Numerous works study black-box attacks on image classifiers. However, these works make different assumptions on the adversary's knowledge and current literature lacks a cohesive organization centered around the threat model. To systematize knowledge in this area, we propose a taxonomy over the threat space spanning the axes of feedback granularity, the access of interactive queries, and the quality and quantity of the auxiliary data available to the attacker. Our new taxonomy provides three key insights. 1) Despite extensive literature, numerous under-explored threat spaces exist, which cannot be trivially solved by adapting techniques from well-explored settings. We demonstrate this by establishing a new state-of-the-art in the less-studied setting of access to top-k confidence scores by adapting techniques from well-explored settings of accessing the complete confidence vector, but show how it still falls short of the more restrictive setting that only obtains the prediction label, highlighting the need for more research. 2) Identification the threat model of different attacks uncovers stronger baselines that challenge prior state-of-the-art claims. We demonstrate this by enhancing an initially weaker baseline (under interactive query access) via surrogate models, effectively overturning claims in the respective paper. 3) Our taxonomy reveals interactions between attacker knowledge that connect well to related areas, such as model inversion and extraction attacks. We discuss how advances in other areas can enable potentially stronger black-box attacks. Finally, we emphasize the need for a more realistic assessment of attack success by factoring in local attack runtime. This approach reveals the potential for certain attacks to achieve notably higher success rates and the need to evaluate attacks in diverse and harder settings, highlighting the need for better selection criteria.
We present CrystalBox, a novel, model-agnostic, posthoc explainability framework for Deep Reinforcement Learning (DRL) controllers in the large family of input-driven environments which includes computer systems. We combine the natural decomposability of reward functions in input-driven environments with the explanatory power of decomposed returns. We propose an efficient algorithm to generate future-based explanations across both discrete and continuous control environments. Using applications such as adaptive bitrate streaming and congestion control, we demonstrate CrystalBox's capability to generate high-fidelity explanations. We further illustrate its higher utility across three practical use cases: contrastive explanations, network observability, and guided reward design, as opposed to prior explainability techniques that identify salient features.
We present SplatFace, a novel Gaussian splatting framework designed for 3D human face reconstruction without reliance on accurate pre-determined geometry. Our method is designed to simultaneously deliver both high-quality novel view rendering and accurate 3D mesh reconstructions. We incorporate a generic 3D Morphable Model (3DMM) to provide a surface geometric structure, making it possible to reconstruct faces with a limited set of input images. We introduce a joint optimization strategy that refines both the Gaussians and the morphable surface through a synergistic non-rigid alignment process. A novel distance metric, splat-to-surface, is proposed to improve alignment by considering both the Gaussian position and covariance. The surface information is also utilized to incorporate a world-space densification process, resulting in superior reconstruction quality. Our experimental analysis demonstrates that the proposed method is competitive with both other Gaussian splatting techniques in novel view synthesis and other 3D reconstruction methods in producing 3D face meshes with high geometric precision.
Large neural networks require enormous computational clusters of machines. Model-parallel training, when the model architecture is partitioned sequentially between workers, is a popular approach for training modern models. Information compression can be applied to decrease workers communication time, as it is often a bottleneck in such systems. This work explores how simultaneous compression of activations and gradients in model-parallel distributed training setup affects convergence. We analyze compression methods such as quantization and TopK compression, and also experiment with error compensation techniques. Moreover, we employ TopK with AQ-SGD per-batch error feedback approach. We conduct experiments on image classification and language model fine-tuning tasks. Our findings demonstrate that gradients require milder compression rates than activations. We observe that $K=10\%$ is the lowest TopK compression level, which does not harm model convergence severely. Experiments also show that models trained with TopK perform well only when compression is also applied during inference. We find that error feedback techniques do not improve model-parallel training compared to plain compression, but allow model inference without compression with almost no quality drop. Finally, when applied with the AQ-SGD approach, TopK stronger than with $ K=30\%$ worsens model performance significantly.
Over-correction is a critical problem in Chinese grammatical error correction (CGEC) task. Recent work using model ensemble methods based on voting can effectively mitigate over-correction and improve the precision of the GEC system. However, these methods still require the output of several GEC systems and inevitably lead to reduced error recall. In this light, we propose the LM-Combiner, a rewriting model that can directly modify the over-correction of GEC system outputs without a model ensemble. Specifically, we train the model on an over-correction dataset constructed through the proposed K-fold cross inference method, which allows it to directly generate filtered sentences by combining the original and the over-corrected text. In the inference stage, we directly take the original sentences and the output results of other systems as input and then obtain the filtered sentences through LM-Combiner. Experiments on the FCGEC dataset show that our proposed method effectively alleviates the over-correction of the original system (+18.2 Precision) while ensuring the error recall remains unchanged. Besides, we find that LM-Combiner still has a good rewriting performance even with small parameters and few training data, and thus can cost-effectively mitigate the over-correction of black-box GEC systems (e.g., ChatGPT).
We present DreamPolisher, a novel Gaussian Splatting based method with geometric guidance, tailored to learn cross-view consistency and intricate detail from textual descriptions. While recent progress on text-to-3D generation methods have been promising, prevailing methods often fail to ensure view-consistency and textural richness. This problem becomes particularly noticeable for methods that work with text input alone. To address this, we propose a two-stage Gaussian Splatting based approach that enforces geometric consistency among views. Initially, a coarse 3D generation undergoes refinement via geometric optimization. Subsequently, we use a ControlNet driven refiner coupled with the geometric consistency term to improve both texture fidelity and overall consistency of the generated 3D asset. Empirical evaluations across diverse textual prompts spanning various object categories demonstrate the efficacy of DreamPolisher in generating consistent and realistic 3D objects, aligning closely with the semantics of the textual instructions.
Recent advances in text-to-video generation have demonstrated the utility of powerful diffusion models. Nevertheless, the problem is not trivial when shaping diffusion models to animate static image (i.e., image-to-video generation). The difficulty originates from the aspect that the diffusion process of subsequent animated frames should not only preserve the faithful alignment with the given image but also pursue temporal coherence among adjacent frames. To alleviate this, we present TRIP, a new recipe of image-to-video diffusion paradigm that pivots on image noise prior derived from static image to jointly trigger inter-frame relational reasoning and ease the coherent temporal modeling via temporal residual learning. Technically, the image noise prior is first attained through one-step backward diffusion process based on both static image and noised video latent codes. Next, TRIP executes a residual-like dual-path scheme for noise prediction: 1) a shortcut path that directly takes image noise prior as the reference noise of each frame to amplify the alignment between the first frame and subsequent frames; 2) a residual path that employs 3D-UNet over noised video and static image latent codes to enable inter-frame relational reasoning, thereby easing the learning of the residual noise for each frame. Furthermore, both reference and residual noise of each frame are dynamically merged via attention mechanism for final video generation. Extensive experiments on WebVid-10M, DTDB and MSR-VTT datasets demonstrate the effectiveness of our TRIP for image-to-video generation. Please see our project page at //trip-i2v.github.io/TRIP/.
This paper presents CoverUp, a novel system that drives the generation of high-coverage Python regression tests via a combination of coverage analysis and large-language models (LLMs). CoverUp iteratively improves coverage, interleaving coverage analysis with dialogs with the LLM to focus its attention on as yet uncovered lines and branches. The resulting test suites significantly improve coverage over the current state of the art: compared to CodaMosa, a hybrid LLM / search-based software testing system, CoverUp substantially improves coverage across the board. On a per-module basis, CoverUp achieves median line coverage of 81% (vs. 62%), branch coverage of 53% (vs. 35%) and line+branch coverage of 78% (vs. 55%). We show that CoverUp's iterative, coverage-guided approach is crucial to its effectiveness, contributing to nearly half of its successes.
Bird's eye view (BEV) representation has emerged as a dominant solution for describing 3D space in autonomous driving scenarios. However, objects in the BEV representation typically exhibit small sizes, and the associated point cloud context is inherently sparse, which leads to great challenges for reliable 3D perception. In this paper, we propose IS-Fusion, an innovative multimodal fusion framework that jointly captures the Instance- and Scene-level contextual information. IS-Fusion essentially differs from existing approaches that only focus on the BEV scene-level fusion by explicitly incorporating instance-level multimodal information, thus facilitating the instance-centric tasks like 3D object detection. It comprises a Hierarchical Scene Fusion (HSF) module and an Instance-Guided Fusion (IGF) module. HSF applies Point-to-Grid and Grid-to-Region transformers to capture the multimodal scene context at different granularities. IGF mines instance candidates, explores their relationships, and aggregates the local multimodal context for each instance. These instances then serve as guidance to enhance the scene feature and yield an instance-aware BEV representation. On the challenging nuScenes benchmark, IS-Fusion outperforms all the published multimodal works to date. Code is available at: //github.com/yinjunbo/IS-Fusion.
This work explores the zero-shot capabilities of foundation models in Visual Question Answering (VQA) tasks. We propose an adaptive multi-agent system, named Multi-Agent VQA, to overcome the limitations of foundation models in object detection and counting by using specialized agents as tools. Unlike existing approaches, our study focuses on the system's performance without fine-tuning it on specific VQA datasets, making it more practical and robust in the open world. We present preliminary experimental results under zero-shot scenarios and highlight some failure cases, offering new directions for future research.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.