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A novel orthogonalization-free method together with two specific algorithms are proposed to solve extreme eigenvalue problems. On top of gradient-based algorithms, the proposed algorithms modify the multi-column gradient such that earlier columns are decoupled from later ones. Global convergence to eigenvectors instead of eigenspace is guaranteed almost surely. Locally, algorithms converge linearly with convergence rate depending on eigengaps. Momentum acceleration, exact linesearch, and column locking are incorporated to further accelerate both algorithms and reduce their computational costs. We demonstrate the efficiency of both algorithms on several random matrices with different spectrum distribution and matrices from computational chemistry.

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The human mental search (HMS) algorithm is a relatively recent population-based metaheuristic algorithm, which has shown competitive performance in solving complex optimisation problems. It is based on three main operators: mental search, grouping, and movement. In the original HMS algorithm, a clustering algorithm is used to group the current population in order to identify a promising region in search space, while candidate solutions then move towards the best candidate solution in the promising region. In this paper, we propose a novel HMS algorithm, HMS-OS, which is based on clustering in both objective and search space, where clustering in objective space finds a set of best candidate solutions whose centroid is then also used in updating the population. For further improvement, HMSOS benefits from an adaptive selection of the number of mental processes in the mental search operator. Experimental results on CEC-2017 benchmark functions with dimensionalities of 50 and 100, and in comparison to other optimisation algorithms, indicate that HMS-OS yields excellent performance, superior to those of other methods.

The distributed convex optimization problem over the multi-agent system is considered in this paper, and it is assumed that each agent possesses its own cost function and communicates with its neighbours over a sequence of time-varying directed graphs. However, due to some reasons there exist communication delays while agents receive information from other agents, and we are going to seek the optimal value of the sum of agents' loss functions in this case. We desire to handle this problem with the push-sum distributed dual averaging (PS-DDA) algorithm which is introduced in \cite{Tsianos2012}. It is proved that this algorithm converges and the error decays at a rate $\mathcal{O}\left(T^{-0.5}\right)$ with proper step size, where $T$ is iteration span. The main result presented in this paper also illustrates the convergence of the proposed algorithm is related to the maximum value of the communication delay on one edge. We finally apply the theoretical results to numerical simulations to show the PS-DDA algorithm's performance.

Graph Neural Networks (GNN) is an emerging field for learning on non-Euclidean data. Recently, there has been increased interest in designing GNN that scales to large graphs. Most existing methods use "graph sampling" or "layer-wise sampling" techniques to reduce training time. However, these methods still suffer from degrading performance and scalability problems when applying to graphs with billions of edges. This paper presents GBP, a scalable GNN that utilizes a localized bidirectional propagation process from both the feature vectors and the training/testing nodes. Theoretical analysis shows that GBP is the first method that achieves sub-linear time complexity for both the precomputation and the training phases. An extensive empirical study demonstrates that GBP achieves state-of-the-art performance with significantly less training/testing time. Most notably, GBP can deliver superior performance on a graph with over 60 million nodes and 1.8 billion edges in less than half an hour on a single machine.

In this paper, from a theoretical perspective, we study how powerful graph neural networks (GNNs) can be for learning approximation algorithms for combinatorial problems. To this end, we first establish a new class of GNNs that can solve strictly a wider variety of problems than existing GNNs. Then, we bridge the gap between GNN theory and the theory of distributed local algorithms to theoretically demonstrate that the most powerful GNN can learn approximation algorithms for the minimum dominating set problem and the minimum vertex cover problem with some approximation ratios and that no GNN can perform better than with these ratios. This paper is the first to elucidate approximation ratios of GNNs for combinatorial problems. Furthermore, we prove that adding coloring or weak-coloring to each node feature improves these approximation ratios. This indicates that preprocessing and feature engineering theoretically strengthen model capabilities.

Alternating Direction Method of Multipliers (ADMM) is a widely used tool for machine learning in distributed settings, where a machine learning model is trained over distributed data sources through an interactive process of local computation and message passing. Such an iterative process could cause privacy concerns of data owners. The goal of this paper is to provide differential privacy for ADMM-based distributed machine learning. Prior approaches on differentially private ADMM exhibit low utility under high privacy guarantee and often assume the objective functions of the learning problems to be smooth and strongly convex. To address these concerns, we propose a novel differentially private ADMM-based distributed learning algorithm called DP-ADMM, which combines an approximate augmented Lagrangian function with time-varying Gaussian noise addition in the iterative process to achieve higher utility for general objective functions under the same differential privacy guarantee. We also apply the moments accountant method to bound the end-to-end privacy loss. The theoretical analysis shows that DP-ADMM can be applied to a wider class of distributed learning problems, is provably convergent, and offers an explicit utility-privacy tradeoff. To our knowledge, this is the first paper to provide explicit convergence and utility properties for differentially private ADMM-based distributed learning algorithms. The evaluation results demonstrate that our approach can achieve good convergence and model accuracy under high end-to-end differential privacy guarantee.

The main contribution of this paper is a new submap joining based approach for solving large-scale Simultaneous Localization and Mapping (SLAM) problems. Each local submap is independently built using the local information through solving a small-scale SLAM; the joining of submaps mainly involves solving linear least squares and performing nonlinear coordinate transformations. Through approximating the local submap information as the state estimate and its corresponding information matrix, judiciously selecting the submap coordinate frames, and approximating the joining of a large number of submaps by joining only two maps at a time, either sequentially or in a more efficient Divide and Conquer manner, the nonlinear optimization process involved in most of the existing submap joining approaches is avoided. Thus the proposed submap joining algorithm does not require initial guess or iterations since linear least squares problems have closed-form solutions. The proposed Linear SLAM technique is applicable to feature-based SLAM, pose graph SLAM and D-SLAM, in both two and three dimensions, and does not require any assumption on the character of the covariance matrices. Simulations and experiments are performed to evaluate the proposed Linear SLAM algorithm. Results using publicly available datasets in 2D and 3D show that Linear SLAM produces results that are very close to the best solutions that can be obtained using full nonlinear optimization algorithm started from an accurate initial guess. The C/C++ and MATLAB source codes of Linear SLAM are available on OpenSLAM.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

Deep distance metric learning (DDML), which is proposed to learn image similarity metrics in an end-to-end manner based on the convolution neural network, has achieved encouraging results in many computer vision tasks.$L2$-normalization in the embedding space has been used to improve the performance of several DDML methods. However, the commonly used Euclidean distance is no longer an accurate metric for $L2$-normalized embedding space, i.e., a hyper-sphere. Another challenge of current DDML methods is that their loss functions are usually based on rigid data formats, such as the triplet tuple. Thus, an extra process is needed to prepare data in specific formats. In addition, their losses are obtained from a limited number of samples, which leads to a lack of the global view of the embedding space. In this paper, we replace the Euclidean distance with the cosine similarity to better utilize the $L2$-normalization, which is able to attenuate the curse of dimensionality. More specifically, a novel loss function based on the von Mises-Fisher distribution is proposed to learn a compact hyper-spherical embedding space. Moreover, a new efficient learning algorithm is developed to better capture the global structure of the embedding space. Experiments for both classification and retrieval tasks on several standard datasets show that our method achieves state-of-the-art performance with a simpler training procedure. Furthermore, we demonstrate that, even with a small number of convolutional layers, our model can still obtain significantly better classification performance than the widely used softmax loss.

Latent Dirichlet Allocation(LDA) is a popular topic model. Given the fact that the input corpus of LDA algorithms consists of millions to billions of tokens, the LDA training process is very time-consuming, which may prevent the usage of LDA in many scenarios, e.g., online service. GPUs have benefited modern machine learning algorithms and big data analysis as they can provide high memory bandwidth and computation power. Therefore, many frameworks, e.g. Ten- sorFlow, Caffe, CNTK, support to use GPUs for accelerating the popular machine learning data-intensive algorithms. However, we observe that LDA solutions on GPUs are not satisfying. In this paper, we present CuLDA_CGS, a GPU-based efficient and scalable approach to accelerate large-scale LDA problems. CuLDA_CGS is designed to efficiently solve LDA problems at high throughput. To it, we first delicately design workload partition and synchronization mechanism to exploit the benefits of mul- tiple GPUs. Then, we offload the LDA sampling process to each individual GPU by optimizing from the sampling algorithm, par- allelization, and data compression perspectives. Evaluations show that compared with state-of-the-art LDA solutions, CuLDA_CGS outperforms them by a large margin (up to 7.3X) on a single GPU. CuLDA_CGS is able to achieve extra 3.0X speedup on 4 GPUs. The source code is publicly available on //github.com/cuMF/ CuLDA_CGS.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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