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This paper focuses on the algebraic theory underlying the study of the complexity and the algorithms for the Constraint Satisfaction Problem (CSP). We unify, simplify, and extend parts of the three approaches that have been developed to study the CSP over finite templates - absorption theory that was used to characterize CSPs solvable by local consistency methods (JACM'14), and Bulatov's and Zhuk's theories that were used for two independent proofs of the CSP Dichotomy Theorem (FOCS'17, JACM'20). As the first contribution we present an elementary theorem about primitive positive definability and use it to obtain the starting points of Bulatov's and Zhuk's proofs as corollaries. As the second contribution we propose and initiate a systematic study of minimal Taylor algebras. This class of algebras is broad enough so that it suffices to verify the CSP Dichotomy Theorem on this class only, but still is unusually well behaved. In particular, many concepts from the three approaches coincide in the class, which is in striking contrast with the general setting. We believe that the theory initiated in this paper will eventually result in a simple and more natural proof of the Dichotomy Theorem that employs a simpler and more efficient algorithm, and will help in attacking complexity questions in other CSP-related problems.

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This paper considers a generalization of the Path Finding (PF) with refueling constraints referred to as the Refuelling Path Finding (RF-PF) problem. Just like PF, the RF-PF problem is defined over a graph, where vertices are gas stations with known fuel prices, and edge costs depend on the gas consumption between the corresponding vertices. RF-PF seeks a minimum-cost path from the start to the goal vertex for a robot with a limited gas tank and a limited number of refuelling stops. While RF-PF is polynomial-time solvable, it remains a challenge to quickly compute an optimal solution in practice since the robot needs to simultaneously determine the path, where to make the stops, and the amount to refuel at each stop. This paper develops a heuristic search algorithm called Refuel A* (RF-A* ) that iteratively constructs partial solution paths from the start to the goal guided by a heuristic function while leveraging dominance rules for state pruning during planning. RF-A* is guaranteed to find an optimal solution and runs more than an order of magnitude faster than the existing state of the art (a polynomial time algorithm) when tested in large city maps with hundreds of gas stations.

The motivation for this paper is to detect when an irreducible projective variety V is not toric. We do this by analyzing a Lie group and a Lie algebra associated to V. If the dimension of V is strictly less than the dimension of the above mentioned objects, then V is not a toric variety. We provide an algorithm to compute the Lie algebra of an irreducible variety and use it to provide examples of non-toric statistical models in algebraic statistics.

This paper presents a knowledge graph construction method for legal case documents and related laws, aiming to organize legal information efficiently and enhance various downstream tasks. Our approach consists of three main steps: data crawling, information extraction, and knowledge graph deployment. First, the data crawler collects a large corpus of legal case documents and related laws from various sources, providing a rich database for further processing. Next, the information extraction step employs natural language processing techniques to extract entities such as courts, cases, domains, and laws, as well as their relationships from the unstructured text. Finally, the knowledge graph is deployed, connecting these entities based on their extracted relationships, creating a heterogeneous graph that effectively represents legal information and caters to users such as lawyers, judges, and scholars. The established baseline model leverages unsupervised learning methods, and by incorporating the knowledge graph, it demonstrates the ability to identify relevant laws for a given legal case. This approach opens up opportunities for various applications in the legal domain, such as legal case analysis, legal recommendation, and decision support.

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique Games instances (encoded as relational structures) to rational numbers giving the approximate fraction of constraints that can be satisfied. We prove two new FPC-inexpressibility results for Unique Games: the existence of a (1/2, 1/3 + $\delta$)-inapproximability gap, and inapproximability to within any constant factor. Previous recent work has established similar FPC-inapproximability results for a small handful of other problems. Our construction builds upon some of these ideas, but contains a novel technique. While most FPC-inexpressibility results are based on variants of the CFI-construction, ours is significantly different. We start with a graph of very large girth and label the edges with random affine vector spaces over $\ff_2$ that determine the constraints in the two structures. Duplicator's strategy involves maintaining a partial isomorphism over a minimal tree that spans the pebbled vertices of the graph.

We study the forgetting properties of the particle filter when its state - the collection of particles - is regarded as a Markov chain. Under a strong mixing assumption on the particle filter's underlying Feynman-Kac model, we find that the particle filter is exponentially mixing, and forgets its initial state in $O(\log N )$ `time', where $N$ is the number of particles and time refers to the number of particle filter algorithm steps, each comprising a selection (or resampling) and mutation (or prediction) operation. We present an example which suggests that this rate is optimal. In contrast to our result, available results to-date are extremely conservative, suggesting $O(\alpha^N)$ time steps are needed, for some $\alpha>1$, for the particle filter to forget its initialisation. We also study the conditional particle filter (CPF) and extend our forgetting result to this context. We establish a similar conclusion, namely, CPF is exponentially mixing and forgets its initial state in $O(\log N )$ time. To support this analysis, we establish new time-uniform $L^p$ error estimates for CPF, which can be of independent interest.

We consider Upper Domination, the problem of finding the minimal dominating set of maximum cardinality. Very few exact algorithms have been described for solving Upper Domination. In particular, no binary programming formulations for Upper Domination have been described in literature, although such formulations have proved quite successful for other kinds of domination problems. We introduce two such binary programming formulations, and show that both can be improved with the addition of extra constraints which reduce the number of feasible solutions. We compare the performance of the formulations on various kinds of graphs, and demonstrate that (a) the additional constraints improve the performance of both formulations, and (b) the first formulation outperforms the second in most cases, although the second performs better for very sparse graphs. Also included is a short proof that the upper domination number of any generalized Petersen graph P(n,k) is equal to n.

This paper delves into the intersection of computational theory and music, examining the concept of undecidability and its significant, yet overlooked, implications within the realm of modern music composition and production. It posits that undecidability, a principle traditionally associated with theoretical computer science, extends its relevance to the music industry. The study adopts a multidimensional approach, focusing on five key areas: (1) the Turing completeness of Ableton, a widely used digital audio workstation, (2) the undecidability of satisfiability in sound creation utilizing an array of effects, (3) the undecidability of constraints on polymeters in musical compositions, (4) the undecidability of satisfiability in just intonation harmony constraints, and (5) the undecidability of "new ordering systems". In addition to providing theoretical proof for these assertions, the paper elucidates the practical relevance of these concepts for practitioners outside the field of theoretical computer science. The ultimate aim is to foster a new understanding of undecidability in music, highlighting its broader applicability and potential to influence contemporary computer-assisted (and traditional) music making.

The generalization mystery in deep learning is the following: Why do over-parameterized neural networks trained with gradient descent (GD) generalize well on real datasets even though they are capable of fitting random datasets of comparable size? Furthermore, from among all solutions that fit the training data, how does GD find one that generalizes well (when such a well-generalizing solution exists)? We argue that the answer to both questions lies in the interaction of the gradients of different examples during training. Intuitively, if the per-example gradients are well-aligned, that is, if they are coherent, then one may expect GD to be (algorithmically) stable, and hence generalize well. We formalize this argument with an easy to compute and interpretable metric for coherence, and show that the metric takes on very different values on real and random datasets for several common vision networks. The theory also explains a number of other phenomena in deep learning, such as why some examples are reliably learned earlier than others, why early stopping works, and why it is possible to learn from noisy labels. Moreover, since the theory provides a causal explanation of how GD finds a well-generalizing solution when one exists, it motivates a class of simple modifications to GD that attenuate memorization and improve generalization. Generalization in deep learning is an extremely broad phenomenon, and therefore, it requires an equally general explanation. We conclude with a survey of alternative lines of attack on this problem, and argue that the proposed approach is the most viable one on this basis.

Translational distance-based knowledge graph embedding has shown progressive improvements on the link prediction task, from TransE to the latest state-of-the-art RotatE. However, N-1, 1-N and N-N predictions still remain challenging. In this work, we propose a novel translational distance-based approach for knowledge graph link prediction. The proposed method includes two-folds, first we extend the RotatE from 2D complex domain to high dimension space with orthogonal transforms to model relations for better modeling capacity. Second, the graph context is explicitly modeled via two directed context representations. These context representations are used as part of the distance scoring function to measure the plausibility of the triples during training and inference. The proposed approach effectively improves prediction accuracy on the difficult N-1, 1-N and N-N cases for knowledge graph link prediction task. The experimental results show that it achieves better performance on two benchmark data sets compared to the baseline RotatE, especially on data set (FB15k-237) with many high in-degree connection nodes.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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