A signed distance function (SDF) parametrized by an MLP is a common ingredient of neural surface reconstruction. We build on the successful recent method NeuS to extend it by three new components. The first component is to borrow the tri-plane representation from EG3D and represent signed distance fields as a mixture of tri-planes and MLPs instead of representing it with MLPs only. Using tri-planes leads to a more expressive data structure but will also introduce noise in the reconstructed surface. The second component is to use a new type of positional encoding with learnable weights to combat noise in the reconstruction process. We divide the features in the tri-plane into multiple frequency scales and modulate them with sin and cos functions of different frequencies. The third component is to use learnable convolution operations on the tri-plane features using self-attention convolution to produce features with different frequency bands. The experiments show that PET-NeuS achieves high-fidelity surface reconstruction on standard datasets. Following previous work and using the Chamfer metric as the most important way to measure surface reconstruction quality, we are able to improve upon the NeuS baseline by 57% on Nerf-synthetic (0.84 compared to 1.97) and by 15.5% on DTU (0.71 compared to 0.84). The qualitative evaluation reveals how our method can better control the interference of high-frequency noise. Code available at \url{//github.com/yiqun-wang/PET-NeuS}.
In this paper we delve into the properties of transformers, attained through self-supervision, in the point cloud domain. Specifically, we evaluate the effectiveness of Masked Autoencoding as a pretraining scheme, and explore Momentum Contrast as an alternative. In our study we investigate the impact of data quantity on the learned features, and uncover similarities in the transformer's behavior across domains. Through comprehensive visualiations, we observe that the transformer learns to attend to semantically meaningful regions, indicating that pretraining leads to a better understanding of the underlying geometry. Moreover, we examine the finetuning process and its effect on the learned representations. Based on that, we devise an unfreezing strategy which consistently outperforms our baseline without introducing any other modifications to the model or the training pipeline, and achieve state-of-the-art results in the classification task among transformer models.
3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of standardized training settings and benchmark datasets. In this paper, we introduce the Multi-Person Interaction Motion (MI-Motion) Dataset, which includes skeleton sequences of multiple individuals collected by motion capture systems and refined and synthesized using a game engine. The dataset contains 167k frames of interacting people's skeleton poses and is categorized into 5 different activity scenes. To facilitate research in multi-person motion prediction, we also provide benchmarks to evaluate the performance of prediction methods in three settings: short-term, long-term, and ultra-long-term prediction. Additionally, we introduce a novel baseline approach that leverages graph and temporal convolutional networks, which has demonstrated competitive results in multi-person motion prediction. We believe that the proposed MI-Motion benchmark dataset and baseline will facilitate future research in this area, ultimately leading to better understanding and modeling of multi-person interactions.
Exoplanet detection by direct imaging is a difficult task: the faint signals from the objects of interest are buried under a spatially structured nuisance component induced by the host star. The exoplanet signals can only be identified when combining several observations with dedicated detection algorithms. In contrast to most of existing methods, we propose to learn a model of the spatial, temporal and spectral characteristics of the nuisance, directly from the observations. In a pre-processing step, a statistical model of their correlations is built locally, and the data are centered and whitened to improve both their stationarity and signal-to-noise ratio (SNR). A convolutional neural network (CNN) is then trained in a supervised fashion to detect the residual signature of synthetic sources in the pre-processed images. Our method leads to a better trade-off between precision and recall than standard approaches in the field. It also outperforms a state-of-the-art algorithm based solely on a statistical framework. Besides, the exploitation of the spectral diversity improves the performance compared to a similar model built solely from spatio-temporal data.
Convolutional Neural Networks (CNNs) are frequently and successfully used in medical prediction tasks. They are often used in combination with transfer learning, leading to improved performance when training data for the task are scarce. The resulting models are highly complex and typically do not provide any insight into their predictive mechanisms, motivating the field of 'explainable' artificial intelligence (XAI). However, previous studies have rarely quantitatively evaluated the 'explanation performance' of XAI methods against ground-truth data, and transfer learning and its influence on objective measures of explanation performance has not been investigated. Here, we propose a benchmark dataset that allows for quantifying explanation performance in a realistic magnetic resonance imaging (MRI) classification task. We employ this benchmark to understand the influence of transfer learning on the quality of explanations. Experimental results show that popular XAI methods applied to the same underlying model differ vastly in performance, even when considering only correctly classified examples. We further observe that explanation performance strongly depends on the task used for pre-training and the number of CNN layers pre-trained. These results hold after correcting for a substantial correlation between explanation and classification performance.
Graph Representation Learning (GRL) is an influential methodology, enabling a more profound understanding of graph-structured data and aiding graph clustering, a critical task across various domains. The recent incursion of attention mechanisms, originally an artifact of Natural Language Processing (NLP), into the realm of graph learning has spearheaded a notable shift in research trends. Consequently, Graph Attention Networks (GATs) and Graph Attention Auto-Encoders have emerged as preferred tools for graph clustering tasks. Yet, these methods primarily employ a local attention mechanism, thereby curbing their capacity to apprehend the intricate global dependencies between nodes within graphs. Addressing these impediments, this study introduces an innovative method known as the Graph Transformer Auto-Encoder for Graph Clustering (GTAGC). By melding the Graph Auto-Encoder with the Graph Transformer, GTAGC is adept at capturing global dependencies between nodes. This integration amplifies the graph representation and surmounts the constraints posed by the local attention mechanism. The architecture of GTAGC encompasses graph embedding, integration of the Graph Transformer within the autoencoder structure, and a clustering component. It strategically alternates between graph embedding and clustering, thereby tailoring the Graph Transformer for clustering tasks, whilst preserving the graph's global structural information. Through extensive experimentation on diverse benchmark datasets, GTAGC has exhibited superior performance against existing state-of-the-art graph clustering methodologies. This pioneering approach represents a novel contribution to the field of graph clustering, paving the way for promising avenues in future research.
3D lookup tables (3D LUTs) are a key component for image enhancement. Modern image signal processors (ISPs) have dedicated support for these as part of the camera rendering pipeline. Cameras typically provide multiple options for picture styles, where each style is usually obtained by applying a unique handcrafted 3D LUT. Current approaches for learning and applying 3D LUTs are notably fast, yet not so memory-efficient, as storing multiple 3D LUTs is required. For this reason and other implementation limitations, their use on mobile devices is less popular. In this work, we propose a Neural Implicit LUT (NILUT), an implicitly defined continuous 3D color transformation parameterized by a neural network. We show that NILUTs are capable of accurately emulating real 3D LUTs. Moreover, a NILUT can be extended to incorporate multiple styles into a single network with the ability to blend styles implicitly. Our novel approach is memory-efficient, controllable and can complement previous methods, including learned ISPs. Code, models and dataset available at: //github.com/mv-lab/nilut
A mainstream type of current self-supervised learning methods pursues a general-purpose representation that can be well transferred to downstream tasks, typically by optimizing on a given pretext task such as instance discrimination. In this work, we argue that existing pretext tasks inevitably introduce biases into the learned representation, which in turn leads to biased transfer performance on various downstream tasks. To cope with this issue, we propose Maximum Entropy Coding (MEC), a more principled objective that explicitly optimizes on the structure of the representation, so that the learned representation is less biased and thus generalizes better to unseen downstream tasks. Inspired by the principle of maximum entropy in information theory, we hypothesize that a generalizable representation should be the one that admits the maximum entropy among all plausible representations. To make the objective end-to-end trainable, we propose to leverage the minimal coding length in lossy data coding as a computationally tractable surrogate for the entropy, and further derive a scalable reformulation of the objective that allows fast computation. Extensive experiments demonstrate that MEC learns a more generalizable representation than previous methods based on specific pretext tasks. It achieves state-of-the-art performance consistently on various downstream tasks, including not only ImageNet linear probe, but also semi-supervised classification, object detection, instance segmentation, and object tracking. Interestingly, we show that existing batch-wise and feature-wise self-supervised objectives could be seen equivalent to low-order approximations of MEC. Code and pre-trained models are available at //github.com/xinliu20/MEC.
Advanced methods of applying deep learning to structured data such as graphs have been proposed in recent years. In particular, studies have focused on generalizing convolutional neural networks to graph data, which includes redefining the convolution and the downsampling (pooling) operations for graphs. The method of generalizing the convolution operation to graphs has been proven to improve performance and is widely used. However, the method of applying downsampling to graphs is still difficult to perform and has room for improvement. In this paper, we propose a graph pooling method based on self-attention. Self-attention using graph convolution allows our pooling method to consider both node features and graph topology. To ensure a fair comparison, the same training procedures and model architectures were used for the existing pooling methods and our method. The experimental results demonstrate that our method achieves superior graph classification performance on the benchmark datasets using a reasonable number of parameters.
In this paper, we present an accurate and scalable approach to the face clustering task. We aim at grouping a set of faces by their potential identities. We formulate this task as a link prediction problem: a link exists between two faces if they are of the same identity. The key idea is that we find the local context in the feature space around an instance (face) contains rich information about the linkage relationship between this instance and its neighbors. By constructing sub-graphs around each instance as input data, which depict the local context, we utilize the graph convolution network (GCN) to perform reasoning and infer the likelihood of linkage between pairs in the sub-graphs. Experiments show that our method is more robust to the complex distribution of faces than conventional methods, yielding favorably comparable results to state-of-the-art methods on standard face clustering benchmarks, and is scalable to large datasets. Furthermore, we show that the proposed method does not need the number of clusters as prior, is aware of noises and outliers, and can be extended to a multi-view version for more accurate clustering accuracy.
In this paper, we adopt 3D Convolutional Neural Networks to segment volumetric medical images. Although deep neural networks have been proven to be very effective on many 2D vision tasks, it is still challenging to apply them to 3D tasks due to the limited amount of annotated 3D data and limited computational resources. We propose a novel 3D-based coarse-to-fine framework to effectively and efficiently tackle these challenges. The proposed 3D-based framework outperforms the 2D counterpart to a large margin since it can leverage the rich spatial infor- mation along all three axes. We conduct experiments on two datasets which include healthy and pathological pancreases respectively, and achieve the current state-of-the-art in terms of Dice-S{\o}rensen Coefficient (DSC). On the NIH pancreas segmentation dataset, we outperform the previous best by an average of over 2%, and the worst case is improved by 7% to reach almost 70%, which indicates the reliability of our framework in clinical applications.