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We present the InterviewBot that dynamically integrates conversation history and customized topics into a coherent embedding space to conduct 10 mins hybrid-domain (open and closed) conversations with foreign students applying to U.S. colleges for assessing their academic and cultural readiness. To build a neural-based end-to-end dialogue model, 7,361 audio recordings of human-to-human interviews are automatically transcribed, where 440 are manually corrected for finetuning and evaluation. To overcome the input/output size limit of a transformer-based encoder-decoder model, two new methods are proposed, context attention and topic storing, allowing the model to make relevant and consistent interactions. Our final model is tested both statistically by comparing its responses to the interview data and dynamically by inviting professional interviewers and various students to interact with it in real-time, finding it highly satisfactory in fluency and context awareness.

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Conversion rate (CVR) prediction plays an important role in advertising systems. Recently, supervised deep neural network-based models have shown promising performance in CVR prediction. However, they are data hungry and require an enormous amount of training data. In online advertising systems, although there are millions to billions of ads, users tend to click only a small set of them and to convert on an even smaller set. This data sparsity issue restricts the power of these deep models. In this paper, we propose the Contrastive Learning for CVR prediction (CL4CVR) framework. It associates the supervised CVR prediction task with a contrastive learning task, which can learn better data representations exploiting abundant unlabeled data and improve the CVR prediction performance. To tailor the contrastive learning task to the CVR prediction problem, we propose embedding masking (EM), rather than feature masking, to create two views of augmented samples. We also propose a false negative elimination (FNE) component to eliminate samples with the same feature as the anchor sample, to account for the natural property in user behavior data. We further propose a supervised positive inclusion (SPI) component to include additional positive samples for each anchor sample, in order to make full use of sparse but precious user conversion events. Experimental results on two real-world conversion datasets demonstrate the superior performance of CL4CVR. The source code is available at //github.com/DongRuiHust/CL4CVR.

The heterogeneous, geographically distributed infrastructure of fog computing poses challenges in data replication, data distribution, and data mobility for fog applications. Fog computing is still missing the necessary abstractions to manage application data, and fog application developers need to re-implement data management for every new piece of software. Proposed solutions are limited to certain application domains, such as the IoT, are not flexible in regard to network topology, or do not provide the means for applications to control the movement of their data. In this paper, we present FReD, a data replication middleware for the fog. FReD serves as a building block for configurable fog data distribution and enables low-latency, high-bandwidth, and privacy-sensitive applications. FReD is a common data access interface across heterogeneous infrastructure and network topologies, provides transparent and controllable data distribution, and can be integrated with applications from different domains. To evaluate our approach, we present a prototype implementation of FReD and show the benefits of developing with FReD using three case studies of fog computing applications.

Efficient planning of scarce resources in hospitals is a challenging task for which a large variety of Operations Research and Management Science approaches have been developed since the 1950s. While efficient planning of single resources such as operating rooms, beds, or specific types of staff can already lead to enormous efficiency gains, integrated planning of several resources has been shown to hold even greater potential, and a large number of integrated planning approaches have been presented in the literature over the past decades. This paper provides the first literature review that focuses specifically on the Operations Research and Management Science literature related to integrated planning of different resources in hospitals. We collect the relevant literature and analyze it regarding different aspects such as uncertainty modeling and the use of real-life data. Several cross comparisons reveal interesting insights concerning, e.g., relations between the modeling and solution methods used and the practical implementation of the approaches developed. Moreover, we provide a high-level taxonomy for classifying different resource-focused integration approaches and point out gaps in the literature as well as promising directions for future research.

Virtual Reality (VR) has emerged as a potential solution for mitigating bias in a job interview by hiding the applicants' demographic features. The current study examines the use of a gender-swapped avatar in a virtual job interview that affects the applicants' perceptions and their performance evaluated by recruiters. With a mixed-method approach, we first conducted a lab experiment (N=8) exploring how using a gender-swapped avatar in a virtual job interview impacts perceived anxiety, confidence, competence, and ability to perform. Then, a semi-structured interview investigated the participants' VR interview experiences using an avatar. Our findings suggest that using gender-swapped avatars may reduce the anxiety that job applicants will experience during the interview. Also, the affinity diagram produced seven key themes highlighting the advantages and limitations of VR as an interview platform. These findings contribute to the emerging field of VR-based recruitment and have practical implications for promoting diversity and inclusion in the hiring process.

The introduction of robots is widely considered to have significant potential of alleviating the issues of worker shortage and stagnant productivity that afflict the construction industry. However, it is challenging to use fully automated robots in complex and unstructured construction sites. Human-Robot Collaboration (HRC) has shown promise of combining human workers' flexibility and robot assistants' physical abilities to jointly address the uncertainties inherent in construction work. When introducing HRC in construction, it is critical to recognize the importance of teamwork and supervision in field construction and establish a natural and intuitive communication system for the human workers and robotic assistants. Natural language-based interaction can enable intuitive and familiar communication with robots for human workers who are non-experts in robot programming. However, limited research has been conducted on this topic in construction. This paper proposes a framework to allow human workers to interact with construction robots based on natural language instructions. The proposed method consists of three stages: Natural Language Understanding (NLU), Information Mapping (IM), and Robot Control (RC). Natural language instructions are input to a language model to predict a tag for each word in the NLU module. The IM module uses the result of the NLU module and building component information to generate the final instructional output essential for a robot to acknowledge and perform the construction task. A case study for drywall installation is conducted to evaluate the proposed approach. The obtained results highlight the potential of using natural language-based interaction to replicate the communication that occurs between human workers within the context of human-robot teams.

Large language models (LLMs) have shown remarkable abilities to generate code, however their ability to develop software for embedded systems, which requires cross-domain knowledge of hardware and software has not been studied. In this paper we systematically evaluate leading LLMs (GPT-3.5, GPT-4, PaLM 2) to assess their performance for embedded system development, study how human programmers interact with these tools, and develop an AI-based software engineering workflow for building embedded systems. We develop an an end-to-end hardware-in-the-loop evaluation platform for verifying LLM generated programs using sensor actuator pairs. We compare all three models with N=450 experiments and find surprisingly that GPT-4 especially shows an exceptional level of cross-domain understanding and reasoning, in some cases generating fully correct programs from a single prompt. In N=50 trials, GPT-4 produces functional I2C interfaces 66% of the time. GPT-4 also produces register-level drivers, code for LoRa communication, and context-specific power optimizations for an nRF52 program resulting in over 740x current reduction to 12.2 uA. We also characterize the models' limitations to develop a generalizable workflow for using LLMs in embedded system development. We evaluate the workflow with 15 users including novice and expert programmers. We find that our workflow improves productivity for all users and increases the success rate for building a LoRa environmental sensor from 25% to 100%, including for users with zero hardware or C/C++ experience.

Advancements in sensor technology, artificial intelligence (AI), and augmented reality (AR) have unlocked opportunities across various domains. AR and large language models like GPT have witnessed substantial progress and are increasingly being employed in diverse fields. One such promising application is in operations and maintenance (O&M). O&M tasks often involve complex procedures and sequences that can be challenging to memorize and execute correctly, particularly for novices or under high-stress situations. By marrying the advantages of superimposing virtual objects onto the physical world, and generating human-like text using GPT, we can revolutionize O&M operations. This study introduces a system that combines AR, Optical Character Recognition (OCR), and the GPT language model to optimize user performance while offering trustworthy interactions and alleviating workload in O&M tasks. This system provides an interactive virtual environment controlled by the Unity game engine, facilitating a seamless interaction between virtual and physical realities. A case study (N=15) is conducted to illustrate the findings and answer the research questions. The results indicate that users can complete similarly challenging tasks in less time using our proposed AR and AI system. Moreover, the collected data also suggests a reduction in cognitive load and an increase in trust when executing the same operations using the AR and AI system.

Since the 1950s, machine translation (MT) has become one of the important tasks of AI and development, and has experienced several different periods and stages of development, including rule-based methods, statistical methods, and recently proposed neural network-based learning methods. Accompanying these staged leaps is the evaluation research and development of MT, especially the important role of evaluation methods in statistical translation and neural translation research. The evaluation task of MT is not only to evaluate the quality of machine translation, but also to give timely feedback to machine translation researchers on the problems existing in machine translation itself, how to improve and how to optimise. In some practical application fields, such as in the absence of reference translations, the quality estimation of machine translation plays an important role as an indicator to reveal the credibility of automatically translated target languages. This report mainly includes the following contents: a brief history of machine translation evaluation (MTE), the classification of research methods on MTE, and the the cutting-edge progress, including human evaluation, automatic evaluation, and evaluation of evaluation methods (meta-evaluation). Manual evaluation and automatic evaluation include reference-translation based and reference-translation independent participation; automatic evaluation methods include traditional n-gram string matching, models applying syntax and semantics, and deep learning models; evaluation of evaluation methods includes estimating the credibility of human evaluations, the reliability of the automatic evaluation, the reliability of the test set, etc. Advances in cutting-edge evaluation methods include task-based evaluation, using pre-trained language models based on big data, and lightweight optimisation models using distillation techniques.

Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.

Multi-view networks are ubiquitous in real-world applications. In order to extract knowledge or business value, it is of interest to transform such networks into representations that are easily machine-actionable. Meanwhile, network embedding has emerged as an effective approach to generate distributed network representations. Therefore, we are motivated to study the problem of multi-view network embedding, with a focus on the characteristics that are specific and important in embedding this type of networks. In our practice of embedding real-world multi-view networks, we identify two such characteristics, which we refer to as preservation and collaboration. We then explore the feasibility of achieving better embedding quality by simultaneously modeling preservation and collaboration, and propose the mvn2vec algorithms. With experiments on a series of synthetic datasets, an internal Snapchat dataset, and two public datasets, we further confirm the presence and importance of preservation and collaboration. These experiments also demonstrate that better embedding can be obtained by simultaneously modeling the two characteristics, while not over-complicating the model or requiring additional supervision.

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