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Weakly Supervised Semantic Segmentation (WSSS) relying only on image-level supervision is a promising approach to deal with the need for Segmentation networks, especially for generating a large number of pixel-wise masks in a given dataset. However, most state-of-the-art image-level WSSS techniques lack an understanding of the geometric features embedded in the images since the network cannot derive any object boundary information from just image-level labels. We define a boundary here as the line separating an object and its background, or two different objects. To address this drawback, we are proposing our novel ReFit framework, which deploys state-of-the-art class activation maps combined with various post-processing techniques in order to achieve fine-grained higher-accuracy segmentation masks. To achieve this, we investigate a state-of-the-art unsupervised segmentation network that can be used to construct a boundary map, which enables ReFit to predict object locations with sharper boundaries. By applying our method to WSSS predictions, we achieved up to 10% improvement over the current state-of-the-art WSSS methods for medical imaging. The framework is open-source, to ensure that our results are reproducible, and accessible online at //github.com/bharathprabakaran/ReFit.

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The Earth mover's distance (EMD) is a useful metric for image recognition and classification, but its usual implementations are not differentiable or too slow to be used as a loss function for training other algorithms via gradient descent. In this paper, we train a convolutional neural network (CNN) to learn a differentiable, fast approximation of the EMD and demonstrate that it can be used as a substitute for computing-intensive EMD implementations. We apply this differentiable approximation in the training of an autoencoder-inspired neural network (encoder NN) for data compression at the high-luminosity LHC at CERN. The goal of this encoder NN is to compress the data while preserving the information related to the distribution of energy deposits in particle detectors. We demonstrate that the performance of our encoder NN trained using the differentiable EMD CNN surpasses that of training with loss functions based on mean squared error.

Typical Convolutional Neural Networks (ConvNets) depend heavily on large amounts of image data and resort to an iterative optimization algorithm (e.g., SGD or Adam) to learn network parameters, which makes training very time- and resource-intensive. In this paper, we propose a new training paradigm and formulate the parameter learning of ConvNets into a prediction task: given a ConvNet architecture, we observe there exists correlations between image datasets and their corresponding optimal network parameters, and explore if we can learn a hyper-mapping between them to capture the relations, such that we can directly predict the parameters of the network for an image dataset never seen during the training phase. To do this, we put forward a new hypernetwork based model, called PudNet, which intends to learn a mapping between datasets and their corresponding network parameters, and then predicts parameters for unseen data with only a single forward propagation. Moreover, our model benefits from a series of adaptive hyper recurrent units sharing weights to capture the dependencies of parameters among different network layers. Extensive experiments demonstrate that our proposed method achieves good efficacy for unseen image datasets on two kinds of settings: Intra-dataset prediction and Inter-dataset prediction. Our PudNet can also well scale up to large-scale datasets, e.g., ImageNet-1K. It takes 8967 GPU seconds to train ResNet-18 on the ImageNet-1K using GC from scratch and obtain a top-5 accuracy of 44.65 %. However, our PudNet costs only 3.89 GPU seconds to predict the network parameters of ResNet-18 achieving comparable performance (44.92 %), more than 2,300 times faster than the traditional training paradigm.

Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single image with pose. Assuming that 3D garments are modeled by stitching 2D garment sewing patterns, our specific goal is to generate a texture image for the sewing patterns. A key component of our framework, the Texture Unwarper, infers the original texture image from the input clothing image, which exhibits warping and occlusion of texture due to the user's body shape and pose. The Texture Unwarper effectively transforms between the input and output images by mapping the latent spaces of the two images. By inferring the unwarped original texture of the input garment, our method helps reconstruct 3D garment models that can show high-quality texture images realistically deformed for new poses. We validate the effectiveness of our approach through a comparison with other methods and ablation studies. Additionally, we release a large dataset of garment sewing patterns with textures and images of avatars wearing the garments, which will be useful for future research on garment texture reconstruction and synthesis.

Semi-supervised video object segmentation (Semi-VOS), which requires only annotating the first frame of a video to segment future frames, has received increased attention recently. Among existing pipelines, the memory-matching-based one is becoming the main research stream, as it can fully utilize the temporal sequence information to obtain high-quality segmentation results. Even though this type of method has achieved promising performance, the overall framework still suffers from heavy computation overhead, mainly caused by the per-frame dense convolution operations between high-resolution feature maps and each kernel filter. Therefore, we propose a sparse baseline of VOS named SpVOS in this work, which develops a novel triple sparse convolution to reduce the computation costs of the overall VOS framework. The designed triple gate, taking full consideration of both spatial and temporal redundancy between adjacent video frames, adaptively makes a triple decision to decide how to apply the sparse convolution on each pixel to control the computation overhead of each layer, while maintaining sufficient discrimination capability to distinguish similar objects and avoid error accumulation. A mixed sparse training strategy, coupled with a designed objective considering the sparsity constraint, is also developed to balance the VOS segmentation performance and computation costs. Experiments are conducted on two mainstream VOS datasets, including DAVIS and Youtube-VOS. Results show that, the proposed SpVOS achieves superior performance over other state-of-the-art sparse methods, and even maintains comparable performance, e.g., an 83.04% (79.29%) overall score on the DAVIS-2017 (Youtube-VOS) validation set, with the typical non-sparse VOS baseline (82.88% for DAVIS-2017 and 80.36% for Youtube-VOS) while saving up to 42% FLOPs, showing its application potential for resource-constrained scenarios.

As language models become increasingly integrated into our digital lives, Personalized Text Generation (PTG) has emerged as a pivotal component with a wide range of applications. However, the bias inherent in user written text, often used for PTG model training, can inadvertently associate different levels of linguistic quality with users' protected attributes. The model can inherit the bias and perpetuate inequality in generating text w.r.t. users' protected attributes, leading to unfair treatment when serving users. In this work, we investigate fairness of PTG in the context of personalized explanation generation for recommendations. We first discuss the biases in generated explanations and their fairness implications. To promote fairness, we introduce a general framework to achieve measure-specific counterfactual fairness in explanation generation. Extensive experiments and human evaluations demonstrate the effectiveness of our method.

Code Large Language Models (Code LLMs) are being increasingly employed in real-life applications, so evaluating them is critical. While the general accuracy of Code LLMs on individual tasks has been extensively evaluated, their self-consistency across different tasks is overlooked. Intuitively, a trustworthy model should be self-consistent when generating natural language specifications for its own code and generating code for its own specifications. Failure to preserve self-consistency reveals a lack of understanding of the shared semantics underlying natural language and programming language, and therefore undermines the trustworthiness of a model. In this paper, we first formally define the self-consistency of Code LLMs and then design a framework, IdentityChain, which effectively and efficiently evaluates the self-consistency and general accuracy of a model at the same time. We study eleven Code LLMs and show that they fail to preserve self-consistency, which is indeed a distinct aspect from general accuracy. Furthermore, we show that IdentityChain can be used as a model debugging tool to expose weaknesses of Code LLMs by demonstrating three major weaknesses that we identify in current models using IdentityChain. Our code is available at //github.com/marcusm117/IdentityChain.

Implicit models such as Deep Equilibrium Models (DEQs) have garnered significant attention in the community for their ability to train infinite layer models with elegant solution-finding procedures and constant memory footprint. However, despite several attempts, these methods are heavily constrained by model inefficiency and optimization instability. Furthermore, fair benchmarking across relevant methods for vision tasks is missing. In this work, we revisit the line of implicit models and trace them back to the original weight-tied models. Surprisingly, we observe that weight-tied models are more effective, stable, as well as efficient on vision tasks, compared to the DEQ variants. Through the lens of these simple-yet-clean weight-tied models, we further study the fundamental limits in the model capacity of such models and propose the use of distinct sparse masks to improve the model capacity. Finally, for practitioners, we offer design guidelines regarding the depth, width, and sparsity selection for weight-tied models, and demonstrate the generalizability of our insights to other learning paradigms.

Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: //jamchaos.github.io/UE4-NeRF/.

Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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