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We revisit evaluation of logical formulas that allow both uninterpreted relations, constrained to be finite, as well as an interpreted vocabulary over an infinite domain. This formalism was denoted embedded finite model theory in the past. It is clear that the expressiveness and evaluating complexity of formulas of this type depends heavily on the infinite structure. If we embed in a wild structure like the integers with additive and multiplicative arithmetic, logic is extremely expressive and formulas are impossible to evaluate. On the other hand, for some well-known decidable structures, the expressiveness and evaluating complexity are similar to the situation without the additional infrastructure. The latter phenomenon was formalized via the notion of ``Restricted Quantifier Collapse'': adding quantification over the infinite structure does not add expressiveness. Beyond these two extremes little was known. In this work we show that the possibilities for expressiveness and complexity are much wider. We show that we can get almost any possible complexity of evaluation while staying within a decidable structure. We also show that in some decidable structures, there is a disconnect between expressiveness of the logic and complexity, in that we cannot eliminate quantification over the structure, but this is not due to an ability to embed complex relational computation in the logic. We show failure of collapse for the theory of finite fields and the related theory of pseudo-finite fields, which will involve coding computation in the logic. As a by-product of this, we establish new lower-bounds for the complexity of decision procedures for several decidable theories of fields, including the theory of finite fields. In the process of investigating this landscape, we investigate several weakenings of collapse.

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Global feature effect methods, such as partial dependence plots, provide an intelligible visualization of the expected marginal feature effect. However, such global feature effect methods can be misleading, as they do not represent local feature effects of single observations well when feature interactions are present. We formally introduce generalized additive decomposition of global effects (GADGET), which is a new framework based on recursive partitioning to find interpretable regions in the feature space such that the interaction-related heterogeneity of local feature effects is minimized. We provide a mathematical foundation of the framework and show that it is applicable to the most popular methods to visualize marginal feature effects, namely partial dependence, accumulated local effects, and Shapley additive explanations (SHAP) dependence. Furthermore, we introduce and validate a new permutation-based interaction test to detect significant feature interactions that is applicable to any feature effect method that fits into our proposed framework. We empirically evaluate the theoretical characteristics of the proposed methods based on various feature effect methods in different experimental settings. Moreover, we apply our introduced methodology to three real-world examples to showcase their usefulness.

A Gaussian Cox process is a popular model for point process data, in which the intensity function is a transformation of a Gaussian process. Posterior inference of this intensity function involves an intractable integral (i.e., the cumulative intensity function) in the likelihood resulting in doubly intractable posterior distribution. Here, we propose a nonparametric Bayesian approach for estimating the intensity function of an inhomogeneous Poisson process without reliance on large data augmentation or approximations of the likelihood function. We propose to jointly model the intensity and the cumulative intensity function as a transformed Gaussian process, allowing us to directly bypass the need of approximating the cumulative intensity function in the likelihood. We propose an exact MCMC sampler for posterior inference and evaluate its performance on simulated data. We demonstrate the utility of our method in three real-world scenarios including temporal and spatial event data, as well as aggregated time count data collected at multiple resolutions. Finally, we discuss extensions of our proposed method to other point processes.

We introduce our method, conformal highest conditional density sets (CHCDS), that forms conformal prediction sets using existing estimated conditional highest density predictive regions. We prove the validity of the method and that conformal adjustment is negligible under some regularity conditions. In particular, if we correctly specify the underlying conditional density estimator, the conformal adjustment will be negligible. When the underlying model is incorrect, the conformal adjustment provides guaranteed nominal unconditional coverage. We compare the proposed method via simulation and a real data analysis to other existing methods. Our numerical results show that the flexibility of being able to use any existing conditional density estimation method is a large advantage for CHCDS compared to existing methods.

We study the problem of online learning in contextual bandit problems where the loss function is assumed to belong to a known parametric function class. We propose a new analytic framework for this setting that bridges the Bayesian theory of information-directed sampling due to Russo and Van Roy (2018) and the worst-case theory of Foster, Kakade, Qian, and Rakhlin (2021) based on the decision-estimation coefficient. Drawing from both lines of work, we propose a algorithmic template called Optimistic Information-Directed Sampling and show that it can achieve instance-dependent regret guarantees similar to the ones achievable by the classic Bayesian IDS method, but with the major advantage of not requiring any Bayesian assumptions. The key technical innovation of our analysis is introducing an optimistic surrogate model for the regret and using it to define a frequentist version of the Information Ratio of Russo and Van Roy (2018), and a less conservative version of the Decision Estimation Coefficient of Foster et al. (2021). Keywords: Contextual bandits, information-directed sampling, decision estimation coefficient, first-order regret bounds.

Based on the Riemannian manifold model, we study the asymptotic behavior of a widely applied unsupervised learning algorithm, locally linear embedding (LLE), when the point cloud is sampled from a compact, smooth manifold with boundary. We show several peculiar behaviors of LLE near the boundary that are different from those diffusion-based algorithms. In particular, we show that LLE pointwisely converges to a mixed-type differential operator with degeneracy and we calculate the convergence rate. The impact of the hyperbolic part of the operator is discussed and we propose a clipped LLE algorithm which is a potential approach to recover the Dirichlet Laplace-Beltrami operator.

2D-based Industrial Anomaly Detection has been widely discussed, however, multimodal industrial anomaly detection based on 3D point clouds and RGB images still has many untouched fields. Existing multimodal industrial anomaly detection methods directly concatenate the multimodal features, which leads to a strong disturbance between features and harms the detection performance. In this paper, we propose Multi-3D-Memory (M3DM), a novel multimodal anomaly detection method with hybrid fusion scheme: firstly, we design an unsupervised feature fusion with patch-wise contrastive learning to encourage the interaction of different modal features; secondly, we use a decision layer fusion with multiple memory banks to avoid loss of information and additional novelty classifiers to make the final decision. We further propose a point feature alignment operation to better align the point cloud and RGB features. Extensive experiments show that our multimodal industrial anomaly detection model outperforms the state-of-the-art (SOTA) methods on both detection and segmentation precision on MVTec-3D AD dataset. Code is available at //github.com/nomewang/M3DM.

Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.

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