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Reinforcement Learning (RL) provides a powerful framework for decision-making in complex environments. However, implementing RL in hardware-efficient and bio-inspired ways remains a challenge. This paper presents a novel Spiking Neural Network (SNN) architecture for solving RL problems with real-valued observations. The proposed model incorporates multi-layered event-based clustering, with the addition of Temporal Difference (TD)-error modulation and eligibility traces, building upon prior work. An ablation study confirms the significant impact of these components on the proposed model's performance. A tabular actor-critic algorithm with eligibility traces and a state-of-the-art Proximal Policy Optimization (PPO) algorithm are used as benchmarks. Our network consistently outperforms the tabular approach and successfully discovers stable control policies on classic RL environments: mountain car, cart-pole, and acrobot. The proposed model offers an appealing trade-off in terms of computational and hardware implementation requirements. The model does not require an external memory buffer nor a global error gradient computation, and synaptic updates occur online, driven by local learning rules and a broadcasted TD-error signal. Thus, this work contributes to the development of more hardware-efficient RL solutions.

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Many libraries, such as OpenCV, FFmpeg, XNNPACK, and Eigen, utilize Arm or x86 SIMD Intrinsics to optimize programs for performance. With the emergence of RISC-V Vector Extensions (RVV), there is a need to migrate these performance legacy codes for RVV. Currently, the migration of NEON code to RVV code requires manual rewriting, which is a time-consuming and error-prone process. In this work, we use the open source tool, "SIMD Everywhere" (SIMDe), to automate the migration. Our primary task is to enhance SIMDe to enable the conversion of ARM NEON Intrinsics types and functions to their corresponding RVV Intrinsics types and functions. For type conversion, we devise strategies to convert Neon Intrinsics types to RVV Intrinsics by considering the vector length agnostic (vla) architectures. With function conversions, we analyze commonly used conversion methods in SIMDe and develop customized conversions for each function based on the results of RVV code generations. In our experiments with Google XNNPACK library, our enhanced SIMDe achieves speedup ranging from 1.51x to 5.13x compared to the original SIMDe, which does not utilize customized RVV implementations for the conversions.

We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as ``pick up a cup on a kitchen table" or ``navigate to a sofa on which someone is sitting". In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments.

Class-Incremental Learning (CIL) aims to build classification models from data streams. At each step of the CIL process, new classes must be integrated into the model. Due to catastrophic forgetting, CIL is particularly challenging when examples from past classes cannot be stored, the case on which we focus here. To date, most approaches are based exclusively on the target dataset of the CIL process. However, the use of models pre-trained in a self-supervised way on large amounts of data has recently gained momentum. The initial model of the CIL process may only use the first batch of the target dataset, or also use pre-trained weights obtained on an auxiliary dataset. The choice between these two initial learning strategies can significantly influence the performance of the incremental learning model, but has not yet been studied in depth. Performance is also influenced by the choice of the CIL algorithm, the neural architecture, the nature of the target task, the distribution of classes in the stream and the number of examples available for learning. We conduct a comprehensive experimental study to assess the roles of these factors. We present a statistical analysis framework that quantifies the relative contribution of each factor to incremental performance. Our main finding is that the initial training strategy is the dominant factor influencing the average incremental accuracy, but that the choice of CIL algorithm is more important in preventing forgetting. Based on this analysis, we propose practical recommendations for choosing the right initial training strategy for a given incremental learning use case. These recommendations are intended to facilitate the practical deployment of incremental learning.

This work presents a hierarchical framework for bipedal locomotion that combines a Reinforcement Learning (RL)-based high-level (HL) planner policy for the online generation of task space commands with a model-based low-level (LL) controller to track the desired task space trajectories. Different from traditional end-to-end learning approaches, our HL policy takes insights from the angular momentum-based linear inverted pendulum (ALIP) to carefully design the observation and action spaces of the Markov Decision Process (MDP). This simple yet effective design creates an insightful mapping between a low-dimensional state that effectively captures the complex dynamics of bipedal locomotion and a set of task space outputs that shape the walking gait of the robot. The HL policy is agnostic to the task space LL controller, which increases the flexibility of the design and generalization of the framework to other bipedal robots. This hierarchical design results in a learning-based framework with improved performance, data efficiency, and robustness compared with the ALIP model-based approach and state-of-the-art learning-based frameworks for bipedal locomotion. The proposed hierarchical controller is tested in three different robots, Rabbit, a five-link underactuated planar biped; Walker2D, a seven-link fully-actuated planar biped; and Digit, a 3D humanoid robot with 20 actuated joints. The trained policy naturally learns human-like locomotion behaviors and is able to effectively track a wide range of walking speeds while preserving the robustness and stability of the walking gait even under adversarial conditions.

We introduce RAGAs (Retrieval Augmented Generation Assessment), a framework for reference-free evaluation of Retrieval Augmented Generation (RAG) pipelines. RAG systems are composed of a retrieval and an LLM based generation module, and provide LLMs with knowledge from a reference textual database, which enables them to act as a natural language layer between a user and textual databases, reducing the risk of hallucinations. Evaluating RAG architectures is, however, challenging because there are several dimensions to consider: the ability of the retrieval system to identify relevant and focused context passages, the ability of the LLM to exploit such passages in a faithful way, or the quality of the generation itself. With RAGAs, we put forward a suite of metrics which can be used to evaluate these different dimensions \textit{without having to rely on ground truth human annotations}. We posit that such a framework can crucially contribute to faster evaluation cycles of RAG architectures, which is especially important given the fast adoption of LLMs.

We propose a Holistic Return on Ethics (HROE) framework for understanding the return on organizational investments in artificial intelligence (AI) ethics efforts. This framework is useful for organizations that wish to quantify the return for their investment decisions. The framework identifies the direct economic returns of such investments, the indirect paths to return through intangibles associated with organizational reputation, and real options associated with capabilities. The holistic framework ultimately provides organizations with the competency to employ and justify AI ethics investments.

Detecting out-of-distribution (OOD) samples are crucial for machine learning models deployed in open-world environments. Classifier-based scores are a standard approach for OOD detection due to their fine-grained detection capability. However, these scores often suffer from overconfidence issues, misclassifying OOD samples distant from the in-distribution region. To address this challenge, we propose a method called Nearest Neighbor Guidance (NNGuide) that guides the classifier-based score to respect the boundary geometry of the data manifold. NNGuide reduces the overconfidence of OOD samples while preserving the fine-grained capability of the classifier-based score. We conduct extensive experiments on ImageNet OOD detection benchmarks under diverse settings, including a scenario where the ID data undergoes natural distribution shift. Our results demonstrate that NNGuide provides a significant performance improvement on the base detection scores, achieving state-of-the-art results on both AUROC, FPR95, and AUPR metrics. The code is given at \url{//github.com/roomo7time/nnguide}.

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

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