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We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. First, we reconstruct the scene radiance and signed distance function (SDF) with our novel regularization strategy for specular reflections. Our approach considers both the diffuse and specular colors, which allows for handling complex view-dependent lighting effects for surface reconstruction. Second, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Third, we design a method for estimating the ratio of incoming direct light represented via Spherical Gaussians reflected in a specular manner and then reconstruct the materials and direct illumination of the scene. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.

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Proximity sensing detects an object's presence without contact. However, research has rarely explored proximity sensing in granular materials (GM) due to GM's lack of visual and complex properties. In this paper, we propose a granular-material-embedded autonomous proximity sensing system (GRAINS) based on three granular phenomena (fluidization, jamming, and failure wedge zone). GRAINS can automatically sense buried objects beneath GM in real-time manner (at least ~20 hertz) and perceive them 0.5 ~ 7 centimeters ahead in different granules without the use of vision or touch. We introduce a new spiral trajectory for the probe raking in GM, combining linear and circular motions, inspired by a common granular fluidization technique. Based on the observation of force-raising when granular jamming occurs in the failure wedge zone in front of the probe during its raking, we employ Gaussian process regression to constantly learn and predict the force patterns and detect the force anomaly resulting from granular jamming to identify the proximity sensing of buried objects. Finally, we apply GRAINS to a Bayesian-optimization-algorithm-guided exploration strategy to successfully localize underground objects and outline their distribution using proximity sensing without contact or digging. This work offers a simple yet reliable method with potential for safe operation in building habitation infrastructure on an alien planet without human intervention.

Neural scene representations, both continuous and discrete, have recently emerged as a powerful new paradigm for 3D scene understanding. Recent efforts have tackled unsupervised discovery of object-centric neural scene representations. However, the high cost of ray-marching, exacerbated by the fact that each object representation has to be ray-marched separately, leads to insufficiently sampled radiance fields and thus, noisy renderings, poor framerates, and high memory and time complexity during training and rendering. Here, we propose to represent objects in an object-centric, compositional scene representation as light fields. We propose a novel light field compositor module that enables reconstructing the global light field from a set of object-centric light fields. Dubbed Compositional Object Light Fields (COLF), our method enables unsupervised learning of object-centric neural scene representations, state-of-the-art reconstruction and novel view synthesis performance on standard datasets, and rendering and training speeds at orders of magnitude faster than existing 3D approaches.

The accuracy of finite element solutions is closely tied to the mesh quality. In particular, geometrically nonlinear problems involving large and strongly localized deformations often result in prohibitively large element distortions. In this work, we propose a novel mesh regularization approach allowing to restore a non-distorted high-quality mesh in an adaptive manner without the need for expensive re-meshing procedures. The core idea of this approach lies in the definition of a finite element distortion potential considering contributions from different distortion modes such as skewness and aspect ratio of the elements. The regularized mesh is found by minimization of this potential. Moreover, based on the concept of spatial localization functions, the method allows to specify tailored requirements on mesh resolution and quality for regions with strongly localized mechanical deformation and mesh distortion. In addition, while existing mesh regularization schemes often keep the boundary nodes of the discretization fixed, we propose a mesh-sliding algorithm based on variationally consistent mortar methods allowing for an unrestricted tangential motion of nodes along the problem boundary. Especially for problems involving significant surface deformation (e.g., frictional contact), this approach allows for an improved mesh relaxation as compared to schemes with fixed boundary nodes. To transfer data such as tensor-valued history variables of the material model from the old (distorted) to the new (regularized) mesh, a structure-preserving invariant interpolation scheme for second-order tensors is employed, which has been proposed in our previous work and is designed to preserve important mechanical properties of tensor-valued data such as objectivity and positive definiteness... {continued see pdf}

Exactly estimating and tracking the motion of surrounding dynamic objects is one of important tasks for the autonomy of a quadruped manipulator. However, with only an onboard RGB camera, it is still a challenging work for a quadruped manipulator to track the motion of a dynamic object moving with unknown and changing velocities. To address this problem, this manuscript proposes a novel image-based visual servoing (IBVS) approach consisting of three elements: a spherical projection model, a robust super-twisting observer, and a model predictive controller (MPC). The spherical projection model decouples the visual error of the dynamic target into linear and angular ones. Then, with the presence of the visual error, the robustness of the observer is exploited to estimate the unknown and changing velocities of the dynamic target without depth estimation. Finally, the estimated velocity is fed into the model predictive controller (MPC) to generate joint torques for the quadruped manipulator to track the motion of the dynamical target. The proposed approach is validated through hardware experiments and the experimental results illustrate the approach's effectiveness in improving the autonomy of the quadruped manipulator.

Adversarial Training (AT) has been found to substantially improve the robustness of deep learning classifiers against adversarial attacks. AT involves obtaining robustness by including adversarial examples in training a classifier. Most variants of AT algorithms treat every training example equally. However, recent works have shown that better performance is achievable by treating them unequally. In addition, it has been observed that AT exerts an uneven influence on different classes in a training set and unfairly hurts examples corresponding to classes that are inherently harder to classify. Consequently, various reweighting schemes have been proposed that assign unequal weights to robust losses of individual examples in a training set. In this work, we propose a novel instance-wise reweighting scheme. It considers the vulnerability of each natural example and the resulting information loss on its adversarial counterpart occasioned by adversarial attacks. Through extensive experiments, we show that our proposed method significantly improves over existing reweighting schemes, especially against strong white and black-box attacks.

Contrastive loss has been increasingly used in learning representations from multiple modalities. In the limit, the nature of the contrastive loss encourages modalities to exactly match each other in the latent space. Yet it remains an open question how the modality alignment affects the downstream task performance. In this paper, based on an information-theoretic argument, we first prove that exact modality alignment is sub-optimal in general for downstream prediction tasks. Hence we advocate that the key of better performance lies in meaningful latent modality structures instead of perfect modality alignment. To this end, we propose three general approaches to construct latent modality structures. Specifically, we design 1) a deep feature separation loss for intra-modality regularization; 2) a Brownian-bridge loss for inter-modality regularization; and 3) a geometric consistency loss for both intra- and inter-modality regularization. Extensive experiments are conducted on two popular multi-modal representation learning frameworks: the CLIP-based two-tower model and the ALBEF-based fusion model. We test our model on a variety of tasks including zero/few-shot image classification, image-text retrieval, visual question answering, visual reasoning, and visual entailment. Our method achieves consistent improvements over existing methods, demonstrating the effectiveness and generalizability of our proposed approach on latent modality structure regularization.

Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.

Over the past few years, we have seen fundamental breakthroughs in core problems in machine learning, largely driven by advances in deep neural networks. At the same time, the amount of data collected in a wide array of scientific domains is dramatically increasing in both size and complexity. Taken together, this suggests many exciting opportunities for deep learning applications in scientific settings. But a significant challenge to this is simply knowing where to start. The sheer breadth and diversity of different deep learning techniques makes it difficult to determine what scientific problems might be most amenable to these methods, or which specific combination of methods might offer the most promising first approach. In this survey, we focus on addressing this central issue, providing an overview of many widely used deep learning models, spanning visual, sequential and graph structured data, associated tasks and different training methods, along with techniques to use deep learning with less data and better interpret these complex models --- two central considerations for many scientific use cases. We also include overviews of the full design process, implementation tips, and links to a plethora of tutorials, research summaries and open-sourced deep learning pipelines and pretrained models, developed by the community. We hope that this survey will help accelerate the use of deep learning across different scientific domains.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

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