Many recent theoretical works on \emph{meta-learning} aim to achieve guarantees in leveraging similar representational structures from related tasks towards simplifying a target task. Importantly, the main aim in theory works on the subject is to understand the extent to which convergence rates -- in learning a common representation -- \emph{may scale with the number $N$ of tasks} (as well as the number of samples per task). First steps in this setting demonstrate this property when both the shared representation amongst tasks, and task-specific regression functions, are linear. This linear setting readily reveals the benefits of aggregating tasks, e.g., via averaging arguments. In practice, however, the representation is often highly nonlinear, introducing nontrivial biases in each task that cannot easily be averaged out as in the linear case. In the present work, we derive theoretical guarantees for meta-learning with nonlinear representations. In particular, assuming the shared nonlinearity maps to an infinite-dimensional RKHS, we show that additional biases can be mitigated with careful regularization that leverages the smoothness of task-specific regression functions,
Continual learning is a challenging problem in which models need to be trained on non-stationary data across sequential tasks for class-incremental learning. While previous methods have focused on using either regularization or rehearsal-based frameworks to alleviate catastrophic forgetting in image classification, they are limited to a single modality and cannot learn compact class-aware cross-modal representations for continual audio-visual learning. To address this gap, we propose a novel class-incremental grouping network (CIGN) that can learn category-wise semantic features to achieve continual audio-visual learning. Our CIGN leverages learnable audio-visual class tokens and audio-visual grouping to continually aggregate class-aware features. Additionally, it utilizes class tokens distillation and continual grouping to prevent forgetting parameters learned from previous tasks, thereby improving the model's ability to capture discriminative audio-visual categories. We conduct extensive experiments on VGGSound-Instruments, VGGSound-100, and VGG-Sound Sources benchmarks. Our experimental results demonstrate that the CIGN achieves state-of-the-art audio-visual class-incremental learning performance. Code is available at //github.com/stoneMo/CIGN.
This study proposes a multi-task pseudo-label learning (MPL)-based non-intrusive speech quality assessment model called MTQ-Net. MPL consists of two stages: obtaining pseudo-label scores from a pretrained model and performing multi-task learning. The 3QUEST metrics, namely Speech-MOS (S-MOS), Noise-MOS (N-MOS), and General-MOS (G-MOS), are the assessment targets. The pretrained MOSA-Net model is utilized to estimate three pseudo labels: perceptual evaluation of speech quality (PESQ), short-time objective intelligibility (STOI), and speech distortion index (SDI). Multi-task learning is then employed to train MTQ-Net by combining a supervised loss (derived from the difference between the estimated score and the ground-truth label) and a semi-supervised loss (derived from the difference between the estimated score and the pseudo label), where the Huber loss is employed as the loss function. Experimental results first demonstrate the advantages of MPL compared to training a model from scratch and using a direct knowledge transfer mechanism. Second, the benefit of the Huber loss for improving the predictive ability of MTQ-Net is verified. Finally, the MTQ-Net with the MPL approach exhibits higher overall predictive power compared to other SSL-based speech assessment models.
Recently, video recognition is emerging with the help of multi-modal learning, which focuses on integrating distinct modalities to improve the performance or robustness of the model. Although various multi-modal learning methods have been proposed and offer remarkable recognition results, almost all of these methods rely on high-quality manual annotations and assume that modalities among multi-modal data provide semantically relevant information. Unfortunately, the widely used video datasets are usually coarse-annotated or collected from the Internet. Thus, it inevitably contains a portion of noisy labels and noisy correspondence. To address this challenge, we use the audio-visual action recognition task as a proxy and propose a noise-tolerant learning framework to find anti-interference model parameters against both noisy labels and noisy correspondence. Specifically, our method consists of two phases that aim to rectify noise by the inherent correlation between modalities. First, a noise-tolerant contrastive training phase is performed to make the model immune to the possible noisy-labeled data. To alleviate the influence of noisy correspondence, we propose a cross-modal noise estimation component to adjust the consistency between different modalities. As the noisy correspondence existed at the instance level, we further propose a category-level contrastive loss to reduce its interference. Second, in the hybrid-supervised training phase, we calculate the distance metric among features to obtain corrected labels, which are used as complementary supervision to guide the training. Extensive experiments on a wide range of noisy levels demonstrate that our method significantly improves the robustness of the action recognition model and surpasses the baselines by a clear margin.
An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be successfully identified by the addressee. However, referring in conversation is a collaborative process that cannot be aptly characterized as an exchange of minimally-specified referring expressions. Concerns have been raised regarding assumptions made by prior work on visually-grounded dialogue that reveal an oversimplified view of conversation and the referential process. We address these concerns by introducing a collaborative image ranking task, a grounded agreement game we call "A Game Of Sorts". In our game, players are tasked with reaching agreement on how to rank a set of images given some sorting criterion through a largely unrestricted, role-symmetric dialogue. By putting emphasis on the argumentation in this mixed-initiative interaction, we collect discussions that involve the collaborative referential process. We describe results of a small-scale data collection experiment with the proposed task. All discussed materials, which includes the collected data, the codebase, and a containerized version of the application, are publicly available.
Individual modules of programmable matter participate in their system's collective behavior by expending energy to perform actions. However, not all modules may have access to the external energy source powering the system, necessitating a local and distributed strategy for supplying energy to modules. In this work, we present a general energy distribution framework for the canonical amoebot model of programmable matter that transforms energy-agnostic algorithms into energy-constrained ones with equivalent behavior and an $\mathcal{O}(n^2)$-round runtime overhead -- even under an unfair adversary -- provided the original algorithms satisfy certain conventions. We then prove that existing amoebot algorithms for leader election (ICDCN 2023) and shape formation (Distributed Computing, 2023) are compatible with this framework and show simulations of their energy-constrained counterparts, demonstrating how other unfair algorithms can be generalized to the energy-constrained setting with relatively little effort. Finally, we show that our energy distribution framework can be composed with the concurrency control framework for amoebot algorithms (Distributed Computing, 2023), allowing algorithm designers to focus on the simpler energy-agnostic, sequential setting but gain the general applicability of energy-constrained, asynchronous correctness.
Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.
We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.
This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.
Knowledge representation learning (KRL) aims to represent entities and relations in knowledge graph in low-dimensional semantic space, which have been widely used in massive knowledge-driven tasks. In this article, we introduce the reader to the motivations for KRL, and overview existing approaches for KRL. Afterwards, we extensively conduct and quantitative comparison and analysis of several typical KRL methods on three evaluation tasks of knowledge acquisition including knowledge graph completion, triple classification, and relation extraction. We also review the real-world applications of KRL, such as language modeling, question answering, information retrieval, and recommender systems. Finally, we discuss the remaining challenges and outlook the future directions for KRL. The codes and datasets used in the experiments can be found in //github.com/thunlp/OpenKE.