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We introduce BRIDGET, a novel human-in-the-loop system for hybrid decision-making, aiding the user to label records from an un-labeled dataset, attempting to ``bridge the gap'' between the two most popular Hybrid Decision-Making paradigms: those featuring the human in a leading position, and the other with a machine making most of the decisions. BRIDGET understands when either a machine or a human user should be in charge, dynamically switching between two statuses. In the different statuses, BRIDGET still fosters the human-AI interaction, either having a machine learning model assuming skeptical stances towards the user and offering them suggestions, or towards itself and calling the user back. We believe our proposal lays the groundwork for future synergistic systems involving a human and a machine decision-makers.

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Thanks to unprecedented language understanding and generation capabilities of large language model (LLM), Retrieval-augmented Code Generation (RaCG) has recently been widely utilized among software developers. While this has increased productivity, there are still frequent instances of incorrect codes being provided. In particular, there are cases where plausible yet incorrect codes are generated for queries from users that cannot be answered with the given queries and API descriptions. This study proposes a task for evaluating answerability, which assesses whether valid answers can be generated based on users' queries and retrieved APIs in RaCG. Additionally, we build a benchmark dataset called Retrieval-augmented Code Generability Evaluation (RaCGEval) to evaluate the performance of models performing this task. Experimental results show that this task remains at a very challenging level, with baseline models exhibiting a low performance of 46.7%. Furthermore, this study discusses methods that could significantly improve performance.

The efficacy of diffusion models in generating a spectrum of data modalities, including images, text, and videos, has spurred inquiries into their utility in molecular generation, yielding significant advancements in the field. However, the molecular generation process with diffusion models involves multiple autoregressive steps over a finite time horizon, leading to exposure bias issues inherently. To address the exposure bias issue, we propose a training framework named GapDiff. The core idea of GapDiff is to utilize model-predicted conformations as ground truth probabilistically during training, aiming to mitigate the data distributional disparity between training and inference, thereby enhancing the affinity of generated molecules. We conduct experiments using a 3D molecular generation model on the CrossDocked2020 dataset, and the vina energy and diversity demonstrate the potency of our framework with superior affinity. GapDiff is available at \url{//github.com/HUGHNew/gapdiff}.

This paper presents an in-depth examination of the evolution and interplay of cognitive and expressive capabilities in large language models (LLMs), with a specific focus on Baichuan-7B and Baichuan-33B, an advanced bilingual (Chinese and English) LLM series. We define and explore the model's cognitive and expressive capabilities through linear representations across three critical phases: Pretraining, Supervised Fine-Tuning (SFT), and Reinforcement Learning from Human Feedback (RLHF). Cognitive capability is defined as the quantity and quality of information conveyed by the neuron output vectors within the network, similar to the neural signal processing in human cognition. Expressive capability is defined as the model's capability to produce word-level output. Our findings unveil a sequential development pattern, where cognitive abilities are largely established during Pretraining, whereas expressive abilities predominantly advance during SFT and RLHF. Statistical analyses confirm a significant correlation between the two capabilities, suggesting that cognitive capacity may limit expressive potential. The paper also explores the theoretical underpinnings of these divergent developmental trajectories and their connection to the LLMs' architectural design. Moreover, we evaluate various optimization-independent strategies, such as few-shot learning and repeated sampling, which bridge the gap between cognitive and expressive capabilities. This research reveals the potential connection between the hidden space and the output space, contributing valuable insights into the interpretability and controllability of their training processes.

We present TelEdge, a novel method of remote haptic communication using electrical stimulation through the edges of the smartphone. The aim of this study is to explore communications that can be created by adding touch sensing and haptic feedback using the electrical edge display to conventional audio-visual functionality. We conducted monitoring observations and interviews during a video call between two people, presenting interactive haptic feedback.

Communities on the web rely on open conversation forums for a number of tasks, including governance, information sharing, and decision making. However these forms of collective deliberation can often result in biased outcomes. A prime example are Articles for Deletion (AfD) discussions on Wikipedia, which allow editors to gauge the notability of existing articles, and that, as prior work has suggested, may play a role in perpetuating the notorious gender gap of Wikipedia. Prior attempts to address this question have been hampered by access to narrow observation windows, reliance on limited subsets of both biographies and editorial outcomes, and by potential confounding factors. To address these limitations, here we adopt a competing risk survival framework to fully situate biographical AfD discussions within the full editorial cycle of Wikipedia content. We find that biographies of women are nominated for deletion faster than those of men, despite editors taking longer to reach a consensus for deletion of women, even after controlling for the size of the discussion. Furthermore, we find that AfDs about historical figures show a strong tendency to result into the redirecting or merging of the biography under discussion into other encyclopedic entries, and that there is a striking gender asymmetry: biographies of women are redirected or merged into biographies of men more often than the other way round. Our study provides a more complete picture of the role of AfD in the gender gap of Wikipedia, with implications for the governance of the open knowledge infrastructure of the web.

The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating extensive processing of all video frames before any queries can be made. This presents a significant gap compared to the human ability to watch, listen, think, and respond to streaming inputs in real time, highlighting the limitations of current MLLMs. In this paper, we introduce StreamingBench, the first comprehensive benchmark designed to evaluate the streaming video understanding capabilities of MLLMs. StreamingBench assesses three core aspects of streaming video understanding: (1) real-time visual understanding, (2) omni-source understanding, and (3) contextual understanding. The benchmark consists of 18 tasks, featuring 900 videos and 4,500 human-curated QA pairs. Each video features five questions presented at different time points to simulate a continuous streaming scenario. We conduct experiments on StreamingBench with 13 open-source and proprietary MLLMs and find that even the most advanced proprietary MLLMs like Gemini 1.5 Pro and GPT-4o perform significantly below human-level streaming video understanding capabilities. We hope our work can facilitate further advancements for MLLMs, empowering them to approach human-level video comprehension and interaction in more realistic scenarios.

In this paper, a novel optimal control-based baseline function is presented for the policy gradient method in deep reinforcement learning (RL). The baseline is obtained by computing the value function of an optimal control problem, which is formed to be closely associated with the RL task. In contrast to the traditional baseline aimed at variance reduction of policy gradient estimates, our work utilizes the optimal control value function to introduce a novel aspect to the role of baseline -- providing guided exploration during policy learning. This aspect is less discussed in prior works. We validate our baseline on robot learning tasks, showing its effectiveness in guided exploration, particularly in sparse reward environments.

A proliferation of Large Language Models (the GPT series, BLOOM, LLaMA, and more) are driving forward novel development of multipurpose AI for a variety of tasks, particularly natural language processing (NLP) tasks. These models demonstrate strong performance on a range of tasks; however, there has been evidence of brittleness when applied to more niche or narrow domains where hallucinations or fluent but incorrect responses reduce performance. Given the complex nature of scientific domains, it is prudent to investigate the trade-offs of leveraging off-the-shelf versus more targeted foundation models for scientific domains. In this work, we examine the benefits of in-domain pre-training for a given scientific domain, chemistry, and compare these to open-source, off-the-shelf models with zero-shot and few-shot prompting. Our results show that not only do in-domain base models perform reasonably well on in-domain tasks in a zero-shot setting but that further adaptation using instruction fine-tuning yields impressive performance on chemistry-specific tasks such as named entity recognition and molecular formula generation.

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of $10^{535}$ nodes, i.e., $10^{175}$ times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of $10^{164}$ nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.

Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.

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