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Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are many-agent, and agent interactions are complex mixtures of common-interest and competitive aspects. We consider Diplomacy, a 7-player board game designed to accentuate dilemmas resulting from many-agent interactions. It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms. We propose a simple yet effective approximate best response operator, designed to handle large combinatorial action spaces and simultaneous moves. We also introduce a family of policy iteration methods that approximate fictitious play. With these methods, we successfully apply RL to Diplomacy: we show that our agents convincingly outperform the previous state-of-the-art, and game theoretic equilibrium analysis shows that the new process yields consistent improvements.

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In this paper we introduce a new approach to discrete-time semi-Markov decision processes based on the sojourn time process. Different characterizations of discrete-time semi-Markov processes are exploited and decision processes are constructed by their means. With this new approach, the agent is allowed to consider different actions depending also on the sojourn time of the process in the current state. A numerical method based on $Q$-learning algorithms for finite horizon reinforcement learning and stochastic recursive relations is investigated. Finally, we consider two toy examples: one in which the reward depends on the sojourn-time, according to the gambler's fallacy; the other in which the environment is semi-Markov even if the reward function does not depend on the sojourn time. These are used to carry on some numerical evaluations on the previously presented $Q$-learning algorithm and on a different naive method based on deep reinforcement learning.

Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.

Counterfactual Regret Minimization (CFR) has achieved many fascinating results in solving large-scale Imperfect Information Games (IIGs). Neural network approximation CFR (neural CFR) is one of the promising techniques that can reduce computation and memory consumption by generalizing decision information between similar states. Current neural CFR algorithms have to approximate cumulative regrets. However, efficient and accurate approximation in a large-scale IIG is still a tough challenge. In this paper, a new CFR variant, Recursive CFR (ReCFR), is proposed. In ReCFR, Recursive Substitute Values (RSVs) are learned and used to replace cumulative regrets. It is proven that ReCFR can converge to a Nash equilibrium at a rate of $O({1}/{\sqrt{T}})$. Based on ReCFR, a new model-free neural CFR with bootstrap learning, Neural ReCFR-B, is proposed. Due to the recursive and non-cumulative nature of RSVs, Neural ReCFR-B has lower-variance training targets than other neural CFRs. Experimental results show that Neural ReCFR-B is competitive with the state-of-the-art neural CFR algorithms at a much lower training cost.

Self-Supervised Learning (SSL) models have been successfully applied in various deep learning-based speech tasks, particularly those with a limited amount of data. However, the quality of SSL representations depends highly on the relatedness between the SSL training domain(s) and the target data domain. On the contrary, spectral feature (SF) extractors such as log Mel-filterbanks are hand-crafted non-learnable components, and could be more robust to domain shifts. The present work examines the assumption that combining non-learnable SF extractors to SSL models is an effective approach to low resource speech tasks. We propose a learnable and interpretable framework to combine SF and SSL representations. The proposed framework outperforms significantly both baseline and SSL models on Automatic Speech Recognition (ASR) and Speech Translation (ST) tasks on three low resource datasets. We additionally design a mixture of experts based combination model. This last model reveals that the relative contribution of SSL models over conventional SF extractors is very small in case of domain mismatch between SSL training set and the target language data.

On-demand delivery has become increasingly popular around the world. Motivated by a large grocery chain store who offers fast on-demand delivery services, we model and solve a stochastic dynamic driver dispatching and routing problem for last-mile delivery systems where on-time performance is the main target. The system operator needs to dispatch a set of drivers and specify their delivery routes facing random demand that arrives over a fixed number of periods. The resulting stochastic dynamic program is challenging to solve due to the curse of dimensionality. We propose a novel structured approximation framework to approximate the value function via a parametrized dispatching and routing policy. We analyze the structural properties of the approximation framework and establish its performance guarantee under large-demand scenarios. We then develop efficient exact algorithms for the approximation problem based on Benders decomposition and column generation, which deliver verifiably optimal solutions within minutes. The evaluation results on a real-world data set show that our framework outperforms the current policy of the company by 36.53% on average in terms of delivery time. We also perform several policy experiments to understand the value of dynamic dispatching and routing with varying fleet sizes and dispatch frequencies.

Active learning is a promising alternative to alleviate the issue of high annotation cost in the computer vision tasks by consciously selecting more informative samples to label. Active learning for object detection is more challenging and existing efforts on it are relatively rare. In this paper, we propose a novel hybrid approach to address this problem, where the instance-level uncertainty and diversity are jointly considered in a bottom-up manner. To balance the computational complexity, the proposed approach is designed as a two-stage procedure. At the first stage, an Entropy-based Non-Maximum Suppression (ENMS) is presented to estimate the uncertainty of every image, which performs NMS according to the entropy in the feature space to remove predictions with redundant information gains. At the second stage, a diverse prototype (DivProto) strategy is explored to ensure the diversity across images by progressively converting it into the intra-class and inter-class diversities of the entropy-based class-specific prototypes. Extensive experiments are conducted on MS COCO and Pascal VOC, and the proposed approach achieves state of the art results and significantly outperforms the other counterparts, highlighting its superiority.

The best neural architecture for a given machine learning problem depends on many factors: not only the complexity and structure of the dataset, but also on resource constraints including latency, compute, energy consumption, etc. Neural architecture search (NAS) for tabular datasets is an important but under-explored problem. Previous NAS algorithms designed for image search spaces incorporate resource constraints directly into the reinforcement learning rewards. In this paper, we argue that search spaces for tabular NAS pose considerable challenges for these existing reward-shaping methods, and propose a new reinforcement learning (RL) controller to address these challenges. Motivated by rejection sampling, when we sample candidate architectures during a search, we immediately discard any architecture that violates our resource constraints. We use a Monte-Carlo-based correction to our RL policy gradient update to account for this extra filtering step. Results on several tabular datasets show TabNAS, the proposed approach, efficiently finds high-quality models that satisfy the given resource constraints.

Present-day atomistic simulations generate long trajectories of ever more complex systems. Analyzing these data, discovering metastable states, and uncovering their nature is becoming increasingly challenging. In this paper, we first use the variational approach to conformation dynamics to discover the slowest dynamical modes of the simulations. This allows the different metastable states of the system to be located and organized hierarchically. The physical descriptors that characterize metastable states are discovered by means of a machine learning method. We show in the cases of two proteins, Chignolin and Bovine Pancreatic Trypsin Inhibitor, how such analysis can be effortlessly performed in a matter of seconds. Another strength of our approach is that it can be applied to the analysis of both unbiased and biased simulations.

Proactive dialogue system is able to lead the conversation to a goal topic and has advantaged potential in bargain, persuasion and negotiation. Current corpus-based learning manner limits its practical application in real-world scenarios. To this end, we contribute to advance the study of the proactive dialogue policy to a more natural and challenging setting, i.e., interacting dynamically with users. Further, we call attention to the non-cooperative user behavior -- the user talks about off-path topics when he/she is not satisfied with the previous topics introduced by the agent. We argue that the targets of reaching the goal topic quickly and maintaining a high user satisfaction are not always converge, because the topics close to the goal and the topics user preferred may not be the same. Towards this issue, we propose a new solution named I-Pro that can learn Proactive policy in the Interactive setting. Specifically, we learn the trade-off via a learned goal weight, which consists of four factors (dialogue turn, goal completion difficulty, user satisfaction estimation, and cooperative degree). The experimental results demonstrate I-Pro significantly outperforms baselines in terms of effectiveness and interpretability.

The adaptive processing of structured data is a long-standing research topic in machine learning that investigates how to automatically learn a mapping from a structured input to outputs of various nature. Recently, there has been an increasing interest in the adaptive processing of graphs, which led to the development of different neural network-based methodologies. In this thesis, we take a different route and develop a Bayesian Deep Learning framework for graph learning. The dissertation begins with a review of the principles over which most of the methods in the field are built, followed by a study on graph classification reproducibility issues. We then proceed to bridge the basic ideas of deep learning for graphs with the Bayesian world, by building our deep architectures in an incremental fashion. This framework allows us to consider graphs with discrete and continuous edge features, producing unsupervised embeddings rich enough to reach the state of the art on several classification tasks. Our approach is also amenable to a Bayesian nonparametric extension that automatizes the choice of almost all model's hyper-parameters. Two real-world applications demonstrate the efficacy of deep learning for graphs. The first concerns the prediction of information-theoretic quantities for molecular simulations with supervised neural models. After that, we exploit our Bayesian models to solve a malware-classification task while being robust to intra-procedural code obfuscation techniques. We conclude the dissertation with an attempt to blend the best of the neural and Bayesian worlds together. The resulting hybrid model is able to predict multimodal distributions conditioned on input graphs, with the consequent ability to model stochasticity and uncertainty better than most works. Overall, we aim to provide a Bayesian perspective into the articulated research field of deep learning for graphs.

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