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Solving a linear system $Ax=b$ is a fundamental scientific computing primitive for which numerous solvers and preconditioners have been developed. These come with parameters whose optimal values depend on the system being solved and are often impossible or too expensive to identify; thus in practice sub-optimal heuristics are used. We consider the common setting in which many related linear systems need to be solved, e.g. during a single numerical simulation. In this scenario, can we sequentially choose parameters that attain a near-optimal overall number of iterations, without extra matrix computations? We answer in the affirmative for Successive Over-Relaxation (SOR), a standard solver whose parameter $\omega$ has a strong impact on its runtime. For this method, we prove that a bandit online learning algorithm -- using only the number of iterations as feedback -- can select parameters for a sequence of instances such that the overall cost approaches that of the best fixed $\omega$ as the sequence length increases. Furthermore, when given additional structural information, we show that a contextual bandit method asymptotically achieves the performance of the instance-optimal policy, which selects the best $\omega$ for each instance. Our work provides the first learning-theoretic treatment of high-precision linear system solvers and the first end-to-end guarantees for data-driven scientific computing, demonstrating theoretically the potential to speed up numerical methods using well-understood learning algorithms.

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In a prophet inequality problem, $n$ independent random variables are presented to a gambler one by one. The gambler decides when to stop the sequence and obtains the most recent value as reward. We evaluate a stopping rule by the worst-case ratio between its expected reward and the expectation of the maximum variable. In the classic setting, the order is fixed, and the optimal ratio is known to be 1/2. Three variants of this problem have been extensively studied: the prophet-secretary model, where variables arrive in uniformly random order; the free-order model, where the gambler chooses the arrival order; and the i.i.d. model, where the distributions are all the same, rendering the arrival order irrelevant. Most of the literature assumes that distributions are known to the gambler. Recent work has considered the question of what is achievable when the gambler has access only to a few samples per distribution. Surprisingly, in the fixed-order case, a single sample from each distribution is enough to approximate the optimal ratio, but this is not the case in any of the three variants. We provide a unified proof that for all three variants of the problem, a constant number of samples (independent of n) for each distribution is good enough to approximate the optimal ratios. Prior to our work, this was known to be the case only in the i.i.d. variant. We complement our result showing that our algorithms can be implemented in polynomial time. A key ingredient in our proof is an existential result based on a minimax argument, which states that there must exist an algorithm that attains the optimal ratio and does not rely on the knowledge of the upper tail of the distributions. A second key ingredient is a refined sample-based version of a decomposition of the instance into "small" and "large" variables, first introduced by Liu et al. [EC'21].

We give simply exponential lower bounds on the probabilities of a given strongly Rayleigh distribution, depending only on its expectation. This resolves a weak version of a problem left open by Karlin-Klein-Oveis Gharan in their recent breakthrough work on metric TSP, and this resolution leads to a minor improvement of their approximation factor for metric TSP. Our results also allow for a more streamlined analysis of the algorithm. To achieve these new bounds, we build upon the work of Gurvits-Leake on the use of the productization technique for bounding the capacity of a real stable polynomial. This technique allows one to reduce certain inequalities for real stable polynomials to products of affine linear forms, which have an underlying matrix structure. In this paper, we push this technique further by characterizing the worst-case polynomials via bipartitioned forests. This rigid combinatorial structure yields a clean induction argument, which implies our stronger bounds. In general, we believe the results of this paper will lead to further improvement and simplification of the analysis of various combinatorial and probabilistic bounds and algorithms.

The graduated optimization approach is a heuristic method for finding globally optimal solutions for nonconvex functions and has been theoretically analyzed in several studies. This paper defines a new family of nonconvex functions for graduated optimization, discusses their sufficient conditions, and provides a convergence analysis of the graduated optimization algorithm for them. It shows that stochastic gradient descent (SGD) with mini-batch stochastic gradients has the effect of smoothing the function, the degree of which is determined by the learning rate and batch size. This finding provides theoretical insights from a graduated optimization perspective on why large batch sizes fall into sharp local minima, why decaying learning rates and increasing batch sizes are superior to fixed learning rates and batch sizes, and what the optimal learning rate scheduling is. To the best of our knowledge, this is the first paper to provide a theoretical explanation for these aspects. Moreover, a new graduated optimization framework that uses a decaying learning rate and increasing batch size is analyzed and experimental results of image classification that support our theoretical findings are reported.

A package query returns a package - a multiset of tuples - that maximizes or minimizes a linear objective function subject to linear constraints, thereby enabling in-database decision support. Prior work has established the equivalence of package queries to Integer Linear Programs (ILPs) and developed the SketchRefine algorithm for package query processing. While this algorithm was an important first step toward supporting prescriptive analytics scalably inside a relational database, it struggles when the data size grows beyond a few hundred million tuples or when the constraints become very tight. In this paper, we present Progressive Shading, a novel algorithm for processing package queries that can scale efficiently to billions of tuples and gracefully handle tight constraints. Progressive Shading solves a sequence of optimization problems over a hierarchy of relations, each resulting from an ever-finer partitioning of the original tuples into homogeneous groups until the original relation is obtained. This strategy avoids the premature discarding of high-quality tuples that can occur with SketchRefine. Our novel partitioning scheme, Dynamic Low Variance, can handle very large relations with multiple attributes and can dynamically adapt to both concentrated and spread-out sets of attribute values, provably outperforming traditional partitioning schemes such as KD-tree. We further optimize our system by replacing our off-the-shelf optimization software with customized ILP and LP solvers, called Dual Reducer and Parallel Dual Simplex respectively, that are highly accurate and orders of magnitude faster.

The quantum communication cost of computing a classical sum of distributed sources is studied over a quantum erasure multiple access channel (QEMAC). $K$ messages are distributed across $S$ servers so that each server knows a subset of the messages. Each server $s\in[S]$ sends a quantum subsystem $\mathcal{Q}_s$ to the receiver who computes the sum of the messages. The download cost from Server $s\in [S]$ is the logarithm of the dimension of $\mathcal{Q}_s$. The rate $R$ is defined as the number of instances of the sum computed at the receiver, divided by the total download cost from all the servers. In the symmetric setting with $K= {S \choose \alpha} $ messages where each message is replicated among a unique subset of $\alpha$ servers, and the answers from any $\beta$ servers may be erased, the rate achieved is $R= \max\left\{ \min \left\{ \frac{2(\alpha-\beta)}{S}, 1-\frac{2\beta}{S} \right\}, \frac{\alpha-\beta}{S} \right\}$, which is shown to be optimal when $S\geq 2\alpha$.

Over the last decades, the family of $\alpha$-stale distributions has proven to be useful for modelling in telecommunication systems. Particularly, in the case of radar applications, finding a fast and accurate estimation for the amplitude density function parameters appears to be very important. In this work, the maximum likelihood estimator (MLE) is proposed for parameters of the amplitude distribution. To do this, the amplitude data are \emph{projected} on the horizontal and vertical axes using two simple transformations. It is proved that the \emph{projected} data follow a zero-location symmetric $\alpha$-stale distribution for which the MLE can be computed quite fast. The average of computed MLEs based on two \emph{projections} is considered as estimator for parameters of the amplitude distribution. Performance of the proposed \emph{projection} method is demonstrated through simulation study and analysis of two sets of real radar data.

Agent-based simulation, a powerful tool for analyzing complex systems, faces challenges when integrating geographic elements due to increased computational demands. This study introduces a series of 'agent-in-the-cell' Agent-Based Models to simulate COVID spread in a city, utilizing geographical features and real-world mobility data from Safegraph. We depart from traditional aggregated transmission probabilities, focusing on direct person-to-person contact probabilities, informed by physics-based transmission studies. Our approach addresses computational complexities through innovative strategies. Agents, termed 'meta-agents', are linked to specific home cells in a city's tessellation. We explore various tessellations and agent densities, finding that Voronoi Diagram tessellations, based on specific street network locations, outperform Census Block Group tessellations in preserving dynamics. Additionally, a hybrid tessellation combining Voronoi Diagrams and Census Block Groups proves effective with fewer meta-agents, maintaining an accurate representation of city dynamics. Our analysis covers diverse city sizes in the U.S., offering insights into agent count reduction effects, sensitivity metrics, and city-specific factors. We benchmark our model against an existing ABM, focusing on runtime and reduced agent count implications. Key optimizations include meta-agent usage, advanced tessellation methods, and parallelization techniques. This study's findings contribute to the field of agent-based modeling, especially in scenarios requiring geographic specificity and high computational efficiency.

Computational complexity is a key limitation of genomic analyses. Thus, over the last 30 years, researchers have proposed numerous fast heuristic methods that provide computational relief. Comparing genomic sequences is one of the most fundamental computational steps in most genomic analyses. Due to its high computational complexity, new, more optimized exact and heuristic algorithms are still being developed. We find that these methods are highly sensitive to the underlying data, its quality, and various hyperparameters. Despite their wide use, no in-depth analysis has been performed, potentially falsely discarding genetic sequences from further analysis and unnecessarily inflating computational costs. We provide the first analysis and benchmark of this heterogeneity. We deliver an actionable overview of the 11 most widely used state-of-the-art methods for comparing genomic sequences. We also inform readers about their pros and cons using thorough experimental evaluation and different real datasets from all major manufacturers (i.e., Illumina, ONT, and PacBio). SequenceLab is publicly available at //github.com/CMU-SAFARI/SequenceLab.

The curse-of-dimensionality taxes computational resources heavily with exponentially increasing computational cost as the dimension increases. This poses great challenges in solving high-dimensional PDEs, as Richard E. Bellman first pointed out over 60 years ago. While there has been some recent success in solving numerically partial differential equations (PDEs) in high dimensions, such computations are prohibitively expensive, and true scaling of general nonlinear PDEs to high dimensions has never been achieved. We develop a new method of scaling up physics-informed neural networks (PINNs) to solve arbitrary high-dimensional PDEs. The new method, called Stochastic Dimension Gradient Descent (SDGD), decomposes a gradient of PDEs into pieces corresponding to different dimensions and randomly samples a subset of these dimensional pieces in each iteration of training PINNs. We prove theoretically the convergence and other desired properties of the proposed method. We demonstrate in various diverse tests that the proposed method can solve many notoriously hard high-dimensional PDEs, including the Hamilton-Jacobi-Bellman (HJB) and the Schr\"{o}dinger equations in tens of thousands of dimensions very fast on a single GPU using the PINNs mesh-free approach. Notably, we solve nonlinear PDEs with nontrivial, anisotropic, and inseparable solutions in 100,000 effective dimensions in 12 hours on a single GPU using SDGD with PINNs. Since SDGD is a general training methodology of PINNs, it can be applied to any current and future variants of PINNs to scale them up for arbitrary high-dimensional PDEs.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

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