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Multi-Agent Reinforcement Learning (MARL) is an increasingly important research field that can model and control multiple large-scale autonomous systems. Despite its achievements, existing multi-agent learning methods typically involve expensive computations in terms of training time and power arising from large observation-action space and a huge number of training steps. Therefore, a key challenge is understanding and characterizing the computationally intensive functions in several popular classes of MARL algorithms during their training phases. Our preliminary experiments reveal new insights into the key modules of MARL algorithms that limit the adoption of MARL in real-world systems. We explore neighbor sampling strategy to improve cache locality and observe performance improvement ranging from 26.66% (3 agents) to 27.39% (12 agents) during the computationally intensive mini-batch sampling phase. Additionally, we demonstrate that improving the locality leads to an end-to-end training time reduction of 10.2% (for 12 agents) compared to existing multi-agent algorithms without significant degradation in the mean reward.

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Artificial intelligence has achieved significant success in handling complex tasks in recent years. This success is due to advances in machine learning algorithms and hardware acceleration. In order to obtain more accurate results and solve more complex problems, algorithms must be trained with more data. This huge amount of data could be time-consuming to process and require a great deal of computation. This solution could be achieved by distributing the data and algorithm across several machines, which is known as distributed machine learning. There has been considerable effort put into distributed machine learning algorithms, and different methods have been proposed so far. In this article, we present a comprehensive summary of the current state-of-the-art in the field through the review of these algorithms. We divide this algorithms in classification and clustering (traditional machine learning), deep learning and deep reinforcement learning groups. Distributed deep learning has gained more attention in recent years and most of studies worked on this algorithms. As a result, most of the articles we discussed here belong to this category. Based on our investigation of algorithms, we highlight limitations that should be addressed in future research.

Offline Reinforcement Learning (RL) methods leverage previous experiences to learn better policies than the behavior policy used for experience collection. In contrast to behavior cloning, which assumes the data is collected from expert demonstrations, offline RL can work with non-expert data and multimodal behavior policies. However, offline RL algorithms face challenges in handling distribution shifts and effectively representing policies due to the lack of online interaction during training. Prior work on offline RL uses conditional diffusion models to obtain expressive policies to represent multimodal behavior in the dataset. Nevertheless, they are not tailored toward alleviating the out-of-distribution state generalization. We introduce a novel method incorporating state reconstruction feature learning in the recent class of diffusion policies to address the out-of-distribution generalization problem. State reconstruction loss promotes more descriptive representation learning of states to alleviate the distribution shift incurred by the out-of-distribution states. We design a 2D Multimodal Contextual Bandit environment to demonstrate and evaluate our proposed model. We assess the performance of our model not only in this new environment but also on several D4RL benchmark tasks, achieving state-of-the-art results.

With the rise of Extended Reality (XR) technology, there is a growing need for real-time light field generation from sparse view inputs. Existing methods can be classified into offline techniques, which can generate high-quality novel views but at the cost of long inference/training time, and online methods, which either lack generalizability or produce unsatisfactory results. However, we have observed that the intrinsic sparse manifold of Multi-plane Images (MPI) enables a significant acceleration of light field generation while maintaining rendering quality. Based on this insight, we introduce EffLiFe, a novel light field optimization method, which leverages the proposed Hierarchical Sparse Gradient Descent (HSGD) to produce high-quality light fields from sparse view images in real time. Technically, the coarse MPI of a scene is first generated using a 3D CNN, and it is further sparsely optimized by focusing only on important MPI gradients in a few iterations. Nevertheless, relying solely on optimization can lead to artifacts at occlusion boundaries. Therefore, we propose an occlusion-aware iterative refinement module that removes visual artifacts in occluded regions by iteratively filtering the input. Extensive experiments demonstrate that our method achieves comparable visual quality while being 100x faster on average than state-of-the-art offline methods and delivering better performance (about 2 dB higher in PSNR) compared to other online approaches.

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.

Neural architecture-based recommender systems have achieved tremendous success in recent years. However, when dealing with highly sparse data, they still fall short of expectation. Self-supervised learning (SSL), as an emerging technique to learn with unlabeled data, recently has drawn considerable attention in many fields. There is also a growing body of research proceeding towards applying SSL to recommendation for mitigating the data sparsity issue. In this survey, a timely and systematical review of the research efforts on self-supervised recommendation (SSR) is presented. Specifically, we propose an exclusive definition of SSR, on top of which we build a comprehensive taxonomy to divide existing SSR methods into four categories: contrastive, generative, predictive, and hybrid. For each category, the narrative unfolds along its concept and formulation, the involved methods, and its pros and cons. Meanwhile, to facilitate the development and evaluation of SSR models, we release an open-source library SELFRec, which incorporates multiple benchmark datasets and evaluation metrics, and has implemented a number of state-of-the-art SSR models for empirical comparison. Finally, we shed light on the limitations in the current research and outline the future research directions.

Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.

Deep Learning has revolutionized the fields of computer vision, natural language understanding, speech recognition, information retrieval and more. However, with the progressive improvements in deep learning models, their number of parameters, latency, resources required to train, etc. have all have increased significantly. Consequently, it has become important to pay attention to these footprint metrics of a model as well, not just its quality. We present and motivate the problem of efficiency in deep learning, followed by a thorough survey of the five core areas of model efficiency (spanning modeling techniques, infrastructure, and hardware) and the seminal work there. We also present an experiment-based guide along with code, for practitioners to optimize their model training and deployment. We believe this is the first comprehensive survey in the efficient deep learning space that covers the landscape of model efficiency from modeling techniques to hardware support. Our hope is that this survey would provide the reader with the mental model and the necessary understanding of the field to apply generic efficiency techniques to immediately get significant improvements, and also equip them with ideas for further research and experimentation to achieve additional gains.

Dialogue systems are a popular Natural Language Processing (NLP) task as it is promising in real-life applications. It is also a complicated task since many NLP tasks deserving study are involved. As a result, a multitude of novel works on this task are carried out, and most of them are deep learning-based due to the outstanding performance. In this survey, we mainly focus on the deep learning-based dialogue systems. We comprehensively review state-of-the-art research outcomes in dialogue systems and analyze them from two angles: model type and system type. Specifically, from the angle of model type, we discuss the principles, characteristics, and applications of different models that are widely used in dialogue systems. This will help researchers acquaint these models and see how they are applied in state-of-the-art frameworks, which is rather helpful when designing a new dialogue system. From the angle of system type, we discuss task-oriented and open-domain dialogue systems as two streams of research, providing insight into the hot topics related. Furthermore, we comprehensively review the evaluation methods and datasets for dialogue systems to pave the way for future research. Finally, some possible research trends are identified based on the recent research outcomes. To the best of our knowledge, this survey is the most comprehensive and up-to-date one at present in the area of dialogue systems and dialogue-related tasks, extensively covering the popular frameworks, topics, and datasets.

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

The quest of `can machines think' and `can machines do what human do' are quests that drive the development of artificial intelligence. Although recent artificial intelligence succeeds in many data intensive applications, it still lacks the ability of learning from limited exemplars and fast generalizing to new tasks. To tackle this problem, one has to turn to machine learning, which supports the scientific study of artificial intelligence. Particularly, a machine learning problem called Few-Shot Learning (FSL) targets at this case. It can rapidly generalize to new tasks of limited supervised experience by turning to prior knowledge, which mimics human's ability to acquire knowledge from few examples through generalization and analogy. It has been seen as a test-bed for real artificial intelligence, a way to reduce laborious data gathering and computationally costly training, and antidote for rare cases learning. With extensive works on FSL emerging, we give a comprehensive survey for it. We first give the formal definition for FSL. Then we point out the core issues of FSL, which turns the problem from "how to solve FSL" to "how to deal with the core issues". Accordingly, existing works from the birth of FSL to the most recent published ones are categorized in a unified taxonomy, with thorough discussion of the pros and cons for different categories. Finally, we envision possible future directions for FSL in terms of problem setup, techniques, applications and theory, hoping to provide insights to both beginners and experienced researchers.

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