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Compact binary systems emit gravitational radiation which is potentially detectable by current Earth bound detectors. Extracting these signals from the instruments' background noise is a complex problem and the computational cost of most current searches depends on the complexity of the source model. Deep learning may be capable of finding signals where current algorithms hit computational limits. Here we restrict our analysis to signals from non-spinning binary black holes and systematically test different strategies by which training data is presented to the networks. To assess the impact of the training strategies, we re-analyze the first published networks and directly compare them to an equivalent matched-filter search. We find that the deep learning algorithms can generalize low signal-to-noise ratio (SNR) signals to high SNR ones but not vice versa. As such, it is not beneficial to provide high SNR signals during training, and fastest convergence is achieved when low SNR samples are provided early on. During testing we found that the networks are sometimes unable to recover any signals when a false alarm probability $<10^{-3}$ is required. We resolve this restriction by applying a modification we call unbounded Softmax replacement (USR) after training. With this alteration we find that the machine learning search retains $\geq 97.5\%$ of the sensitivity of the matched-filter search down to a false-alarm rate of 1 per month.

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The ability to train complex and highly effective models often requires an abundance of training data, which can easily become a bottleneck in cost, time, and computational resources. Batch active learning, which adaptively issues batched queries to a labeling oracle, is a common approach for addressing this problem. The practical benefits of batch sampling come with the downside of less adaptivity and the risk of sampling redundant examples within a batch -- a risk that grows with the batch size. In this work, we analyze an efficient active learning algorithm, which focuses on the large batch setting. In particular, we show that our sampling method, which combines notions of uncertainty and diversity, easily scales to batch sizes (100K-1M) several orders of magnitude larger than used in previous studies and provides significant improvements in model training efficiency compared to recent baselines. Finally, we provide an initial theoretical analysis, proving label complexity guarantees for a related sampling method, which we show is approximately equivalent to our sampling method in specific settings.

Curriculum learning (CL) is a training strategy that trains a machine learning model from easier data to harder data, which imitates the meaningful learning order in human curricula. As an easy-to-use plug-in, the CL strategy has demonstrated its power in improving the generalization capacity and convergence rate of various models in a wide range of scenarios such as computer vision and natural language processing etc. In this survey article, we comprehensively review CL from various aspects including motivations, definitions, theories, and applications. We discuss works on curriculum learning within a general CL framework, elaborating on how to design a manually predefined curriculum or an automatic curriculum. In particular, we summarize existing CL designs based on the general framework of Difficulty Measurer+Training Scheduler and further categorize the methodologies for automatic CL into four groups, i.e., Self-paced Learning, Transfer Teacher, RL Teacher, and Other Automatic CL. We also analyze principles to select different CL designs that may benefit practical applications. Finally, we present our insights on the relationships connecting CL and other machine learning concepts including transfer learning, meta-learning, continual learning and active learning, etc., then point out challenges in CL as well as potential future research directions deserving further investigations.

Training machine learning models in a meaningful order, from the easy samples to the hard ones, using curriculum learning can provide performance improvements over the standard training approach based on random data shuffling, without any additional computational costs. Curriculum learning strategies have been successfully employed in all areas of machine learning, in a wide range of tasks. However, the necessity of finding a way to rank the samples from easy to hard, as well as the right pacing function for introducing more difficult data can limit the usage of the curriculum approaches. In this survey, we show how these limits have been tackled in the literature, and we present different curriculum learning instantiations for various tasks in machine learning. We construct a multi-perspective taxonomy of curriculum learning approaches by hand, considering various classification criteria. We further build a hierarchical tree of curriculum learning methods using an agglomerative clustering algorithm, linking the discovered clusters with our taxonomy. At the end, we provide some interesting directions for future work.

Contrastive learning has become a key component of self-supervised learning approaches for computer vision. By learning to embed two augmented versions of the same image close to each other and to push the embeddings of different images apart, one can train highly transferable visual representations. As revealed by recent studies, heavy data augmentation and large sets of negatives are both crucial in learning such representations. At the same time, data mixing strategies either at the image or the feature level improve both supervised and semi-supervised learning by synthesizing novel examples, forcing networks to learn more robust features. In this paper, we argue that an important aspect of contrastive learning, i.e., the effect of hard negatives, has so far been neglected. To get more meaningful negative samples, current top contrastive self-supervised learning approaches either substantially increase the batch sizes, or keep very large memory banks; increasing the memory size, however, leads to diminishing returns in terms of performance. We therefore start by delving deeper into a top-performing framework and show evidence that harder negatives are needed to facilitate better and faster learning. Based on these observations, and motivated by the success of data mixing, we propose hard negative mixing strategies at the feature level, that can be computed on-the-fly with a minimal computational overhead. We exhaustively ablate our approach on linear classification, object detection and instance segmentation and show that employing our hard negative mixing procedure improves the quality of visual representations learned by a state-of-the-art self-supervised learning method.

Training large deep neural networks on massive datasets is computationally very challenging. There has been recent surge in interest in using large batch stochastic optimization methods to tackle this issue. The most prominent algorithm in this line of research is LARS, which by employing layerwise adaptive learning rates trains ResNet on ImageNet in a few minutes. However, LARS performs poorly for attention models like BERT, indicating that its performance gains are not consistent across tasks. In this paper, we first study a principled layerwise adaptation strategy to accelerate training of deep neural networks using large mini-batches. Using this strategy, we develop a new layerwise adaptive large batch optimization technique called LAMB; we then provide convergence analysis of LAMB as well as LARS, showing convergence to a stationary point in general nonconvex settings. Our empirical results demonstrate the superior performance of LAMB across various tasks such as BERT and ResNet-50 training with very little hyperparameter tuning. In particular, for BERT training, our optimizer enables use of very large batch sizes of 32868 without any degradation of performance. By increasing the batch size to the memory limit of a TPUv3 Pod, BERT training time can be reduced from 3 days to just 76 minutes (Table 1).

Time Series Classification (TSC) is an important and challenging problem in data mining. With the increase of time series data availability, hundreds of TSC algorithms have been proposed. Among these methods, only a few have considered Deep Neural Networks (DNNs) to perform this task. This is surprising as deep learning has seen very successful applications in the last years. DNNs have indeed revolutionized the field of computer vision especially with the advent of novel deeper architectures such as Residual and Convolutional Neural Networks. Apart from images, sequential data such as text and audio can also be processed with DNNs to reach state-of-the-art performance for document classification and speech recognition. In this article, we study the current state-of-the-art performance of deep learning algorithms for TSC by presenting an empirical study of the most recent DNN architectures for TSC. We give an overview of the most successful deep learning applications in various time series domains under a unified taxonomy of DNNs for TSC. We also provide an open source deep learning framework to the TSC community where we implemented each of the compared approaches and evaluated them on a univariate TSC benchmark (the UCR/UEA archive) and 12 multivariate time series datasets. By training 8,730 deep learning models on 97 time series datasets, we propose the most exhaustive study of DNNs for TSC to date.

Recent studies have shown the vulnerability of reinforcement learning (RL) models in noisy settings. The sources of noises differ across scenarios. For instance, in practice, the observed reward channel is often subject to noise (e.g., when observed rewards are collected through sensors), and thus observed rewards may not be credible as a result. Also, in applications such as robotics, a deep reinforcement learning (DRL) algorithm can be manipulated to produce arbitrary errors. In this paper, we consider noisy RL problems where observed rewards by RL agents are generated with a reward confusion matrix. We call such observed rewards as perturbed rewards. We develop an unbiased reward estimator aided robust RL framework that enables RL agents to learn in noisy environments while observing only perturbed rewards. Our framework draws upon approaches for supervised learning with noisy data. The core ideas of our solution include estimating a reward confusion matrix and defining a set of unbiased surrogate rewards. We prove the convergence and sample complexity of our approach. Extensive experiments on different DRL platforms show that policies based on our estimated surrogate reward can achieve higher expected rewards, and converge faster than existing baselines. For instance, the state-of-the-art PPO algorithm is able to obtain 67.5% and 46.7% improvements in average on five Atari games, when the error rates are 10% and 30% respectively.

Model update lies at the heart of object tracking.Generally, model update is formulated as an online learning problem where a target model is learned over the online training dataset. Our key innovation is to \emph{learn the online learning algorithm itself using large number of offline videos}, i.e., \emph{learning to update}. The learned updater takes as input the online training dataset and outputs an updated target model. As a first attempt, we design the learned updater based on recurrent neural networks (RNNs) and demonstrate its application in a template-based tracker and a correlation filter-based tracker. Our learned updater consistently improves the base trackers and runs faster than realtime on GPU while requiring small memory footprint during testing. Experiments on standard benchmarks demonstrate that our learned updater outperforms commonly used update baselines including the efficient exponential moving average (EMA)-based update and the well-designed stochastic gradient descent (SGD)-based update. Equipped with our learned updater, the template-based tracker achieves state-of-the-art performance among realtime trackers on GPU.

Recent years have witnessed significant progresses in deep Reinforcement Learning (RL). Empowered with large scale neural networks, carefully designed architectures, novel training algorithms and massively parallel computing devices, researchers are able to attack many challenging RL problems. However, in machine learning, more training power comes with a potential risk of more overfitting. As deep RL techniques are being applied to critical problems such as healthcare and finance, it is important to understand the generalization behaviors of the trained agents. In this paper, we conduct a systematic study of standard RL agents and find that they could overfit in various ways. Moreover, overfitting could happen "robustly": commonly used techniques in RL that add stochasticity do not necessarily prevent or detect overfitting. In particular, the same agents and learning algorithms could have drastically different test performance, even when all of them achieve optimal rewards during training. The observations call for more principled and careful evaluation protocols in RL. We conclude with a general discussion on overfitting in RL and a study of the generalization behaviors from the perspective of inductive bias.

Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks. Here, we leverage this game theoretic view to study the convergence behavior of the training process. Inspired by the fictitious play learning process, a novel training method, referred to as Fictitious GAN, is introduced. Fictitious GAN trains the deep neural networks using a mixture of historical models. Specifically, the discriminator (resp. generator) is updated according to the best-response to the mixture outputs from a sequence of previously trained generators (resp. discriminators). It is shown that Fictitious GAN can effectively resolve some convergence issues that cannot be resolved by the standard training approach. It is proved that asymptotically the average of the generator outputs has the same distribution as the data samples.

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