亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Due to intelligent, adaptive nature towards various operations and their ability to provide maximum comfort to the occupants residing in them, smart buildings are becoming a pioneering area of research. Since these architectures leverage the Internet of Things (IoT), there is a need for monitoring different operations (Occupancy, Humidity, Temperature, CO2, etc.) to provide sustainable comfort to the occupants. This paper proposes a novel approach for intelligent building operations monitoring using rule-based complex event processing and query-based approaches for dynamically monitoring the different operations. Siddhi is a complex event processing engine designed for handling multiple sources of event data in real time and processing it according to predefined rules using a decision tree. Since streaming data is dynamic in nature, to keep track of different operations, we have converted the IoT data into an RDF dataset. The RDF dataset is ingested to Apache Kafka for streaming purposes and for stored data we have used the GraphDB tool that extracts information with the help of SPARQL query. Consequently, the proposed approach is also evaluated by deploying the large number of events through the Siddhi CEP engine and how efficiently they are processed in terms of time. Apart from that, a risk estimation scenario is also designed to generate alerts for end users in case any of the smart building operations need immediate attention. The output is visualized and monitored for the end user through a tableau dashboard.

相關內容

 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Humans have the ability to learn novel compositional concepts by recalling and generalizing primitive concepts acquired from past experiences. Inspired by this observation, in this paper, we propose MetaReVision, a retrieval-enhanced meta-learning model to address the visually grounded compositional concept learning problem. The proposed MetaReVision consists of a retrieval module and a meta-learning module which are designed to incorporate retrieved primitive concepts as a supporting set to meta-train vision-anguage models for grounded compositional concept recognition. Through meta-learning from episodes constructed by the retriever, MetaReVision learns a generic compositional representation that can be fast updated to recognize novel compositional concepts. We create CompCOCO and CompFlickr to benchmark the grounded compositional concept learning. Our experimental results show that MetaReVision outperforms other competitive baselines and the retrieval module plays an important role in this compositional learning process.

To support the stringent requirements of the future intelligent and interactive applications, intelligence needs to become an essential part of the resource management in the edge environment. Developing intelligent orchestration solutions is a challenging and arduous task, where the evaluation and comparison of the proposed solution is a focal point. Simulation is commonly used to evaluate and compare proposed solutions. However, the currently existing, openly available simulators are lacking in terms of supporting the research on intelligent edge orchestration methods. To address this need, this article presents a simulation platform called Edge Intelligence Simulator (EISim), the purpose of which is to facilitate the research on intelligent edge orchestration solutions. EISim is extended from an existing fog simulator called PureEdgeSim. In its current form, EISim supports simulating deep reinforcement learning based solutions and different orchestration control topologies in scenarios related to task offloading and resource pricing on edge. The platform also includes additional tools for creating simulation environments, running simulations for agent training and evaluation, and plotting results.

Submodular maximization under various constraints is a fundamental problem studied continuously, in both computer science and operations research, since the late $1970$'s. A central technique in this field is to approximately optimize the multilinear extension of the submodular objective, and then round the solution. The use of this technique requires a solver able to approximately maximize multilinear extensions. Following a long line of work, Buchbinder and Feldman (2019) described such a solver guaranteeing $0.385$-approximation for down-closed constraints, while Oveis Gharan and Vondr\'ak (2011) showed that no solver can guarantee better than $0.478$-approximation. In this paper, we present a solver guaranteeing $0.401$-approximation, which significantly reduces the gap between the best known solver and the inapproximability result. The design and analysis of our solver are based on a novel bound that we prove for DR-submodular functions. This bound improves over a previous bound due to Feldman et al. (2011) that is used by essentially all state-of-the-art results for constrained maximization of general submodular/DR-submodular functions. Hence, we believe that our new bound is likely to find many additional applications in related problems, and to be a key component for further improvement.

The development of trustworthy conversational information-seeking systems relies on dialogue models that can generate faithful and accurate responses based on relevant knowledge texts. However, two main challenges hinder this task. Firstly, language models may generate hallucinations due to data biases present in their pretraining corpus. Secondly, knowledge texts often contain redundant and irrelevant information that distracts the model's attention from the relevant text span. Previous works use additional data annotations on the knowledge texts to learn a knowledge identification module in order to bypass irrelevant information, but collecting such high-quality span annotations can be costly. In this work, we leverage reinforcement learning algorithms to overcome the above challenges by introducing a novel reward function. Our reward function combines an accuracy metric and a faithfulness metric to provide a balanced quality judgment of generated responses, which can be used as a cost-effective approximation to a human preference reward model when only a few preference annotations are available. Empirical experiments on two conversational information-seeking datasets demonstrate that our method can compete with other strong supervised learning baselines.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

Human intelligence thrives on the concept of cognitive synergy, where collaboration and information integration among different cognitive processes yield superior outcomes compared to individual cognitive processes in isolation. Although Large Language Models (LLMs) have demonstrated promising performance as general task-solving agents, they still struggle with tasks that require intensive domain knowledge and complex reasoning. In this work, we propose Solo Performance Prompting (SPP), which transforms a single LLM into a cognitive synergist by engaging in multi-turn self-collaboration with multiple personas. A cognitive synergist refers to an intelligent agent that collaborates with multiple minds, combining their individual strengths and knowledge, to enhance problem-solving and overall performance in complex tasks. By dynamically identifying and simulating different personas based on task inputs, SPP unleashes the potential of cognitive synergy in LLMs. We have discovered that assigning multiple, fine-grained personas in LLMs elicits better problem-solving abilities compared to using a single or fixed number of personas. We evaluate SPP on three challenging tasks: Trivia Creative Writing, Codenames Collaborative, and Logic Grid Puzzle, encompassing both knowledge-intensive and reasoning-intensive types. Unlike previous works, such as Chain-of-Thought, that solely enhance the reasoning abilities in LLMs, SPP effectively elicits internal knowledge acquisition abilities, reduces hallucination, and maintains strong reasoning capabilities. Code, data, and prompts can be found at: //github.com/MikeWangWZHL/Solo-Performance-Prompting.git.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Human doctors with well-structured medical knowledge can diagnose a disease merely via a few conversations with patients about symptoms. In contrast, existing knowledge-grounded dialogue systems often require a large number of dialogue instances to learn as they fail to capture the correlations between different diseases and neglect the diagnostic experience shared among them. To address this issue, we propose a more natural and practical paradigm, i.e., low-resource medical dialogue generation, which can transfer the diagnostic experience from source diseases to target ones with a handful of data for adaptation. It is capitalized on a commonsense knowledge graph to characterize the prior disease-symptom relations. Besides, we develop a Graph-Evolving Meta-Learning (GEML) framework that learns to evolve the commonsense graph for reasoning disease-symptom correlations in a new disease, which effectively alleviates the needs of a large number of dialogues. More importantly, by dynamically evolving disease-symptom graphs, GEML also well addresses the real-world challenges that the disease-symptom correlations of each disease may vary or evolve along with more diagnostic cases. Extensive experiment results on the CMDD dataset and our newly-collected Chunyu dataset testify the superiority of our approach over state-of-the-art approaches. Besides, our GEML can generate an enriched dialogue-sensitive knowledge graph in an online manner, which could benefit other tasks grounded on knowledge graph.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

北京阿比特科技有限公司