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We present a footstep planning policy for quadrupedal locomotion that is able to directly take into consideration a-priori safety information in its decisions. At its core, a learning process analyzes terrain patches, classifying each landing location by its kinematic feasibility, shin collision, and terrain roughness. This information is then encoded into a small vector representation and passed as an additional state to the footstep planning policy, which furthermore proposes only safe footstep location by applying a masked variant of the Proximal Policy Optimization algorithm. The performance of the proposed approach is shown by comparative simulations and experiments on an electric quadruped robot walking in different rough terrain scenarios. We show that violations of the above safety conditions are greatly reduced both during training and the successive deployment of the policy, resulting in an inherently safer footstep planner. Furthermore, we show how, as a byproduct, fewer reward terms are needed to shape the behavior of the policy, which in return is able to achieve both better final performances and sample efficiency.

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Automatically producing instructions to modify one's posture could open the door to endless applications, such as personalized coaching and in-home physical therapy. Tackling the reverse problem (i.e., refining a 3D pose based on some natural language feedback) could help for assisted 3D character animation or robot teaching, for instance. Although a few recent works explore the connections between natural language and 3D human pose, none focus on describing 3D body pose differences. In this paper, we tackle the problem of correcting 3D human poses with natural language. To this end, we introduce the PoseFix dataset, which consists of several thousand paired 3D poses and their corresponding text feedback, that describe how the source pose needs to be modified to obtain the target pose. We demonstrate the potential of this dataset on two tasks: (1) text-based pose editing, that aims at generating corrected 3D body poses given a query pose and a text modifier; and (2) correctional text generation, where instructions are generated based on the differences between two body poses.

Discrete-action reinforcement learning algorithms often falter in tasks with high-dimensional discrete action spaces due to the vast number of possible actions. A recent advancement leverages value-decomposition, a concept from multi-agent reinforcement learning, to tackle this challenge. This study delves deep into the effects of this value-decomposition, revealing that whilst it curtails the over-estimation bias inherent to Q-learning algorithms, it amplifies target variance. To counteract this, we present an ensemble of critics to mitigate target variance. Moreover, we introduce a regularisation loss that helps to mitigate the effects that exploratory actions in one dimension can have on the value of optimal actions in other dimensions. Our novel algorithm, REValueD, tested on discretised versions of the DeepMind Control Suite tasks, showcases superior performance, especially in the challenging humanoid and dog tasks. We further dissect the factors influencing REValueD's performance, evaluating the significance of the regularisation loss and the scalability of REValueD with increasing sub-actions per dimension.

Student commitment towards a learning recommendation is not separable from their understanding of the reasons it was recommended to them; and their ability to modify it based on that understanding. Among explainability approaches, chatbots offer the potential to engage the student in a conversation, similar to a discussion with a peer or a mentor. The capabilities of chatbots, however, are still not sufficient to replace a human mentor, despite the advancements of generative AI (GenAI) and large language models (LLM). Therefore, we propose an approach to utilize chatbots as mediators of the conversation and sources of limited and controlled generation of explanations, to harvest the potential of LLMs while reducing their potential risks at the same time. The proposed LLM-based chatbot supports students in understanding learning-paths recommendations. We use a knowledge graph (KG) as a human-curated source of information, to regulate the LLM's output through defining its prompt's context. A group chat approach is developed to connect students with human mentors, either on demand or in cases that exceed the chatbot's pre-defined tasks. We evaluate the chatbot with a user study, to provide a proof-of-concept and highlight the potential requirements and limitations of utilizing chatbots in conversational explainability.

Bearing measurements,as the most common modality in nature, have recently gained traction in multi-robot systems to enhance mutual localization and swarm collaboration. Despite their advantages, challenges such as sensory noise, obstacle occlusion, and uncoordinated swarm motion persist in real-world scenarios, potentially leading to erroneous state estimation and undermining the system's flexibility, practicality, and robustness.In response to these challenges, in this paper we address theoretical and practical problem related to both mutual localization and swarm planning.Firstly, we propose a certifiable mutual localization algorithm.It features a concise problem formulation coupled with lossless convex relaxation, enabling independence from initial values and globally optimal relative pose recovery.Then, to explore how detection noise and swarm motion influence estimation optimality, we conduct a comprehensive analysis on the interplay between robots' mutual spatial relationship and mutual localization. We develop a differentiable metric correlated with swarm trajectories to explicitly evaluate the noise resistance of optimal estimation.By establishing a finite and pre-computable threshold for this metric and accordingly generating swarm trajectories, the estimation optimality can be strictly guaranteed under arbitrary noise. Based on these findings, an optimization-based swarm planner is proposed to generate safe and smooth trajectories, with consideration of both inter-robot visibility and estimation optimality.Through numerical simulations, we evaluate the optimality and certifiablity of our estimator, and underscore the significance of our planner in enhancing estimation performance.The results exhibit considerable potential of our methods to pave the way for advanced closed-loop intelligence in swarm systems.

Recent advances in Multi-Agent Reinforcement Learning have prompted the modeling of intricate interactions between agents in simulated environments. In particular, the predator-prey dynamics have captured substantial interest and various simulations been tailored to unique requirements. To prevent further time-intensive developments, we introduce Aquarium, a comprehensive Multi-Agent Reinforcement Learning environment for predator-prey interaction, enabling the study of emergent behavior. Aquarium is open source and offers a seamless integration of the PettingZoo framework, allowing a quick start with proven algorithm implementations. It features physics-based agent movement on a two-dimensional, edge-wrapping plane. The agent-environment interaction (observations, actions, rewards) and the environment settings (agent speed, prey reproduction, predator starvation, and others) are fully customizable. Besides a resource-efficient visualization, Aquarium supports to record video files, providing a visual comprehension of agent behavior. To demonstrate the environment's capabilities, we conduct preliminary studies which use PPO to train multiple prey agents to evade a predator. In accordance to the literature, we find Individual Learning to result in worse performance than Parameter Sharing, which significantly improves coordination and sample-efficiency.

Chemistry experimentation is often resource- and labor-intensive. Despite the many benefits incurred by the integration of advanced and special-purpose lab equipment, many aspects of experimentation are still manually conducted by chemists, for example, polishing an electrode in electrochemistry experiments. Traditional lab automation infrastructure faces challenges when it comes to flexibly adapting to new chemistry experiments. To address this issue, we propose a human-friendly and flexible robotic system, ORGANA, that automates a diverse set of chemistry experiments. It is capable of interacting with chemists in the lab through natural language, using Large Language Models (LLMs). ORGANA keeps scientists informed by providing timely reports that incorporate statistical analyses. Additionally, it actively engages with users when necessary for disambiguation or troubleshooting. ORGANA can reason over user input to derive experiment goals, and plan long sequences of both high-level tasks and low-level robot actions while using feedback from the visual perception of the environment. It also supports scheduling and parallel execution for experiments that require resource allocation and coordination between multiple robots and experiment stations. We show that ORGANA successfully conducts a diverse set of chemistry experiments, including solubility assessment, pH measurement, recrystallization, and electrochemistry experiments. For the latter, we show that ORGANA robustly executes a long-horizon plan, comprising 19 steps executed in parallel, to characterize the electrochemical properties of quinone derivatives, a class of molecules used in rechargeable flow batteries. Our user study indicates that ORGANA significantly improves many aspects of user experience while reducing their physical workload. More details about ORGANA can be found at //ac-rad.github.io/organa/.

Large Language Models (LLMs) have emerged as a pivotal force in language technology. Their robust reasoning capabilities and expansive knowledge repositories have enabled exceptional zero-shot generalization abilities across various facets of the natural language processing field, including information retrieval (IR). In this paper, we conduct an in-depth investigation into the utility of documents generated by LLMs for IR. We introduce a simple yet effective framework, Multi-Text Generation Integration (MuGI), to augment existing IR methodologies. Specifically, we prompt LLMs to generate multiple pseudo references and integrate with query for retrieval. The training-free MuGI model eclipses existing query expansion strategies, setting a new standard in sparse retrieval. It outstrips supervised counterparts like ANCE and DPR, achieving a notable over 18% enhancement in BM25 on the TREC DL dataset and a 7.5% increase on BEIR. Through MuGI, we have forged a rapid and high-fidelity re-ranking pipeline. This allows a relatively small 110M parameter retriever to surpass the performance of larger 3B models in in-domain evaluations, while also bridging the gap in out-of-distribution situations. We release our code and all generated references at //github.com/lezhang7/Retrieval_MuGI.

More than one hundred benchmarks have been developed to test the commonsense knowledge and commonsense reasoning abilities of artificial intelligence (AI) systems. However, these benchmarks are often flawed and many aspects of common sense remain untested. Consequently, we do not currently have any reliable way of measuring to what extent existing AI systems have achieved these abilities. This paper surveys the development and uses of AI commonsense benchmarks. We discuss the nature of common sense; the role of common sense in AI; the goals served by constructing commonsense benchmarks; and desirable features of commonsense benchmarks. We analyze the common flaws in benchmarks, and we argue that it is worthwhile to invest the work needed ensure that benchmark examples are consistently high quality. We survey the various methods of constructing commonsense benchmarks. We enumerate 139 commonsense benchmarks that have been developed: 102 text-based, 18 image-based, 12 video based, and 7 simulated physical environments. We discuss the gaps in the existing benchmarks and aspects of commonsense reasoning that are not addressed in any existing benchmark. We conclude with a number of recommendations for future development of commonsense AI benchmarks.

Learning disentanglement aims at finding a low dimensional representation which consists of multiple explanatory and generative factors of the observational data. The framework of variational autoencoder (VAE) is commonly used to disentangle independent factors from observations. However, in real scenarios, factors with semantics are not necessarily independent. Instead, there might be an underlying causal structure which renders these factors dependent. We thus propose a new VAE based framework named CausalVAE, which includes a Causal Layer to transform independent exogenous factors into causal endogenous ones that correspond to causally related concepts in data. We further analyze the model identifiabitily, showing that the proposed model learned from observations recovers the true one up to a certain degree. Experiments are conducted on various datasets, including synthetic and real word benchmark CelebA. Results show that the causal representations learned by CausalVAE are semantically interpretable, and their causal relationship as a Directed Acyclic Graph (DAG) is identified with good accuracy. Furthermore, we demonstrate that the proposed CausalVAE model is able to generate counterfactual data through "do-operation" to the causal factors.

Image segmentation is still an open problem especially when intensities of the interested objects are overlapped due to the presence of intensity inhomogeneity (also known as bias field). To segment images with intensity inhomogeneities, a bias correction embedded level set model is proposed where Inhomogeneities are Estimated by Orthogonal Primary Functions (IEOPF). In the proposed model, the smoothly varying bias is estimated by a linear combination of a given set of orthogonal primary functions. An inhomogeneous intensity clustering energy is then defined and membership functions of the clusters described by the level set function are introduced to rewrite the energy as a data term of the proposed model. Similar to popular level set methods, a regularization term and an arc length term are also included to regularize and smooth the level set function, respectively. The proposed model is then extended to multichannel and multiphase patterns to segment colourful images and images with multiple objects, respectively. It has been extensively tested on both synthetic and real images that are widely used in the literature and public BrainWeb and IBSR datasets. Experimental results and comparison with state-of-the-art methods demonstrate that advantages of the proposed model in terms of bias correction and segmentation accuracy.

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