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Panoramic videos contain richer spatial information and have attracted tremendous amounts of attention due to their exceptional experience in some fields such as autonomous driving and virtual reality. However, existing datasets for video segmentation only focus on conventional planar images. To address the challenge, in this paper, we present a panoramic video dataset, PanoVOS. The dataset provides 150 videos with high video resolutions and diverse motions. To quantify the domain gap between 2D planar videos and panoramic videos, we evaluate 15 off-the-shelf video object segmentation (VOS) models on PanoVOS. Through error analysis, we found that all of them fail to tackle pixel-level content discontinues of panoramic videos. Thus, we present a Panoramic Space Consistency Transformer (PSCFormer), which can effectively utilize the semantic boundary information of the previous frame for pixel-level matching with the current frame. Extensive experiments demonstrate that compared with the previous SOTA models, our PSCFormer network exhibits a great advantage in terms of segmentation results under the panoramic setting. Our dataset poses new challenges in panoramic VOS and we hope that our PanoVOS can advance the development of panoramic segmentation/tracking.

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2023 年 11 月 6 日

Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video ("story-level"), it is desirable to have creative transition and prediction effects across different clips. This paper presents a short-to-long video diffusion model, SEINE, that focuses on generative transition and prediction. The goal is to generate high-quality long videos with smooth and creative transitions between scenes and varying lengths of shot-level videos. Specifically, we propose a random-mask video diffusion model to automatically generate transitions based on textual descriptions. By providing the images of different scenes as inputs, combined with text-based control, our model generates transition videos that ensure coherence and visual quality. Furthermore, the model can be readily extended to various tasks such as image-to-video animation and autoregressive video prediction. To conduct a comprehensive evaluation of this new generative task, we propose three assessing criteria for smooth and creative transition: temporal consistency, semantic similarity, and video-text semantic alignment. Extensive experiments validate the effectiveness of our approach over existing methods for generative transition and prediction, enabling the creation of story-level long videos. Project page: //vchitect.github.io/SEINE-project/ .

Spectral rendering is essential for the production of physically-plausible synthetic images, but requires to introduce several changes in the content generation pipeline. In particular, the authoring of spectral material properties (e.g., albedo maps, indices of refraction, transmittance coefficients) raises new problems.While a large panel of computer graphics methods exists to upsample a RGB color to a spectrum, they all provide a one-to-one mapping. This limits the ability to control interesting color changes such as the Usambara effect or metameric spectra. In this work, we introduce a one-to-many mapping in which we show how we can explore the set of all spectra reproducing a given input color. We apply this method to different colour changing effects such as vathochromism -- the change of color with depth, and metamerism.

In the realm of mobile edge computing (MEC), efficient computation task offloading plays a pivotal role in ensuring a seamless quality of experience (QoE) for users. Maintaining a high QoE is paramount in today's interconnected world, where users demand responsive and reliable services. This challenge stands as one of the most primary key factors contributing to handling dynamic and uncertain mobile environment. In this study, we delve into computation offloading in MEC systems, where strict task processing deadlines and energy constraints can adversely affect the system performance. We formulate the computation task offloading problem as a Markov decision process (MDP) to maximize the long-term QoE of each user individually. We propose a decentralized QoE-oriented computation offloading (QOCO) algorithm based on deep reinforcement learning (DRL) that empowers mobile devices to make their offloading decisions without requiring knowledge of decisions made by other devices. Through numerical studies, we evaluate the performance of QOCO. Simulation results validate that the QOCO algorithm efficiently exploits the computational resources of edge nodes. Consequently, it can complete 14% more tasks and reduce task delay and energy consumption by 9% and 6%, respectively. These together contribute to a significant improvement of at least 37% in average QoE compared to an existing algorithm.

Segmentation and tracking of unseen object instances in discrete frames pose a significant challenge in dynamic industrial robotic contexts, such as distribution warehouses. Here, robots must handle object rearrangement, including shifting, removal, and partial occlusion by new items, and track these items after substantial temporal gaps. The task is further complicated when robots encounter objects not learned in their training sets, which requires the ability to segment and track previously unseen items. Considering that continuous observation is often inaccessible in such settings, our task involves working with a discrete set of frames separated by indefinite periods during which substantial changes to the scene may occur. This task also translates to domestic robotic applications, such as rearrangement of objects on a table. To address these demanding challenges, we introduce new synthetic and real-world datasets that replicate these industrial and household scenarios. We also propose a novel paradigm for joint segmentation and tracking in discrete frames along with a transformer module that facilitates efficient inter-frame communication. The experiments we conduct show that our approach significantly outperforms recent methods. For additional results and videos, please visit \href{//sites.google.com/view/stow-corl23}{website}. Code and dataset will be released.

Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely representing and synthesizing detailed textures remains a challenge for unbounded large-scale outdoor scenes. To alleviate the dilemma of using individual points to perceive the entire colossal space, we explore learning the surface distribution of the scene to provide structural priors and reduce the samplable space and propose a Point Diffusion implicit Function, PDF, for large-scale scene neural representation. The core of our method is a large-scale point cloud super-resolution diffusion module that enhances the sparse point cloud reconstructed from several training images into a dense point cloud as an explicit prior. Then in the rendering stage, only sampling points with prior points within the sampling radius are retained. That is, the sampling space is reduced from the unbounded space to the scene surface. Meanwhile, to fill in the background of the scene that cannot be provided by point clouds, the region sampling based on Mip-NeRF 360 is employed to model the background representation. Expensive experiments have demonstrated the effectiveness of our method for large-scale scene novel view synthesis, which outperforms relevant state-of-the-art baselines.

Submarine cables constitute the backbone of the Internet. However, these critical infrastructure components are vulnerable to several natural and man-made threats, and during failures, are difficult to repair in their remote oceanic environments. In spite of their crucial role, we have a limited understanding of the impact of submarine cable failures on global connectivity, particularly on the higher layers of the Internet. In this paper, we present Nautilus, a framework for cross-layer cartography of submarine cables and IP links. Using a corpus of public datasets and Internet cartographic techniques, Nautilus identifies IP links that are likely traversing submarine cables and maps them to one or more potential cables. Nautilus also gives each IP to cable assignment a prediction score that reflects the confidence in the mapping. Nautilus generates a mapping for 3.05 million and 1.43 million IPv4 and IPv6 links respectively, covering 91% of all active cables. In the absence of ground truth data, we validate Nautilus mapping using three techniques: analyzing past cable failures, using targeted traceroute measurements, and comparing with public network maps of two operators.

Retrieval with extremely long queries and documents is a well-known and challenging task in information retrieval and is commonly known as Query-by-Document (QBD) retrieval. Specifically designed Transformer models that can handle long input sequences have not shown high effectiveness in QBD tasks in previous work. We propose a Re-Ranker based on the novel Proportional Relevance Score (RPRS) to compute the relevance score between a query and the top-k candidate documents. Our extensive evaluation shows RPRS obtains significantly better results than the state-of-the-art models on five different datasets. Furthermore, RPRS is highly efficient since all documents can be pre-processed, embedded, and indexed before query time which gives our re-ranker the advantage of having a complexity of O(N) where N is the total number of sentences in the query and candidate documents. Furthermore, our method solves the problem of the low-resource training in QBD retrieval tasks as it does not need large amounts of training data, and has only three parameters with a limited range that can be optimized with a grid search even if a small amount of labeled data is available. Our detailed analysis shows that RPRS benefits from covering the full length of candidate documents and queries.

Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.

Most existing works in visual question answering (VQA) are dedicated to improving the accuracy of predicted answers, while disregarding the explanations. We argue that the explanation for an answer is of the same or even more importance compared with the answer itself, since it makes the question and answering process more understandable and traceable. To this end, we propose a new task of VQA-E (VQA with Explanation), where the computational models are required to generate an explanation with the predicted answer. We first construct a new dataset, and then frame the VQA-E problem in a multi-task learning architecture. Our VQA-E dataset is automatically derived from the VQA v2 dataset by intelligently exploiting the available captions. We have conducted a user study to validate the quality of explanations synthesized by our method. We quantitatively show that the additional supervision from explanations can not only produce insightful textual sentences to justify the answers, but also improve the performance of answer prediction. Our model outperforms the state-of-the-art methods by a clear margin on the VQA v2 dataset.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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