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In this paper, we consider multi-robot localization problems with focus on cooperative localization and observability analysis of relative pose estimation. For cooperative localization, there is extra information available to each robot via communication network and message passing. If odometry data of a target robot can be transmitted to the ego-robot then the observability of their relative pose estimation can be achieved by range-only or bearing-only measurements provided both of their linear velocities are non-zero. If odometry data of a target robot is not directly transmitted but estimated by the ego-robot then there must be both range and bearing measurements to guarantee the observability of relative pose estimation. For ROS/Gazebo simulations, we consider four different sensing and communication structures in which extended Kalman filtering (EKF) and pose graph optimization (PGO) estimation with different robust loss functions (filtering and smoothing with different batch sizes of sliding window) are compared in terms of estimation accuracy. For hardware experiments, two Turtlebot3 equipped with UWB modules are used for real-world inter-robot relative pose estimation, in which both EKF and PGO are applied and compared.

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In this paper we delve into the historical evolution of data as a fundamental element in communication and knowledge transmission. The paper traces the stages of knowledge dissemination from oral traditions to the digital era, highlighting the significance of languages and cultural diversity in this progression. It also explores the impact of digital technologies on memory, communication, and cultural preservation, emphasizing the need for promoting a culture of the digital (rather than a digital culture) in Africa and beyond. Additionally, it discusses the challenges and opportunities presented by data biases in AI development, underscoring the importance of creating diverse datasets for equitable representation. We advocate for investing in data as a crucial raw material for fostering digital literacy, economic development, and, above all, cultural preservation in the digital age.

In this paper, we provide a systematic approach for assessing and comparing the computational complexity of neural network layers in digital signal processing. We provide and link four software-to-hardware complexity measures, defining how the different complexity metrics relate to the layers' hyper-parameters. This paper explains how to compute these four metrics for feed-forward and recurrent layers, and defines in which case we ought to use a particular metric depending on whether we characterize a more soft- or hardware-oriented application. One of the four metrics, called `the number of additions and bit shifts (NABS)', is newly introduced for heterogeneous quantization. NABS characterizes the impact of not only the bitwidth used in the operation but also the type of quantization used in the arithmetical operations. We intend this work to serve as a baseline for the different levels (purposes) of complexity estimation related to the neural networks' application in real-time digital signal processing, aiming at unifying the computational complexity estimation.

In this paper, we discuss the development and deployment of a robust autonomous system capable of performing various tasks in the maritime domain under unknown dynamic conditions. We investigate a data-driven approach based on modular design for ease of transfer of autonomy across different maritime surface vessel platforms. The data-driven approach alleviates issues related to a priori identification of system models that may become deficient under evolving system behaviors or shifting, unanticipated, environmental influences. Our proposed learning-based platform comprises a deep Koopman system model and a change point detector that provides guidance on domain shifts prompting relearning under severe exogenous and endogenous perturbations. Motion control of the autonomous system is achieved via an optimal controller design. The Koopman linearized model naturally lends itself to a linear-quadratic regulator (LQR) control design. We propose the C3D control architecture Cascade Control with Change Point Detection and Deep Koopman Learning. The framework is verified in station keeping task on an ASV in both simulation and real experiments. The approach achieved at least 13.9 percent improvement in mean distance error in all test cases compared to the methods that do not consider system changes.

In this paper we validate, including experimentally, the effectiveness of a recent theoretical developments made by our group on control-affine Extremum Seeking Control (ESC) systems. In particular, our validation is concerned with the problem of source seeking by a mobile robot to the unknown source of a scalar signal (e.g., light). Our recent theoretical results made it possible to estimate the gradient of the unknown objective function (i.e., the scalar signal) incorporated in the ESC and use such information to apply an adaptation law which attenuates the oscillations of the ESC system while converging to the extremum (i.e., source). Based on our previous results, we propose here an amended design of the simple single-integrator control-affine structure known in ESC literature and show that it can functions effectively to achieve a model-free, real-time source seeking of light with attenuated oscillations using only local measurements of the light intensity. Results imply that the proposed design has significant potential as it also demonstrated much better convergence rate. We hope this paper encourages expansion of the proposed design in other fields, problems and experiments.

In many practical applications, 3D point cloud analysis requires rotation invariance. In this paper, we present a learnable descriptor invariant under 3D rotations and reflections, i.e., the O(3) actions, utilizing the recently introduced steerable 3D spherical neurons and vector neurons. Specifically, we propose an embedding of the 3D spherical neurons into 4D vector neurons, which leverages end-to-end training of the model. In our approach, we perform TetraTransform--an equivariant embedding of the 3D input into 4D, constructed from the steerable neurons--and extract deeper O(3)-equivariant features using vector neurons. This integration of the TetraTransform into the VN-DGCNN framework, termed TetraSphere, negligibly increases the number of parameters by less than 0.0002%. TetraSphere sets a new state-of-the-art performance classifying randomly rotated real-world object scans of the challenging subsets of ScanObjectNN. Additionally, TetraSphere outperforms all equivariant methods on randomly rotated synthetic data: classifying objects from ModelNet40 and segmenting parts of the ShapeNet shapes. Thus, our results reveal the practical value of steerable 3D spherical neurons for learning in 3D Euclidean space. The code is available at \url{//github.com/pavlo-melnyk/tetrasphere}.

In this paper, we investigate the conditions under which link analysis algorithms prevent minority groups from reaching high ranking slots. We find that the most common link-based algorithms using centrality metrics, such as PageRank and HITS, can reproduce and even amplify bias against minority groups in networks. Yet, their behavior differs: one one hand, we empirically show that PageRank mirrors the degree distribution for most of the ranking positions and it can equalize representation of minorities among the top ranked nodes; on the other hand, we find that HITS amplifies pre-existing bias in homophilic networks through a novel theoretical analysis, supported by empirical results. We find the root cause of bias amplification in HITS to be the level of homophily present in the network, modeled through an evolving network model with two communities. We illustrate our theoretical analysis on both synthetic and real datasets and we present directions for future work.

In this work, we introduce DeepIPC, a novel end-to-end model tailored for autonomous driving, which seamlessly integrates perception and control tasks. Unlike traditional models that handle these tasks separately, DeepIPC innovatively combines a perception module, which processes RGBD images for semantic segmentation and generates bird's eye view (BEV) mappings, with a controller module that utilizes these insights along with GNSS and angular speed measurements to accurately predict navigational waypoints. This integration allows DeepIPC to efficiently translate complex environmental data into actionable driving commands. Our comprehensive evaluation demonstrates DeepIPC's superior performance in terms of drivability and multi-task efficiency across diverse real-world scenarios, setting a new benchmark for end-to-end autonomous driving systems with a leaner model architecture. The experimental results underscore DeepIPC's potential to significantly enhance autonomous vehicular navigation, promising a step forward in the development of autonomous driving technologies. For further insights and replication, we will make our code and datasets available at //github.com/oskarnatan/DeepIPC.

In this paper, we propose new techniques for solving geometric optimization problems involving interpoint distances of a point set in the plane. Given a set $P$ of $n$ points in the plane and an integer $1 \leq k \leq \binom{n}{2}$, the distance selection problem is to find the $k$-th smallest interpoint distance among all pairs of points of $P$. The previously best deterministic algorithm solves the problem in $O(n^{4/3} \log^2 n)$ time [Katz and Sharir, SIAM J. Comput. 1997 and SoCG 1993]. In this paper, we improve their algorithm to $O(n^{4/3} \log n)$ time. Using similar techniques, we also give improved algorithms on both the two-sided and the one-sided discrete Fr\'{e}chet distance with shortcuts problem for two point sets in the plane. For the two-sided problem (resp., one-sided problem), we improve the previous work [Avraham, Filtser, Kaplan, Katz, and Sharir, ACM Trans. Algorithms 2015 and SoCG 2014] by a factor of roughly $\log^2(m+n)$ (resp., $(m+n)^{\epsilon}$), where $m$ and $n$ are the sizes of the two input point sets, respectively. Other problems whose solutions can be improved by our techniques include the reverse shortest path problems for unit-disk graphs. Our techniques are quite general and we believe they will find many other applications in future.

This work considers the question of how convenient access to copious data impacts our ability to learn causal effects and relations. In what ways is learning causality in the era of big data different from -- or the same as -- the traditional one? To answer this question, this survey provides a comprehensive and structured review of both traditional and frontier methods in learning causality and relations along with the connections between causality and machine learning. This work points out on a case-by-case basis how big data facilitates, complicates, or motivates each approach.

In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.

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