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In practice, preference learning from human feedback depends on incomplete data with hidden context. Hidden context refers to data that affects the feedback received, but which is not represented in the data used to train a preference model. This captures common issues of data collection, such as having human annotators with varied preferences, cognitive processes that result in seemingly irrational behavior, and combining data labeled according to different criteria. We prove that standard applications of preference learning, including reinforcement learning from human feedback (RLHF), implicitly aggregate over hidden contexts according to a well-known voting rule called Borda count. We show this can produce counter-intuitive results that are very different from other methods which implicitly aggregate via expected utility. Furthermore, our analysis formalizes the way that preference learning from users with diverse values tacitly implements a social choice function. A key implication of this result is that annotators have an incentive to misreport their preferences in order to influence the learned model, leading to vulnerabilities in the deployment of RLHF. As a step towards mitigating these problems, we introduce a class of methods called distributional preference learning (DPL). DPL methods estimate a distribution of possible score values for each alternative in order to better account for hidden context. Experimental results indicate that applying DPL to RLHF for LLM chatbots identifies hidden context in the data and significantly reduces subsequent jailbreak vulnerability. Our code and data are available at //github.com/cassidylaidlaw/hidden-context

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Mainstream approaches to aligning large language models (LLMs) heavily rely on human preference data, particularly when models require periodic updates. The standard process for iterative alignment of LLMs involves collecting new human feedback for each update. However, the data collection process is costly and challenging to scale. To address this issue, we introduce the "TS-Align" framework, which fine-tunes a policy model using pairwise feedback data automatically mined from its outputs. This automatic mining process is efficiently accomplished through the collaboration between a large-scale teacher model and a small-scale student model. The policy fine-tuning process can be iteratively repeated using on-policy generations within our proposed teacher-student collaborative framework. Through extensive experiments, we demonstrate that our final aligned policy outperforms the base policy model with an average win rate of 69.7% across seven conversational or instruction-following datasets. Furthermore, we show that the ranking capability of the teacher is effectively distilled into the student through our pipeline, resulting in a small-scale yet effective reward model for policy model alignment.

We develop a Mean-Field (MF) view of the learning dynamics of overparametrized Artificial Neural Networks (NN) under data symmetric in law wrt the action of a general compact group $G$. We consider for this a class of generalized shallow NNs given by an ensemble of $N$ multi-layer units, jointly trained using stochastic gradient descent (SGD) and possibly symmetry-leveraging (SL) techniques, such as Data Augmentation (DA), Feature Averaging (FA) or Equivariant Architectures (EA). We introduce the notions of weakly and strongly invariant laws (WI and SI) on the parameter space of each single unit, corresponding, respectively, to $G$-invariant distributions, and to distributions supported on parameters fixed by the group action (which encode EA). This allows us to define symmetric models compatible with taking $N\to\infty$ and give an interpretation of the asymptotic dynamics of DA, FA and EA in terms of Wasserstein Gradient Flows describing their MF limits. When activations respect the group action, we show that, for symmetric data, DA, FA and freely-trained models obey the exact same MF dynamic, which stays in the space of WI laws and minimizes therein the population risk. We also give a counterexample to the general attainability of an optimum over SI laws. Despite this, quite remarkably, we show that the set of SI laws is also preserved by the MF dynamics even when freely trained. This sharply contrasts the finite-$N$ setting, in which EAs are generally not preserved by unconstrained SGD. We illustrate the validity of our findings as $N$ gets larger in a teacher-student experimental setting, training a student NN to learn from a WI, SI or arbitrary teacher model through various SL schemes. We last deduce a data-driven heuristic to discover the largest subspace of parameters supporting SI distributions for a problem, that could be used for designing EA with minimal generalization error.

Coding theory revolves around the incorporation of redundancy into transmitted symbols, computation tasks, and stored data to guard against adversarial manipulation. However, error correction in coding theory is contingent upon a strict trust assumption. In the context of computation and storage, it is required that honest nodes outnumber adversarial ones by a certain margin. However, in several emerging real-world cases, particularly, in decentralized blockchain-oriented applications, such assumptions are often unrealistic. Consequently, despite the important role of coding in addressing significant challenges within decentralized systems, its applications become constrained. Still, in decentralized platforms, a distinctive characteristic emerges, offering new avenues for secure coding beyond the constraints of conventional methods. In these scenarios, the adversary benefits when the legitimate decoder recovers the data, and preferably with a high estimation error. This incentive motivates them to act rationally, trying to maximize their gains. In this paper, we propose a game theoretic formulation for coding, called the game of coding, that captures this unique dynamic where each of the adversary and the data collector (decoder) have a utility function to optimize. The utility functions reflect the fact that both the data collector and the adversary are interested in increasing the chance of data being recoverable by the data collector. Moreover, the utility functions express the interest of the data collector to estimate the input with lower estimation error, but the opposite interest of the adversary. As a first, still highly non-trivial step, we characterize the equilibrium of the game for the repetition code with a repetition factor of 2, for a wide class of utility functions with minimal assumptions.

We derive closed-form expressions for the Bayes optimal decision boundaries in binary classification of high dimensional overlapping Gaussian mixture model (GMM) data, and show how they depend on the eigenstructure of the class covariances, for particularly interesting structured data. We empirically demonstrate, through experiments on synthetic GMMs inspired by real-world data, that deep neural networks trained for classification, learn predictors which approximate the derived optimal classifiers. We further extend our study to networks trained on authentic data, observing that decision thresholds correlate with the covariance eigenvectors rather than the eigenvalues, mirroring our GMM analysis. This provides theoretical insights regarding neural networks' ability to perform probabilistic inference and distill statistical patterns from intricate distributions.

Large amount of multidimensional data represented by multiway arrays or tensors are prevalent in modern applications across various fields such as chemometrics, genomics, physics, psychology, and signal processing. The structural complexity of such data provides vast new opportunities for modeling and analysis, but efficiently extracting information content from them, both statistically and computationally, presents unique and fundamental challenges. Addressing these challenges requires an interdisciplinary approach that brings together tools and insights from statistics, optimization and numerical linear algebra among other fields. Despite these hurdles, significant progress has been made in the last decade. This review seeks to examine some of the key advancements and identify common threads among them, under eight different statistical settings.

Implicit Q-learning (IQL) serves as a strong baseline for offline RL, which learns the value function using only dataset actions through quantile regression. However, it is unclear how to recover the implicit policy from the learned implicit Q-function and why IQL can utilize weighted regression for policy extraction. IDQL reinterprets IQL as an actor-critic method and gets weights of implicit policy, however, this weight only holds for the optimal value function. In this work, we introduce a different way to solve the implicit policy-finding problem (IPF) by formulating this problem as an optimization problem. Based on this optimization problem, we further propose two practical algorithms AlignIQL and AlignIQL-hard, which inherit the advantages of decoupling actor from critic in IQL and provide insights into why IQL can use weighted regression for policy extraction. Compared with IQL and IDQL, we find our method keeps the simplicity of IQL and solves the implicit policy-finding problem. Experimental results on D4RL datasets show that our method achieves competitive or superior results compared with other SOTA offline RL methods. Especially in complex sparse reward tasks like Antmaze and Adroit, our method outperforms IQL and IDQL by a significant margin.

While image-based virtual try-on has made significant strides, emerging approaches still fall short of delivering high-fidelity and robust fitting images across various scenarios, as their models suffer from issues of ill-fitted garment styles and quality degrading during the training process, not to mention the lack of support for various combinations of attire. Therefore, we first propose a lightweight, scalable, operator known as Hydra Block for attire combinations. This is achieved through a parallel attention mechanism that facilitates the feature injection of multiple garments from conditionally encoded branches into the main network. Secondly, to significantly enhance the model's robustness and expressiveness in real-world scenarios, we evolve its potential across diverse settings by synthesizing the residuals of multiple models, as well as implementing a mask region boost strategy to overcome the instability caused by information leakage in existing models. Equipped with the above design, AnyFit surpasses all baselines on high-resolution benchmarks and real-world data by a large gap, excelling in producing well-fitting garments replete with photorealistic and rich details. Furthermore, AnyFit's impressive performance on high-fidelity virtual try-ons in any scenario from any image, paves a new path for future research within the fashion community.

News headlines often evoke sentiment by intentionally portraying entities in particular ways, making targeted sentiment analysis (TSA) of headlines a worthwhile but difficult task. Due to its subjectivity, creating TSA datasets can involve various annotation paradigms, from descriptive to prescriptive, either encouraging or limiting subjectivity. LLMs are a good fit for TSA due to their broad linguistic and world knowledge and in-context learning abilities, yet their performance depends on prompt design. In this paper, we compare the accuracy of state-of-the-art LLMs and fine-tuned encoder models for TSA of news headlines using descriptive and prescriptive datasets across several languages. Exploring the descriptive--prescriptive continuum, we analyze how performance is affected by prompt prescriptiveness, ranging from plain zero-shot to elaborate few-shot prompts. Finally, we evaluate the ability of LLMs to quantify uncertainty via calibration error and comparison to human label variation. We find that LLMs outperform fine-tuned encoders on descriptive datasets, while calibration and F1-score generally improve with increased prescriptiveness, yet the optimal level varies.

The evaluation of machine learning models using human-labeled validation data can be expensive and time-consuming. AI-labeled synthetic data can be used to decrease the number of human annotations required for this purpose in a process called autoevaluation. We suggest efficient and statistically principled algorithms for this purpose that improve sample efficiency while remaining unbiased. These algorithms increase the effective human-labeled sample size by up to 50% on experiments with GPT-4.

Existing recommender systems extract the user preference based on learning the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, regretfully, the real world is driven by causality rather than correlation, and correlation does not imply causation. For example, the recommender systems can recommend a battery charger to a user after buying a phone, in which the latter can serve as the cause of the former, and such a causal relation cannot be reversed. Recently, to address it, researchers in recommender systems have begun to utilize causal inference to extract causality, enhancing the recommender system. In this survey, we comprehensively review the literature on causal inference-based recommendation. At first, we present the fundamental concepts of both recommendation and causal inference as the basis of later content. We raise the typical issues that the non-causality recommendation is faced. Afterward, we comprehensively review the existing work of causal inference-based recommendation, based on a taxonomy of what kind of problem causal inference addresses. Last, we discuss the open problems in this important research area, along with interesting future works.

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