-based update through continuous relaxation, combined with Quasi-Quantum Annealing (QQA). QQA smoothly transitions the objective function, starting from a simple convex function, minimized at half-integral values, to the original objective function, where the relaxed variables are minimized only in the discrete space. Furthermore, we incorporate parallel run communication leveraging GPUs to enhance exploration capabilities and accelerate convergence. Numerical experiments demonstrate that our method is a competitive general-purpose solver, achieving performance comparable to iSCO and learning-based solvers across various benchmark problems. Notably, our method exhibits superior speed-quality trade-offs for large-scale instances compared to iSCO, learning-based solvers, commercial solvers, and specialized algorithms.

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The goal of multi-objective optimization (MOO) is to learn under multiple, potentially conflicting, objectives. One widely used technique to tackle MOO is through linear scalarization, where one fixed preference vector is used to combine the objectives into a single scalar value for optimization. However, recent work (Hu et al., 2024) has shown linear scalarization often fails to capture the non-convex regions of the Pareto Front, failing to recover the complete set of Pareto optimal solutions. In light of the above limitations, this paper focuses on Tchebycheff scalarization that optimizes for the worst-case objective. In particular, we propose an online mirror descent algorithm for Tchebycheff scalarization, which we call OMD-TCH. We show that OMD-TCH enjoys a convergence rate of $O(\sqrt{\log m/T})$ where $m$ is the number of objectives and $T$ is the number of iteration rounds. We also propose a novel adaptive online-to-batch conversion scheme that significantly improves the practical performance of OMD-TCH while maintaining the same convergence guarantees. We demonstrate the effectiveness of OMD-TCH and the adaptive conversion scheme on both synthetic problems and federated learning tasks under fairness constraints, showing state-of-the-art performance.

Network pruning is a set of computational techniques that aim to reduce a given model's computational cost by removing a subset of its parameters while having minimal impact on performance. Throughout the last decade, the most widely used pruning paradigm has focused on pruning and re-training, which nowadays is inconvenient due to the vast amount of pre-trained models, which are in any case too expensive to re-train. In this paper, we exploit functional information from dense pre-trained models, i.e., their activations, to obtain sparse models that maximize the activations' alignment w.r.t. their corresponding dense models. Hence, we propose \textsc{NeuroAl}, a \emph{top-up} algorithm that can be used on top of any given pruning algorithm for LLMs, that modifies the block-wise and row-wise sparsity ratios to maximize the \emph{neuron alignment} among activations. Moreover, differently from existing methods, our approach adaptively selects the best parameters for the block-wise and row-wise sparsity ratios w.r.t. to the model and the desired sparsity (given as input), and requires \emph{no re-training}. We test our method on 4 different LLM families and 3 different sparsity ratios, showing how it consistently outperforms the latest state-of-the-art techniques. The code is available at //github.com/eliacunegatti/NeuroAL.

To safely and efficiently solve motion planning problems in multi-agent settings, most approaches attempt to solve a joint optimization that explicitly accounts for the responses triggered in other agents. This often results in solutions with an exponential computational complexity, making these methods intractable for complex scenarios with many agents. While sequential predict-and-plan approaches are more scalable, they tend to perform poorly in highly interactive environments. This paper proposes a method to improve the interactive capabilities of sequential predict-and-plan methods in multi-agent navigation problems by introducing predictability as an optimization objective. We interpret predictability through the use of general prediction models, by allowing agents to predict themselves and estimate how they align with these external predictions. We formally introduce this behavior through the free-energy of the system, which reduces under appropriate bounds to the Kullback-Leibler divergence between plan and prediction, and use this as a penalty for unpredictable trajectories.The proposed interpretation of predictability allows agents to more robustly leverage prediction models, and fosters a soft social convention that accelerates agreement on coordination strategies without the need of explicit high level control or communication. We show how this predictability-aware planning leads to lower-cost trajectories and reduces planning effort in a set of multi-robot problems, including autonomous driving experiments with human driver data, where we show that the benefits of considering predictability apply even when only the ego-agent uses this strategy.

This paper studies the device activity detection problem in a massive multiple-input multiple-output (MIMO) system for near-field communications (NFC). In this system, active devices transmit their signature sequences to the base station (BS), which detects the active devices based on the received signal. In this paper, we model the near-field channels as correlated Rician fading channels and formulate the device activity detection problem as a maximum likelihood estimation (MLE) problem. Compared to the traditional uncorrelated channel model, the correlation of channels complicates both algorithm design and theoretical analysis of the MLE problem. On the algorithmic side, we propose two computationally efficient algorithms for solving the MLE problem: an exact coordinate descent (CD) algorithm and an inexact CD algorithm. The exact CD algorithm solves the one-dimensional optimization subproblem exactly using matrix eigenvalue decomposition and polynomial root-finding. By approximating the objective function appropriately, the inexact CD algorithm solves the one-dimensional optimization subproblem inexactly with lower complexity and more robust numerical performance. Additionally, we analyze the detection performance of the MLE problem under correlated channels by comparing it with the case of uncorrelated channels. The analysis shows that when the overall number of devices $N$ is large or the signature sequence length $L$ is small, the detection performance of MLE under correlated channels tends to be better than that under uncorrelated channels. Conversely, when $N$ is small or $L$ is large, MLE performs better under uncorrelated channels than under correlated ones. Simulation results demonstrate the computational efficiency of the proposed algorithms and verify the correctness of the analysis.

Unlike traditional mesh-based approximations of differential operators, machine learning methods, which exploit the automatic differentiation of neural networks, have attracted increasing attention for their potential to mitigate stability issues encountered in the numerical simulation of hyperbolic conservation laws. However, solutions to hyperbolic problems are often piecewise smooth, rendering the differential form invalid along discontinuity interfaces and limiting the effectiveness of standard learning approaches. In this work, we propose lift-and-embed learning methods for solving scalar hyperbolic equations with discontinuous solutions, which consist of (i) embedding the Rankine-Hugoniot jump condition within a higher-dimensional space through the inclusion of an augmented variable in the solution ansatz; (ii) utilizing physics-informed neural networks to manage the increased dimensionality and to address both linear and quasi-linear problems within a unified learning framework; and (iii) projecting the trained network solution back onto the original lower-dimensional plane to obtain the approximate solution. Besides, the location of discontinuity can be parametrized as extra model parameters and inferred concurrently with the training of network solution. With collocation points sampled on piecewise surfaces rather than distributed over the entire lifted space, we conduct numerical experiments on various benchmark problems to demonstrate the capability of our methods in resolving discontinuous solutions without spurious numerical smearing and oscillations.

We propose a data-driven pressure distribution rendering method that uses the interpolation of experimentally obtained pressure values. The pressure data were collected using a pressure sensor array. The prediction was performed using linear interpolation, assuming that the pressure distribution is dependent on pushing displacement and contact angle. Leap Motion Controller was used to implement the prediction based on user input. The proposed prediction model was found to be fast and reproduce the measured data well.

In many repeated auction settings, participants care not only about how frequently they win but also how their winnings are distributed over time. This problem arises in various practical domains where avoiding congested demand is crucial, such as online retail sales and compute services, as well as in advertising campaigns that require sustained visibility over time. We introduce a simple model of this phenomenon, modeling it as a budgeted auction where the value of a win is a concave function of the time since the last win. This implies that for a given number of wins, even spacing over time is optimal. We also extend our model and results to the case when not all wins result in "conversions" (realization of actual gains), and the probability of conversion depends on a context. The goal is to maximize and evenly space conversions rather than just wins. We study the optimal policies for this setting in second-price auctions and offer learning algorithms for the bidders that achieve low regret against the optimal bidding policy in a Bayesian online setting. Our main result is a computationally efficient online learning algorithm that achieves $\tilde O(\sqrt T)$ regret. We achieve this by showing that an infinite-horizon Markov decision process (MDP) with the budget constraint in expectation is essentially equivalent to our problem, even when limiting that MDP to a very small number of states. The algorithm achieves low regret by learning a bidding policy that chooses bids as a function of the context and the system's state, which will be the time elapsed since the last win (or conversion). We show that state-independent strategies incur linear regret even without uncertainty of conversions. We complement this by showing that there are state-independent strategies that, while still having linear regret, achieve a $(1-\frac 1 e)$ approximation to the optimal reward.

The immersed interface method (IIM) for models of fluid flow and fluid-structure interaction imposes jump conditions that capture stress discontinuities generated by forces that are concentrated along immersed boundaries. Most prior work using the IIM for fluid dynamic applications has focused on smooth interfaces, but boundaries with sharp features such as corners and edges can appear in practical analyses, particularly on engineered structures. The present study builds on our work to integrate finite element-type representations of interface geometries with the IIM. Initial realizations of this approach used a continuous Galerkin (CG) finite element discretization for the boundary, but as we show herein, these approaches generate large errors near sharp geometrical features. To overcome this difficulty, this study introduces an IIM approach using discontinuous Galerkin (DG) representation of the jump conditions. Numerical examples explore the impacts of different interface representations on accuracy for both smooth and sharp boundaries, particularly flows interacting with fixed interface configurations. We demonstrate that using a DG approach provides accuracy that is comparable to the CG method for smooth cases. Further, we identify a time step size restriction for the CG representation that is directly related to the sharpness of the geometry. In contrast, time step size restrictions imposed by DG representations are demonstrated to be insensitive to the presence of sharp features.

Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is //github.com/fanq15/Few-Shot-Object-Detection-Dataset.

Object detection is considered as one of the most challenging problems in computer vision, since it requires correct prediction of both classes and locations of objects in images. In this study, we define a more difficult scenario, namely zero-shot object detection (ZSD) where no visual training data is available for some of the target object classes. We present a novel approach to tackle this ZSD problem, where a convex combination of embeddings are used in conjunction with a detection framework. For evaluation of ZSD methods, we propose a simple dataset constructed from Fashion-MNIST images and also a custom zero-shot split for the Pascal VOC detection challenge. The experimental results suggest that our method yields promising results for ZSD.

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