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We introduce RealmDreamer, a technique for generation of general forward-facing 3D scenes from text descriptions. Our technique optimizes a 3D Gaussian Splatting representation to match complex text prompts. We initialize these splats by utilizing the state-of-the-art text-to-image generators, lifting their samples into 3D, and computing the occlusion volume. We then optimize this representation across multiple views as a 3D inpainting task with image-conditional diffusion models. To learn correct geometric structure, we incorporate a depth diffusion model by conditioning on the samples from the inpainting model, giving rich geometric structure. Finally, we finetune the model using sharpened samples from image generators. Notably, our technique does not require video or multi-view data and can synthesize a variety of high-quality 3D scenes in different styles, consisting of multiple objects. Its generality additionally allows 3D synthesis from a single image.

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圖像修復(英語:Inpainting)指重建的圖像和視頻中丟失或損壞的部分的過程。例如在博物館中,這項工作常由經驗豐富的博物館管理員或者藝術品修復師來進行。數碼世界中,圖像修復又稱圖像插值或視頻插值,指利用復雜的算法來替換已丟失、損壞的圖像數據,主要替換一些小區域和瑕疵。

Multilingual multimodal reasoning is a core component in achieving human-level intelligence. However, most existing benchmarks for multilingual multimodal reasoning struggle to differentiate between models of varying performance; even language models without visual capabilities can easily achieve high scores. This leaves a comprehensive evaluation of leading multilingual multimodal models largely unexplored. In this work, we introduce M4U, a novel and challenging benchmark for assessing the capability of multi-discipline multilingual multimodal understanding and reasoning. M4U contains 8,931 samples covering 64 disciplines across 16 subfields in Science, Engineering, and Healthcare in Chinese, English, and German. Using M4U, we conduct extensive evaluations of 21 leading Large Multimodal Models (LMMs) and Large Language Models (LLMs) with external tools. The evaluation results show that the state-of-the-art model, GPT-4o, achieves only 47.6% average accuracy on M4U. Additionally, we observe that the leading LMMs exhibit significant language preferences. Our in-depth analysis indicates that leading LMMs, including GPT-4o, suffer performance degradation when prompted with cross-lingual multimodal questions, such as images with key textual information in Chinese while the question is in German. We believe that M4U can serve as a crucial tool for systematically evaluating LMMs based on their multilingual multimodal reasoning capabilities and monitoring their development. The homepage, codes and data are public available.

Recent advances in 3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to supervise 3D object generation. These methods enable the synthesis of detailed and photorealistic textured objects. However, the appearance of 3D objects produced by these text-to-3D models is unpredictable, and it is hard for the single-image-to-3D methods to deal with complex images, thus posing a challenge in generating appearance-controllable 3D objects. To achieve controllable complex 3D object synthesis, we propose IPDreamer, a novel approach that incorporates image prompt adaption to extract detailed and comprehensive appearance features from complex images, which are then utilized for 3D object generation. Our results demonstrate that IPDreamer effectively generates high-quality 3D objects that are consistent with both the provided text and the appearance of complex image prompts, demonstrating its promising capability in appearance-controllable 3D object generation. Our code is available at //github.com/zengbohan0217/IPDreamer.

The acceleration of Large Language Models (LLMs) research has opened up new possibilities for evaluating generated texts. They serve as scalable and economical evaluators, but the question of how reliable these evaluators are has emerged as a crucial research question. Prior research efforts in the meta-evaluation of LLMs as judges limit the prompting of an LLM to a single use to obtain a final evaluation decision. They then compute the agreement between LLMs' outputs and human labels. This lacks interpretability in understanding the evaluation capability of LLMs. In light of this challenge, we propose Decompose and Aggregate, which breaks down the evaluation process into different stages based on pedagogical practices. Our experiments illustrate that it not only provides a more interpretable window for how well LLMs evaluate, but also leads to improvements up to 39.6% for different LLMs on a variety of meta-evaluation benchmarks.

Robot learning tasks are extremely compute-intensive and hardware-specific. Thus the avenues of tackling these challenges, using a diverse dataset of offline demonstrations that can be used to train robot manipulation agents, is very appealing. The Train-Offline-Test-Online (TOTO) Benchmark provides a well-curated open-source dataset for offline training comprised mostly of expert data and also benchmark scores of the common offline-RL and behaviour cloning agents. In this paper, we introduce DiffClone, an offline algorithm of enhanced behaviour cloning agent with diffusion-based policy learning, and measured the efficacy of our method on real online physical robots at test time. This is also our official submission to the Train-Offline-Test-Online (TOTO) Benchmark Challenge organized at NeurIPS 2023. We experimented with both pre-trained visual representation and agent policies. In our experiments, we find that MOCO finetuned ResNet50 performs the best in comparison to other finetuned representations. Goal state conditioning and mapping to transitions resulted in a minute increase in the success rate and mean-reward. As for the agent policy, we developed DiffClone, a behaviour cloning agent improved using conditional diffusion.

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, irregular mesh topologies, noisy surfaces, and difficulties in accommodating user edits, consequently impeding their widespread adoption and implementation in 3D modeling software. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we employ a 3D native diffusion model, which operates on latent space learned from latent set-based 3D representations, to generate coarse geometries with regular mesh topology in seconds. In particular, this process takes as input a text prompt or a reference image and leverages a powerful multi-view (MV) diffusion model to generate multiple views of the coarse geometry, which are fed into our MV-conditioned 3D diffusion model for generating the 3D geometry, significantly improving robustness and generalizability. Following that, a normal-based geometry refiner is used to significantly enhance the surface details. This refinement can be performed automatically, or interactively with user-supplied edits. Extensive experiments demonstrate that our method achieves high efficacy in producing superior-quality 3D assets compared to existing methods. HomePage: //craftsman3d.github.io/, Code: //github.com/wyysf-98/CraftsMan

This paper introduces xRAG, an innovative context compression method tailored for retrieval-augmented generation. xRAG reinterprets document embeddings in dense retrieval--traditionally used solely for retrieval--as features from the retrieval modality. By employing a modality fusion methodology, xRAG seamlessly integrates these embeddings into the language model representation space, effectively eliminating the need for their textual counterparts and achieving an extreme compression rate. In xRAG, the only trainable component is the modality bridge, while both the retriever and the language model remain frozen. This design choice allows for the reuse of offline-constructed document embeddings and preserves the plug-and-play nature of retrieval augmentation. Experimental results demonstrate that xRAG achieves an average improvement of over 10% across six knowledge-intensive tasks, adaptable to various language model backbones, ranging from a dense 7B model to an 8x7B Mixture of Experts configuration. xRAG not only significantly outperforms previous context compression methods but also matches the performance of uncompressed models on several datasets, while reducing overall FLOPs by a factor of 3.53. Our work pioneers new directions in retrieval-augmented generation from the perspective of multimodality fusion, and we hope it lays the foundation for future efficient and scalable retrieval-augmented systems

With the advent of Large Language Models (LLMs), the potential of Retrieval Augmented Generation (RAG) techniques have garnered considerable research attention. Numerous novel algorithms and models have been introduced to enhance various aspects of RAG systems. However, the absence of a standardized framework for implementation, coupled with the inherently intricate RAG process, makes it challenging and time-consuming for researchers to compare and evaluate these approaches in a consistent environment. Existing RAG toolkits like LangChain and LlamaIndex, while available, are often heavy and unwieldy, failing to meet the personalized needs of researchers. In response to this challenge, we propose FlashRAG, an efficient and modular open-source toolkit designed to assist researchers in reproducing existing RAG methods and in developing their own RAG algorithms within a unified framework. Our toolkit implements 12 advanced RAG methods and has gathered and organized 32 benchmark datasets. Our toolkit has various features, including customizable modular framework, rich collection of pre-implemented RAG works, comprehensive datasets, efficient auxiliary pre-processing scripts, and extensive and standard evaluation metrics. Our toolkit and resources are available at //github.com/RUC-NLPIR/FlashRAG.

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

Collecting supporting evidence from large corpora of text (e.g., Wikipedia) is of great challenge for open-domain Question Answering (QA). Especially, for multi-hop open-domain QA, scattered evidence pieces are required to be gathered together to support the answer extraction. In this paper, we propose a new retrieval target, hop, to collect the hidden reasoning evidence from Wikipedia for complex question answering. Specifically, the hop in this paper is defined as the combination of a hyperlink and the corresponding outbound link document. The hyperlink is encoded as the mention embedding which models the structured knowledge of how the outbound link entity is mentioned in the textual context, and the corresponding outbound link document is encoded as the document embedding representing the unstructured knowledge within it. Accordingly, we build HopRetriever which retrieves hops over Wikipedia to answer complex questions. Experiments on the HotpotQA dataset demonstrate that HopRetriever outperforms previously published evidence retrieval methods by large margins. Moreover, our approach also yields quantifiable interpretations of the evidence collection process.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

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