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In model-based reinforcement learning, the transition matrix and reward vector are often estimated from random samples subject to noise. Even if the estimated model is an unbiased estimate of the true underlying model, the value function computed from the estimated model is biased. We introduce an operator shifting method for reducing the error introduced by the estimated model. When the error is in the residual norm, we prove that the shifting factor is always positive and upper bounded by $1+O\left(1/n\right)$, where $n$ is the number of samples used in learning each row of the transition matrix. We also propose a practical numerical algorithm for implementing the operator shifting.

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Nonlinearity parameter tomography leads to the problem of identifying a coefficient in a nonlinear wave equation (such as the Westervelt equation) modeling ultrasound propagation. In this paper we transfer this into frequency domain, where the Westervelt equation gets replaced by a coupled system of Helmholtz equations with quadratic nonlinearities. For the case of the to-be-determined nonlinearity coefficient being a characteristic function of an unknown, not necessarily connected domain $D$, we devise and test a reconstruction algorithm based on weighted point source approximations combined with Newton's method. In a more abstract setting, convergence of a regularised Newton type method for this inverse problem is proven by verifying a range invariance condition of the forward operator and establishing injectivity of its linearisation.

We show how any PAC learning algorithm that works under the uniform distribution can be transformed, in a blackbox fashion, into one that works under an arbitrary and unknown distribution $\mathcal{D}$. The efficiency of our transformation scales with the inherent complexity of $\mathcal{D}$, running in $\mathrm{poly}(n, (md)^d)$ time for distributions over $\{\pm 1\}^n$ whose pmfs are computed by depth-$d$ decision trees, where $m$ is the sample complexity of the original algorithm. For monotone distributions our transformation uses only samples from $\mathcal{D}$, and for general ones it uses subcube conditioning samples. A key technical ingredient is an algorithm which, given the aforementioned access to $\mathcal{D}$, produces an optimal decision tree decomposition of $\mathcal{D}$: an approximation of $\mathcal{D}$ as a mixture of uniform distributions over disjoint subcubes. With this decomposition in hand, we run the uniform-distribution learner on each subcube and combine the hypotheses using the decision tree. This algorithmic decomposition lemma also yields new algorithms for learning decision tree distributions with runtimes that exponentially improve on the prior state of the art -- results of independent interest in distribution learning.

Recently, the study of linear misspecified bandits has generated intriguing implications of the hardness of learning in bandits and reinforcement learning (RL). In particular, Du et al. (2020) show that even if a learner is given linear features in $\mathbb{R}^d$ that approximate the rewards in a bandit or RL with a uniform error of $\varepsilon$, searching for an $O(\varepsilon)$-optimal action requires pulling at least $\Omega(\exp(d))$ queries. Furthermore, Lattimore et al. (2020) show that a degraded $O(\varepsilon\sqrt{d})$-optimal solution can be learned within $\operatorname{poly}(d/\varepsilon)$ queries. Yet it is unknown whether a structural assumption on the ground-truth parameter, such as sparsity, could break the $\varepsilon\sqrt{d}$ barrier. In this paper, we address this question by showing that algorithms can obtain $O(\varepsilon)$-optimal actions by querying $O(\varepsilon^{-s}d^s)$ actions, where $s$ is the sparsity parameter, removing the $\exp(d)$-dependence. We then establish information-theoretical lower bounds, i.e., $\Omega(\exp(s))$, to show that our upper bound on sample complexity is nearly tight if one demands an error $ O(s^{\delta}\varepsilon)$ for $0<\delta<1$. For $\delta\geq 1$, we further show that $\operatorname{poly}(s/\varepsilon)$ queries are possible when the linear features are "good" and even in general settings. These results provide a nearly complete picture of how sparsity can help in misspecified bandit learning and provide a deeper understanding of when linear features are "useful" for bandit and reinforcement learning with misspecification.

Sparse joint shift (SJS) was recently proposed as a tractable model for general dataset shift which may cause changes to the marginal distributions of features and labels as well as the posterior probabilities and the class-conditional feature distributions. Fitting SJS for a target dataset without label observations may produce valid predictions of labels and estimates of class prior probabilities. We present new results on the transmission of SJS from sets of features to larger sets of features, a conditional correction formula for the class posterior probabilities under the target distribution, identifiability of SJS, and the relationship between SJS and covariate shift. In addition, we point out inconsistencies in the algorithms which were proposed for estimating the characteristics of SJS, as they could hamper the search for optimal solutions.

Inverse optimal control methods can be used to characterize behavior in sequential decision-making tasks. Most existing work, however, requires the control signals to be known, or is limited to fully-observable or linear systems. This paper introduces a probabilistic approach to inverse optimal control for stochastic non-linear systems with missing control signals and partial observability that unifies existing approaches. By using an explicit model of the noise characteristics of the sensory and control systems of the agent in conjunction with local linearization techniques, we derive an approximate likelihood for the model parameters, which can be computed within a single forward pass. We evaluate our proposed method on stochastic and partially observable version of classic control tasks, a navigation task, and a manual reaching task. The proposed method has broad applicability, ranging from imitation learning to sensorimotor neuroscience.

Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. However, current LfD frameworks are not capable of fast adaptation to heterogeneous human demonstrations nor the large-scale deployment in ubiquitous robotics applications. In this paper, we propose a novel LfD framework, Fast Lifelong Adaptive Inverse Reinforcement learning (FLAIR). Our approach (1) leverages learned strategies to construct policy mixtures for fast adaptation to new demonstrations, allowing for quick end-user personalization, (2) distills common knowledge across demonstrations, achieving accurate task inference; and (3) expands its model only when needed in lifelong deployments, maintaining a concise set of prototypical strategies that can approximate all behaviors via policy mixtures. We empirically validate that FLAIR achieves adaptability (i.e., the robot adapts to heterogeneous, user-specific task preferences), efficiency (i.e., the robot achieves sample-efficient adaptation), and scalability (i.e., the model grows sublinearly with the number of demonstrations while maintaining high performance). FLAIR surpasses benchmarks across three control tasks with an average 57% improvement in policy returns and an average 78% fewer episodes required for demonstration modeling using policy mixtures. Finally, we demonstrate the success of FLAIR in a table tennis task and find users rate FLAIR as having higher task (p<.05) and personalization (p<.05) performance.

The BrainScaleS-2 (BSS-2) system implements physical models of neurons as well as synapses and aims for an energy-efficient and fast emulation of biological neurons. When replicating neuroscientific experiment results, a major challenge is finding suitable model parameters. This study investigates the suitability of the sequential neural posterior estimation (SNPE) algorithm for parameterizing a multi-compartmental neuron model emulated on the BSS-2 analog neuromorphic hardware system. In contrast to other optimization methods such as genetic algorithms or stochastic searches, the SNPE algorithms belongs to the class of approximate Bayesian computing (ABC) methods and estimates the posterior distribution of the model parameters; access to the posterior allows classifying the confidence in parameter estimations and unveiling correlation between model parameters. In previous applications, the SNPE algorithm showed a higher computational efficiency than traditional ABC methods. For our multi-compartmental model, we show that the approximated posterior is in agreement with experimental observations and that the identified correlation between parameters is in agreement with theoretical expectations. Furthermore, we show that the algorithm can deal with high-dimensional observations and parameter spaces. These results suggest that the SNPE algorithm is a promising approach for automating the parameterization of complex models, especially when dealing with characteristic properties of analog neuromorphic substrates, such as trial-to-trial variations or limited parameter ranges.

Optimal designs are usually model-dependent and likely to be sub-optimal if the postulated model is not correctly specified. In practice, it is common that a researcher has a list of candidate models at hand and a design has to be found that is efficient for selecting the true model among the competing candidates and is also efficient (optimal, if possible) for estimating the parameters of the true model. In this article, we use a reinforced learning approach to address this problem. We develop a sequential algorithm, which generates a sequence of designs which have asymptotically, as the number of stages increases, the same efficiency for estimating the parameters in the true model as an optimal design if the true model would have correctly been specified in advance. A lower bound is established to quantify the relative efficiency between such a design and an optimal design for the true model in finite stages. Moreover, the resulting designs are also efficient for discriminating between the true model and other rival models from the candidate list. Some connections with other state-of-the-art algorithms for model discrimination and parameter estimation are discussed and the methodology is illustrated by a small simulation study.

Most offline reinforcement learning (RL) methods suffer from the trade-off between improving the policy to surpass the behavior policy and constraining the policy to limit the deviation from the behavior policy as computing $Q$-values using out-of-distribution (OOD) actions will suffer from errors due to distributional shift. The recently proposed \textit{In-sample Learning} paradigm (i.e., IQL), which improves the policy by quantile regression using only data samples, shows great promise because it learns an optimal policy without querying the value function of any unseen actions. However, it remains unclear how this type of method handles the distributional shift in learning the value function. In this work, we make a key finding that the in-sample learning paradigm arises under the \textit{Implicit Value Regularization} (IVR) framework. This gives a deeper understanding of why the in-sample learning paradigm works, i.e., it applies implicit value regularization to the policy. Based on the IVR framework, we further propose two practical algorithms, Sparse $Q$-learning (SQL) and Exponential $Q$-learning (EQL), which adopt the same value regularization used in existing works, but in a complete in-sample manner. Compared with IQL, we find that our algorithms introduce sparsity in learning the value function, making them more robust in noisy data regimes. We also verify the effectiveness of SQL and EQL on D4RL benchmark datasets and show the benefits of in-sample learning by comparing them with CQL in small data regimes.

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

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