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The agility of animals, particularly in complex activities such as running, turning, jumping, and backflipping, stands as an exemplar for robotic system design. Transferring this suite of behaviors to legged robotic systems introduces essential inquiries: How can a robot be trained to learn multiple locomotion behaviors simultaneously? How can the robot execute these tasks with a smooth transition? How to integrate these skills for wide-range applications? This paper introduces the Versatile Instructable Motion prior (VIM) - a Reinforcement Learning framework designed to incorporate a range of agile locomotion tasks suitable for advanced robotic applications. Our framework enables legged robots to learn diverse agile low-level skills by imitating animal motions and manually designed motions. Our Functionality reward guides the robot's ability to adopt varied skills, and our Stylization reward ensures that robot motions align with reference motions. Our evaluations of the VIM framework span both simulation environments and real-world deployment. To the best of our knowledge, this is the first work that allows a robot to concurrently learn diverse agile locomotion skills using a single learning-based controller in the real world. Further details and supportive media can be found at our project site: //rchalyang.github.io/VIM

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機器人(英語:Robot)包括一切模擬人類行為或思想與模擬其他生物的機械(如機器狗,機器貓等)。狹義上對機器人的定義還有很多分類法及爭議,有些電腦程序甚至也被稱為機器人。在當代工業中,機器人指能自動運行任務的人造機器設備,用以取代或協助人類工作,一般會是機電設備,由計算機程序或是電子電路控制。

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Machine unlearning, the study of efficiently removing the impact of specific training instances on a model, has garnered increased attention in recent years due to regulatory guidelines such as the \emph{Right to be Forgotten}. Achieving precise unlearning typically involves fully retraining the model and is computationally infeasible in case of very large models such as Large Language Models (LLMs). To this end, recent work has proposed several algorithms which approximate the removal of training data without retraining the model. These algorithms crucially rely on access to the model parameters in order to update them, an assumption that may not hold in practice due to computational constraints or having only query access to the LLMs. In this work, we propose a new class of unlearning methods for LLMs called ``In-Context Unlearning.'' This method unlearns instances from the model by simply providing specific kinds of inputs in context, without the need to update model parameters. To unlearn specific training instances, we present these instances to the LLMs at inference time along with labels that differ from their ground truth. Our experimental results demonstrate that in-context unlearning performs on par with, or in some cases outperforms other state-of-the-art methods that require access to model parameters, effectively removing the influence of specific instances on the model while preserving test accuracy.

Graph neural networks have achieved remarkable success in learning graph representations, especially graph Transformer, which has recently shown superior performance on various graph mining tasks. However, graph Transformer generally treats nodes as tokens, which results in quadratic complexity regarding the number of nodes during self-attention computation. The graph MLP Mixer addresses this challenge by using the efficient MLP Mixer technique from computer vision. However, the time-consuming process of extracting graph tokens limits its performance. In this paper, we present a novel architecture named ChebMixer, a newly graph MLP Mixer that uses fast Chebyshev polynomials-based spectral filtering to extract a sequence of tokens. Firstly, we produce multiscale representations of graph nodes via fast Chebyshev polynomial-based spectral filtering. Next, we consider each node's multiscale representations as a sequence of tokens and refine the node representation with an effective MLP Mixer. Finally, we aggregate the multiscale representations of nodes through Chebyshev interpolation. Owing to the powerful representation capabilities and fast computational properties of MLP Mixer, we can quickly extract more informative node representations to improve the performance of downstream tasks. The experimental results prove our significant improvements in a variety of scenarios ranging from graph node classification to medical image segmentation.

Traditional reinforcement learning (RL) methods typically employ a fixed control loop, where each cycle corresponds to an action. This rigidity poses challenges in practical applications, as the optimal control frequency is task-dependent. A suboptimal choice can lead to high computational demands and reduced exploration efficiency. Variable Time Step Reinforcement Learning (VTS-RL) addresses these issues by using adaptive frequencies for the control loop, executing actions only when necessary. This approach, rooted in reactive programming principles, reduces computational load and extends the action space by including action durations. However, VTS-RL's implementation is often complicated by the need to tune multiple hyperparameters that govern exploration in the multi-objective action-duration space (i.e., balancing task performance and number of time steps to achieve a goal). To overcome these challenges, we introduce the Multi-Objective Soft Elastic Actor-Critic (MOSEAC) method. This method features an adaptive reward scheme that adjusts hyperparameters based on observed trends in task rewards during training. This scheme reduces the complexity of hyperparameter tuning, requiring a single hyperparameter to guide exploration, thereby simplifying the learning process and lowering deployment costs. We validate the MOSEAC method through simulations in a Newtonian kinematics environment, demonstrating high task and training performance with fewer time steps, ultimately lowering energy consumption. This validation shows that MOSEAC streamlines RL algorithm deployment by automatically tuning the agent control loop frequency using a single parameter. Its principles can be applied to enhance any RL algorithm, making it a versatile solution for various applications.

Classification models are expected to perform equally well for different classes, yet in practice, there are often large gaps in their performance. This issue of class bias is widely studied in cases of datasets with sample imbalance, but is relatively overlooked in balanced datasets. In this work, we introduce the concept of spectral imbalance in features as a potential source for class disparities and study the connections between spectral imbalance and class bias in both theory and practice. To build the connection between spectral imbalance and class gap, we develop a theoretical framework for studying class disparities and derive exact expressions for the per-class error in a high-dimensional mixture model setting. We then study this phenomenon in 11 different state-of-the-art pretrained encoders and show how our proposed framework can be used to compare the quality of encoders, as well as evaluate and combine data augmentation strategies to mitigate the issue. Our work sheds light on the class-dependent effects of learning, and provides new insights into how state-of-the-art pretrained features may have unknown biases that can be diagnosed through their spectra.

In collaborative human-robot manipulation, a robot must predict human intents and adapt its actions accordingly to smoothly execute tasks. However, the human's intent in turn depends on actions the robot takes, creating a chicken-or-egg problem. Prior methods ignore such inter-dependency and instead train marginal intent prediction models independent of robot actions. This is because training conditional models is hard given a lack of paired human-robot interaction datasets. Can we instead leverage large-scale human-human interaction data that is more easily accessible? Our key insight is to exploit a correspondence between human and robot actions that enables transfer learning from human-human to human-robot data. We propose a novel architecture, InteRACT, that pre-trains a conditional intent prediction model on large human-human datasets and fine-tunes on a small human-robot dataset. We evaluate on a set of real-world collaborative human-robot manipulation tasks and show that our conditional model improves over various marginal baselines. We also introduce new techniques to tele-operate a 7-DoF robot arm and collect a diverse range of human-robot collaborative manipulation data, which we open-source.

Decentralized federated learning (DFL) captures FL settings where both (i) model updates and (ii) model aggregations are exclusively carried out by the clients without a central server. Existing DFL works have mostly focused on settings where clients conduct a fixed number of local updates between local model exchanges, overlooking heterogeneity and dynamics in communication and computation capabilities. In this work, we propose Decentralized Sporadic Federated Learning (DSpodFL), a DFL methodology built on a generalized notion of sporadicity in both local gradient and aggregation processes. DSpodFL subsumes many existing decentralized optimization methods under a unified algorithmic framework by modeling the per-iteration (i) occurrence of gradient descent at each client and (ii) exchange of models between client pairs as arbitrary indicator random variables, thus capturing heterogeneous and time-varying computation/communication scenarios. We analytically characterize the convergence behavior of DSpodFL for both convex and non-convex models, for both constant and diminishing learning rates, under mild assumptions on the communication graph connectivity, data heterogeneity across clients, and gradient noises, and show how our bounds recover existing results as special cases. Experiments demonstrate that DSpodFL consistently achieves improved training speeds compared with baselines under various system settings.

Diffusion Transformers (DiTs) have recently gained substantial attention in both industrial and academic fields for their superior visual generation capabilities, outperforming traditional diffusion models that use U-Net. However,the enhanced performance of DiTs also comes with high parameter counts and implementation costs, seriously restricting their use on resource-limited devices such as mobile phones. To address these challenges, we introduce the Hybrid Floating-point Quantization for DiT(HQ-DiT), an efficient post-training quantization method that utilizes 4-bit floating-point (FP) precision on both weights and activations for DiT inference. Compared to fixed-point quantization (e.g., INT8), FP quantization, complemented by our proposed clipping range selection mechanism, naturally aligns with the data distribution within DiT, resulting in a minimal quantization error. Furthermore, HQ-DiT also implements a universal identity mathematical transform to mitigate the serious quantization error caused by the outliers. The experimental results demonstrate that DiT can achieve extremely low-precision quantization (i.e., 4 bits) with negligible impact on performance. Our approach marks the first instance where both weights and activations in DiTs are quantized to just 4 bits, with only a 0.12 increase in sFID on ImageNet.

Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.

Machine learning plays a role in many deployed decision systems, often in ways that are difficult or impossible to understand by human stakeholders. Explaining, in a human-understandable way, the relationship between the input and output of machine learning models is essential to the development of trustworthy machine-learning-based systems. A burgeoning body of research seeks to define the goals and methods of explainability in machine learning. In this paper, we seek to review and categorize research on counterfactual explanations, a specific class of explanation that provides a link between what could have happened had input to a model been changed in a particular way. Modern approaches to counterfactual explainability in machine learning draw connections to the established legal doctrine in many countries, making them appealing to fielded systems in high-impact areas such as finance and healthcare. Thus, we design a rubric with desirable properties of counterfactual explanation algorithms and comprehensively evaluate all currently-proposed algorithms against that rubric. Our rubric provides easy comparison and comprehension of the advantages and disadvantages of different approaches and serves as an introduction to major research themes in this field. We also identify gaps and discuss promising research directions in the space of counterfactual explainability.

Humans and animals have the ability to continually acquire, fine-tune, and transfer knowledge and skills throughout their lifespan. This ability, referred to as lifelong learning, is mediated by a rich set of neurocognitive mechanisms that together contribute to the development and specialization of our sensorimotor skills as well as to long-term memory consolidation and retrieval. Consequently, lifelong learning capabilities are crucial for autonomous agents interacting in the real world and processing continuous streams of information. However, lifelong learning remains a long-standing challenge for machine learning and neural network models since the continual acquisition of incrementally available information from non-stationary data distributions generally leads to catastrophic forgetting or interference. This limitation represents a major drawback for state-of-the-art deep neural network models that typically learn representations from stationary batches of training data, thus without accounting for situations in which information becomes incrementally available over time. In this review, we critically summarize the main challenges linked to lifelong learning for artificial learning systems and compare existing neural network approaches that alleviate, to different extents, catastrophic forgetting. We discuss well-established and emerging research motivated by lifelong learning factors in biological systems such as structural plasticity, memory replay, curriculum and transfer learning, intrinsic motivation, and multisensory integration.

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