We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate of the parameter based on players' strategies and realized payoffs using Bayes's rule. Then, players adopt a generic learning rule to adjust their strategies based on the updated belief. We present results on the convergence of beliefs and strategies and the properties of convergent fixed points of the dynamics. We obtain sufficient and necessary conditions for the existence of globally stable fixed points. We also provide sufficient conditions for the local stability of fixed points. These results provide an approach to analyzing the long-term outcomes that arise from the interplay between Bayesian belief learning and strategy learning in games, and enable us to characterize conditions under which learning leads to a complete information equilibrium.
Group equivariance ensures consistent responses to group transformations of the input, leading to more robust models and enhanced generalization capabilities. However, this property can lead to overly constrained models if the symmetries considered in the group differ from those observed in data. While common methods address this by determining the appropriate level of symmetry at the dataset level, they are limited to supervised settings and ignore scenarios in which multiple levels of symmetry co-exist in the same dataset. For instance, pictures of cars and planes exhibit different levels of rotation, yet both are included in the CIFAR-10 dataset. In this paper, we propose a method able to detect the level of symmetry of each input without the need for labels. To this end, we derive a sufficient and necessary condition to learn the distribution of symmetries in the data. Using the learned distribution, we generate pseudo-labels that allow us to learn the levels of symmetry of each input in a self-supervised manner. We validate the effectiveness of our approach on synthetic datasets with different per-class levels of symmetries e.g. MNISTMultiple, in which digits are uniformly rotated within a class-dependent interval. We demonstrate that our method can be used for practical applications such as the generation of standardized datasets in which the symmetries are not present, as well as the detection of out-of-distribution symmetries during inference. By doing so, both the generalization and robustness of non-equivariant models can be improved. Our code is publicly available at //github.com/aurban0/ssl-sym.
Multiphysics incompressible fluid dynamics simulations play a crucial role in understanding intricate behaviors of many complex engineering systems that involve interactions between solids, fluids, and various phases like liquid and gas. Numerical modeling of these interactions has generated significant research interest in recent decades and has led to the development of open source simulation tools and commercial software products targeting specific applications or general problem classes in computational fluid dynamics. As the demand increases for these simulations to adapt to platform heterogeneity, ensure composability between different physics models, and effectively utilize inheritance within partial differentiation systems, a fundamental reconsideration of numerical solver design becomes imperative. The discussion presented in this paper emphasizes the importance of these considerations and introduces the Flash-X approach as a potential solution. The software design strategies outlined in the article serve as a guide for Flash-X developers, providing insights into complexities associated with performance portability, composability, and sustainable development. These strategies provide a foundation for improving design of both new and existing simulation tools grappling with these challenges. By incorporating the principles outlined in the Flash-X approach, engineers and researchers can enhance the adaptability, efficiency, and overall effectiveness of their numerical solvers in the ever-evolving field of multiphysics simulations.
With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are still uncertain. To investigate whether VR training is more effective than traditional methods, we designed virtual training systems for mechanical assembly on both VR and desktop platforms, subsequently conducting pre-test and post-test experiments. A cohort of 53 students, all enrolled in engineering drawing course without prior knowledge distinctions, was randomly divided into three groups: physical training, desktop virtual training, and immersive VR training. Our investigation utilized analysis of covariance (ANCOVA) to examine the differences in post-test scores among the three groups while controlling for pre-test scores. The group that received VR training showed the highest scores on the post-test. Another facet of our study delved into the presence of the virtual system. We developed a specialized scale to assess this aspect for our research objectives. Our findings indicate that VR training can enhance the sense of presence, particularly in terms of sensory factors and realism factors. Moreover, correlation analysis uncovers connections between the various dimensions of presence. This study confirms that using VR training can improve learning efficacy and the presence in the context of mechanical assembly, surpassing traditional training methods. Furthermore, it provides empirical evidence supporting the integration of VR technology in higher education and engineering training. This serves as a reference for the practical application of VR technology in different fields.
External and internal convertible (EIC) form-based motion control is one of the effective designs of simultaneously trajectory tracking and balance for underactuated balance robots. Under certain conditions, the EIC-based control design however leads to uncontrolled robot motion. We present a Gaussian process (GP)-based data-driven learning control for underactuated balance robots with the EIC modeling structure. Two GP-based learning controllers are presented by using the EIC structure property. The partial EIC (PEIC)-based control design partitions the robotic dynamics into a fully actuated subsystem and one reduced-order underactuated system. The null-space EIC (NEIC)-based control compensates for the uncontrolled motion in a subspace, while the other closed-loop dynamics are not affected. Under the PEIC- and NEIC-based, the tracking and balance tasks are guaranteed and convergence rate and bounded errors are achieved without causing any uncontrolled motion by the original EIC-based control. We validate the results and demonstrate the GP-based learning control design performance using two inverted pendulum platforms.
The enormous amount of data to be represented using large graphs exceeds in some cases the resources of a conventional computer. Edges in particular can take up a considerable amount of memory as compared to the number of nodes. However, rigorous edge storage might not always be essential to be able to draw the needed conclusions. A similar problem takes records with many variables and attempts to extract the most discernible features. It is said that the ``dimension'' of this data is reduced. Following an approach with the same objective in mind, we can map a graph representation to a $k$-dimensional space and answer queries of neighboring nodes mainly by measuring Euclidean distances. The accuracy of our answers would decrease but would be compensated for by fuzzy logic which gives an idea about the likelihood of error. This method allows for reasonable representation in memory while maintaining a fair amount of useful information, and allows for concise embedding in $k$-dimensional Euclidean space as well as solving some problems without having to decompress the graph. Of particular interest is the case where $k=2$. Promising highly accurate experimental results are obtained and reported.
We study a ubiquitous learning challenge in online principal-agent problems during which the principal learns the agent's private information from the agent's revealed preferences in historical interactions. This paradigm includes important special cases such as pricing and contract design, which have been widely studied in recent literature. However, existing work considers the case where the principal can only choose a single strategy at every round to interact with the agent and then observe the agent's revealed preference through their actions. In this paper, we extend this line of study to allow the principal to offer a menu of strategies to the agent and learn additionally from observing the agent's selection from the menu. We provide a thorough investigation of several online principal-agent problem settings and characterize their sample complexities, accompanied by the corresponding algorithms we have developed. We instantiate this paradigm to several important design problems $-$ including Stackelberg (security) games, contract design, and information design. Finally, we also explore the connection between our findings and existing results about online learning in Stackelberg games, and we offer a solution that can overcome a key hard instance of Peng et al. (2019).
Low-precision fine-tuning of language models has gained prominence as a cost-effective and energy-efficient approach to deploying large-scale models in various applications. However, this approach is susceptible to the existence of outlier values in activation. The outlier values in the activation can negatively affect the performance of fine-tuning language models in the low-precision regime since they affect the scaling factor and thus make representing smaller values harder. This paper investigates techniques for mitigating outlier activation in low-precision integer fine-tuning of the language models. Our proposed novel approach enables us to represent the outlier activation values in 8-bit integers instead of floating-point (FP16) values. The benefit of using integers for outlier values is that it enables us to use operator tiling to avoid performing 16-bit integer matrix multiplication to address this problem effectively. We provide theoretical analysis and supporting experiments to demonstrate the effectiveness of our approach in improving the robustness and performance of low-precision fine-tuned language models.
Deep neural networks have revolutionized many machine learning tasks in power systems, ranging from pattern recognition to signal processing. The data in these tasks is typically represented in Euclidean domains. Nevertheless, there is an increasing number of applications in power systems, where data are collected from non-Euclidean domains and represented as the graph-structured data with high dimensional features and interdependency among nodes. The complexity of graph-structured data has brought significant challenges to the existing deep neural networks defined in Euclidean domains. Recently, many studies on extending deep neural networks for graph-structured data in power systems have emerged. In this paper, a comprehensive overview of graph neural networks (GNNs) in power systems is proposed. Specifically, several classical paradigms of GNNs structures (e.g., graph convolutional networks, graph recurrent neural networks, graph attention networks, graph generative networks, spatial-temporal graph convolutional networks, and hybrid forms of GNNs) are summarized, and key applications in power systems such as fault diagnosis, power prediction, power flow calculation, and data generation are reviewed in detail. Furthermore, main issues and some research trends about the applications of GNNs in power systems are discussed.
This work considers the question of how convenient access to copious data impacts our ability to learn causal effects and relations. In what ways is learning causality in the era of big data different from -- or the same as -- the traditional one? To answer this question, this survey provides a comprehensive and structured review of both traditional and frontier methods in learning causality and relations along with the connections between causality and machine learning. This work points out on a case-by-case basis how big data facilitates, complicates, or motivates each approach.
We introduce a multi-task setup of identifying and classifying entities, relations, and coreference clusters in scientific articles. We create SciERC, a dataset that includes annotations for all three tasks and develop a unified framework called Scientific Information Extractor (SciIE) for with shared span representations. The multi-task setup reduces cascading errors between tasks and leverages cross-sentence relations through coreference links. Experiments show that our multi-task model outperforms previous models in scientific information extraction without using any domain-specific features. We further show that the framework supports construction of a scientific knowledge graph, which we use to analyze information in scientific literature.