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As a simple and robust mobile robot base, differential drive robots that can be modelled as a kinematic unicycle find significant applications in logistics and service robotics in both industrial and domestic settings. Safe robot navigation around obstacles is an essential skill for such unicycle robots to perform diverse useful tasks in complex cluttered environments, especially around people and other robots. Fast and accurate safety assessment plays a key role in reactive and safe robot motion design. In this paper, as a more accurate and still simple alternative to the standard circular Lyapunov level sets, we introduce novel conic feedback motion prediction methods for bounding the close-loop motion trajectory of the kinematic unicycle robot model under a standard unicycle motion control approach. We present an application of unicycle feedback motion prediction for safe robot navigation around obstacles using reference governors, where the safety of a unicycle robot is continuously monitored based on the predicted future robot motion. We investigate the role of motion prediction on robot behaviour in numerical simulations and conclude that fast and accurate feedback motion prediction is key for fast, reactive, and safe robot navigation around obstacles.

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機器人(英語:Robot)包括一切模擬人類行為或思想與模擬其他生物的機械(如機器狗,機器貓等)。狹義上對機器人的定義還有很多分類法及爭議,有些電腦程序甚至也被稱為機器人。在當代工業中,機器人指能自動運行任務的人造機器設備,用以取代或協助人類工作,一般會是機電設備,由計算機程序或是電子電路控制。

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Recent advances in Neural Radiance Fields (NeRFs) have made it possible to reconstruct and reanimate dynamic portrait scenes with control over head-pose, facial expressions and viewing direction. However, training such models assumes photometric consistency over the deformed region e.g. the face must be evenly lit as it deforms with changing head-pose and facial expression. Such photometric consistency across frames of a video is hard to maintain, even in studio environments, thus making the created reanimatable neural portraits prone to artifacts during reanimation. In this work, we propose CoDyNeRF, a system that enables the creation of fully controllable 3D portraits in real-world capture conditions. CoDyNeRF learns to approximate illumination dependent effects via a dynamic appearance model in the canonical space that is conditioned on predicted surface normals and the facial expressions and head-pose deformations. The surface normals prediction is guided using 3DMM normals that act as a coarse prior for the normals of the human head, where direct prediction of normals is hard due to rigid and non-rigid deformations induced by head-pose and facial expression changes. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls, and realistic lighting effects. The project page can be found here: //shahrukhathar.github.io/2023/08/22/CoDyNeRF.html

Event cameras, also known as neuromorphic cameras, are an emerging technology that offer advantages over traditional shutter and frame-based cameras, including high temporal resolution, low power consumption, and selective data acquisition. In this study, we propose to harnesses the capabilities of event-based cameras to capture subtle changes in the surface of the skin caused by the pulsatile flow of blood in the wrist region. We investigate whether an event camera could be used for continuous noninvasive monitoring of heart rate (HR). Event camera video data from 25 participants, comprising varying age groups and skin colours, was collected and analysed. Ground-truth HR measurements obtained using conventional methods were used to evaluate of the accuracy of automatic detection of HR from event camera data. Our experimental results and comparison to the performance of other non-contact HR measurement methods demonstrate the feasibility of using event cameras for pulse detection. We also acknowledge the challenges and limitations of our method, such as light-induced flickering and the sub-conscious but naturally-occurring tremors of an individual during data capture.

Robot person following (RPF) is a crucial capability in human-robot interaction (HRI) applications, allowing a robot to persistently follow a designated person. In practical RPF scenarios, the person often be occluded by other objects or people. Consequently, it is necessary to re-identify the person when he/she re-appears within the robot's field of view. Previous person re-identification (ReID) approaches to person following rely on offline-trained features and short-term experiences. Such an approach i) has a limited capacity to generalize across scenarios; and ii) often fails to re-identify the person when his re-appearance is out of the learned domain represented by the short-term experiences. Based on this observation, in this work, we propose a ReID framework for RPF that leverages long-term experiences. The experiences are maintained by a loss-guided keyframe selection strategy, to enable online continual learning of the appearance model. Our experiments demonstrate that even in the presence of severe appearance changes and distractions from visually similar people, the proposed method can still re-identify the person more accurately than the state-of-the-art methods.

Recently, studies on machine learning have focused on methods that use symmetry implicit in a specific manifold as an inductive bias. Grassmann manifolds provide the ability to handle fundamental shapes represented as shape spaces, enabling stable shape analysis. In this paper, we present a novel approach in which we establish the theoretical foundations for learning distributions on the Grassmann manifold via continuous normalization flows, with the explicit goal of generating stable shapes. Our approach facilitates more robust generation by effectively eliminating the influence of extraneous transformations, such as rotations and inversions, through learning and generating within a Grassmann manifolds designed to accommodate the essential shape information of the object. The experimental results indicated that the proposed method can generate high-quality samples by capturing the data structure. Furthermore, the proposed method significantly outperformed state-of-the-art methods in terms of the log-likelihood or evidence lower bound. The results obtained are expected to stimulate further research in this field, leading to advances for stable shape generation and analysis.

A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.

The integration of semantic information in a map allows robots to understand better their environment and make high-level decisions. In the last few years, neural networks have shown enormous progress in their perception capabilities. However, when fusing multiple observations from a neural network in a semantic map, its inherent overconfidence with unknown data gives too much weight to the outliers and decreases the robustness. To mitigate this issue we propose a novel robust fusion method to combine multiple Bayesian semantic predictions. Our method uses the uncertainty estimation provided by a Bayesian neural network to calibrate the way in which the measurements are fused. This is done by regularizing the observations to mitigate the problem of overconfident outlier predictions and using the epistemic uncertainty to weigh their influence in the fusion, resulting in a different formulation of the probability distributions. We validate our robust fusion strategy by performing experiments on photo-realistic simulated environments and real scenes. In both cases, we use a network trained on different data to expose the model to varying data distributions. The results show that considering the model's uncertainty and regularizing the probability distribution of the observations distribution results in a better semantic segmentation performance and more robustness to outliers, compared with other methods. Video - //youtu.be/5xVGm7z9c-0

Diagrammatic Teaching is a paradigm for robots to acquire novel skills, whereby the user provides 2D sketches over images of the scene to shape the robot's motion. In this work, we tackle the problem of teaching a robot to approach a surface and then follow cyclic motion on it, where the cycle of the motion can be arbitrarily specified by a single user-provided sketch over an image from the robot's camera. Accordingly, we introduce the \emph{Stable Diffeomorphic Diagrammatic Teaching} (SDDT) framework. SDDT models the robot's motion as an \emph{Orbitally Asymptotically Stable} (O.A.S.) dynamical system that learns to follow the user-specified sketch. This is achieved by applying a \emph{diffeomorphism}, i.e. a differentiable and invertible function, to morph a known O.A.S. system. The parameterised diffeomorphism is then optimised with respect to the Hausdorff distance between the limit cycle of our modelled system and the sketch, to produce the desired robot motion. We provide theoretical insight into the behaviour of the optimised system and also empirically evaluate SDDT, both in simulation and on a quadruped with a mounted 6-DOF manipulator. Results show that we can diagrammatically teach complex cyclic motion patterns with a high degree of accuracy.

In developing mobile robots for exploration on the planetary surface, it is crucial to evaluate the robot's performance, demonstrating the harsh environment in which the robot will actually be deployed. Repeatable experiments in a controlled testing environment that can reproduce various terrain and gravitational conditions are essential. This paper presents the development of a minimal and space-saving indoor testbed, which can simulate steep slopes, uneven terrain, and lower gravity, employing a three-dimensional target tracking mechanism (active xy and passive z) with a counterweight.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

Deep neural network architectures have traditionally been designed and explored with human expertise in a long-lasting trial-and-error process. This process requires huge amount of time, expertise, and resources. To address this tedious problem, we propose a novel algorithm to optimally find hyperparameters of a deep network architecture automatically. We specifically focus on designing neural architectures for medical image segmentation task. Our proposed method is based on a policy gradient reinforcement learning for which the reward function is assigned a segmentation evaluation utility (i.e., dice index). We show the efficacy of the proposed method with its low computational cost in comparison with the state-of-the-art medical image segmentation networks. We also present a new architecture design, a densely connected encoder-decoder CNN, as a strong baseline architecture to apply the proposed hyperparameter search algorithm. We apply the proposed algorithm to each layer of the baseline architectures. As an application, we train the proposed system on cine cardiac MR images from Automated Cardiac Diagnosis Challenge (ACDC) MICCAI 2017. Starting from a baseline segmentation architecture, the resulting network architecture obtains the state-of-the-art results in accuracy without performing any trial-and-error based architecture design approaches or close supervision of the hyperparameters changes.

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