Previously, Target Speaker Extraction (TSE) has yielded outstanding performance in certain application scenarios for speech enhancement and source separation. However, obtaining auxiliary speaker-related information is still challenging in noisy environments with significant reverberation. inspired by the recently proposed distance-based sound separation, we propose the near sound (NS) extractor, which leverages distance information for TSE to reliably extract speaker information without requiring previous speaker enrolment, called speaker embedding self-enrollment (SESE). Full- & sub-band modeling is introduced to enhance our NS-Extractor's adaptability towards environments with significant reverberation. Experimental results on several cross-datasets demonstrate the effectiveness of our improvements and the excellent performance of our proposed NS-Extractor in different application scenarios.
Machine Learning (ML) has been widely adopted in design exploration using high level synthesis (HLS) to give a better and faster performance, and resource and power estimation at very early stages for FPGA-based design. To perform prediction accurately, high-quality and large-volume datasets are required for training ML models.This paper presents a dataset for ML-assisted FPGA design using HLS, called HLSDataset. The dataset is generated from widely used HLS C benchmarks including Polybench, Machsuite, CHStone and Rossetta. The Verilog samples are generated with a variety of directives including loop unroll, loop pipeline and array partition to make sure optimized and realistic designs are covered. The total number of generated Verilog samples is nearly 9,000 per FPGA type. To demonstrate the effectiveness of our dataset, we undertake case studies to perform power estimation and resource usage estimation with ML models trained with our dataset. All the codes and dataset are public at the github repo.We believe that HLSDataset can save valuable time for researchers by avoiding the tedious process of running tools, scripting and parsing files to generate the dataset, and enable them to spend more time where it counts, that is, in training ML models.
A vast number of applications for legged robots entail tasks in complex, dynamic environments. But these environments put legged robots at high risk for limb damage. This paper presents an empirical study of fault tolerant dynamic gaits designed for a quadrupedal robot suffering from a single, known ``missing'' limb. Preliminary data suggests that the featured gait controller successfully anchors a previously developed planar monopedal hopping template in the three-legged spatial machine. This compositional approach offers a useful and generalizable guide to the development of a wider range of tripedal recovery gaits for damaged quadrupedal machines.
We design a Universal Automatic Elbow Detector (UAED) for deciding the effective number of components in model selection problems. The relationship with the information criteria widely employed in the literature is also discussed. The proposed UAED does not require the knowledge of a likelihood function and can be easily applied in diverse applications, such as regression and classification, feature and/or order selection, clustering, and dimension reduction. Several experiments involving synthetic and real data show the advantages of the proposed scheme with benchmark techniques in the literature.
Efficient multi-robot task allocation (MRTA) is fundamental to various time-sensitive applications such as disaster response, warehouse operations, and construction. This paper tackles a particular class of these problems that we call MRTA-collective transport or MRTA-CT -- here tasks present varying workloads and deadlines, and robots are subject to flight range, communication range, and payload constraints. For large instances of these problems involving 100s-1000's of tasks and 10s-100s of robots, traditional non-learning solvers are often time-inefficient, and emerging learning-based policies do not scale well to larger-sized problems without costly retraining. To address this gap, we use a recently proposed encoder-decoder graph neural network involving Capsule networks and multi-head attention mechanism, and innovatively add topological descriptors (TD) as new features to improve transferability to unseen problems of similar and larger size. Persistent homology is used to derive the TD, and proximal policy optimization is used to train our TD-augmented graph neural network. The resulting policy model compares favorably to state-of-the-art non-learning baselines while being much faster. The benefit of using TD is readily evident when scaling to test problems of size larger than those used in training.
Proper incentives are important for motivating developers in open-source communities, which is crucial for maintaining the development of open-source software healthy. To provide such incentives, an accurate and objective developer contribution measurement method is needed. However, existing methods rely heavily on manual peer review, lacking objectivity and transparency. The metrics of some automated works about effort estimation use only syntax-level or even text-level information, such as changed lines of code, which lack robustness. Furthermore, some works about identifying core developers provide only a qualitative understanding without a quantitative score or have some project-specific parameters, which makes them not practical in real-world projects. To this end, we propose CValue, a multidimensional information fusion-based approach to measure developer contributions. CValue extracts both syntax and semantic information from the source code changes in four dimensions: modification amount, understandability, inter-function and intra-function impact of modification. It fuses the information to produce the contribution score for each of the commits in the projects. Experimental results show that CValue outperforms other approaches by 19.59% on 10 real-world projects with manually labeled ground truth. We validated and proved that the performance of CValue, which takes 83.39 seconds per commit, is acceptable to be applied in real-world projects. Furthermore, we performed a large-scale experiment on 174 projects and detected 2,282 developers having inflated commits. Of these, 2,050 developers did not make any syntax contribution; and 103 were identified as bots.
Research on conversational search has so far mostly focused on query rewriting and multi-stage passage retrieval. However, synthesizing the top retrieved passages into a complete, relevant, and concise response is still an open challenge. Having snippet-level annotations of relevant passages would enable both (1) the training of response generation models that are able to ground answers in actual statements and (2) the automatic evaluation of the generated responses in terms of completeness. In this paper, we address the problem of collecting high-quality snippet-level answer annotations for two of the TREC Conversational Assistance track datasets. To ensure quality, we first perform a preliminary annotation study, employing different task designs, crowdsourcing platforms, and workers with different qualifications. Based on the outcomes of this study, we refine our annotation protocol before proceeding with the full-scale data collection. Overall, we gather annotations for 1.8k question-paragraph pairs, each annotated by three independent crowd workers. The process of collecting data at this magnitude also led to multiple insights about the problem that can inform the design of future response-generation methods. This is an extended version of the article published with the same title in the Proceedings of CIKM'23.
Recent advancements in large-scale models, such as GPT-4, have showcased remarkable capabilities in addressing standard queries. However, when facing complex problems that require multi-step logical reasoning, their accuracy dramatically decreases. Current research has explored the realm of \textit{prompting engineering} to bolster the inferential capacities of these models. Our paper unveils a pioneering prompting technique, dubbed \textit{Graph of Thoughts (GoT)}. Through testing on a trio of escalating challenges: the 24-point game, resolution of high-degree polynomial equations, and derivation of formulas for recursive sequences, our method outperformed GPT-4, achieving accuracy improvements of $89.7\%$, $86\%$, and $56\%$ for each respective task. Moreover, when juxtaposed with the state-of-the-art (SOTA) prompting method, \textit{Tree of Thought (ToT)}, our approach registered an average accuracy boost of $23\%$, $24\%$, and $15\%$.
With recent empirical observations, it has been argued that the most significant aspect of developing accurate language models may be the proper dataset content and training strategy compared to the number of neural parameters, training duration or dataset size. Following this argument, we opted to fine tune a one billion parameter size trained general purpose causal language model with a dataset curated on team statistics of the Italian football league first ten game weeks, using low rank adaptation. The limited training dataset was compiled based on a framework where a powerful commercial large language model provides distilled paragraphs and question answer pairs as intended. The training duration was kept relatively short to provide a basis for our minimal setting exploration. We share our key observations on the process related to developing a specific purpose language model which is intended to interpret soccer data with constrained resources in this article.
Visual information extraction (VIE) has attracted considerable attention recently owing to its various advanced applications such as document understanding, automatic marking and intelligent education. Most existing works decoupled this problem into several independent sub-tasks of text spotting (text detection and recognition) and information extraction, which completely ignored the high correlation among them during optimization. In this paper, we propose a robust visual information extraction system (VIES) towards real-world scenarios, which is a unified end-to-end trainable framework for simultaneous text detection, recognition and information extraction by taking a single document image as input and outputting the structured information. Specifically, the information extraction branch collects abundant visual and semantic representations from text spotting for multimodal feature fusion and conversely, provides higher-level semantic clues to contribute to the optimization of text spotting. Moreover, regarding the shortage of public benchmarks, we construct a fully-annotated dataset called EPHOIE (//github.com/HCIILAB/EPHOIE), which is the first Chinese benchmark for both text spotting and visual information extraction. EPHOIE consists of 1,494 images of examination paper head with complex layouts and background, including a total of 15,771 Chinese handwritten or printed text instances. Compared with the state-of-the-art methods, our VIES shows significant superior performance on the EPHOIE dataset and achieves a 9.01% F-score gain on the widely used SROIE dataset under the end-to-end scenario.
Graph Neural Networks (GNN) has demonstrated the superior performance in many challenging applications, including the few-shot learning tasks. Despite its powerful capacity to learn and generalize from few samples, GNN usually suffers from severe over-fitting and over-smoothing as the model becomes deep, which limit the model scalability. In this work, we propose a novel Attentive GNN to tackle these challenges, by incorporating a triple-attention mechanism, \ie node self-attention, neighborhood attention, and layer memory attention. We explain why the proposed attentive modules can improve GNN for few-shot learning with theoretical analysis and illustrations. Extensive experiments show that the proposed Attentive GNN outperforms the state-of-the-art GNN-based methods for few-shot learning over the mini-ImageNet and Tiered-ImageNet datasets, with both inductive and transductive settings.