Alternatively inferring on the visual facts and commonsense is fundamental for an advanced VQA system. This ability requires models to go beyond the literal understanding of commonsense. The system should not just treat objects as the entrance to query background knowledge, but fully ground commonsense to the visual world and imagine the possible relationships between objects, e.g., "fork, can lift, food". To comprehensively evaluate such abilities, we propose a VQA benchmark, CRIC, which introduces new types of questions about Compositional Reasoning on vIsion and Commonsense, and an evaluation metric integrating the correctness of answering and commonsense grounding. To collect such questions and rich additional annotations to support the metric, we also propose an automatic algorithm to generate question samples from the scene graph associated with the images and the relevant knowledge graph. We further analyze several representative types of VQA models on the CRIC dataset. Experimental results show that grounding the commonsense to the image region and joint reasoning on vision and commonsense are still challenging for current approaches. The dataset is available at //cricvqa.github.io.
Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal Transformers have made great progress in the task of Visual Commonsense Reasoning (VCR), by jointly understanding visual objects and text tokens through layers of cross-modality attention. However, these approaches do not utilize the rich structure of the scene and the interactions between objects which are essential in answering complex commonsense questions. We propose a Scene Graph Enhanced Image-Text Learning (SGEITL) framework to incorporate visual scene graphs in commonsense reasoning. To exploit the scene graph structure, at the model structure level, we propose a multihop graph transformer for regularizing attention interaction among hops. As for pre-training, a scene-graph-aware pre-training method is proposed to leverage structure knowledge extracted in the visual scene graph. Moreover, we introduce a method to train and generate domain-relevant visual scene graphs using textual annotations in a weakly-supervised manner. Extensive experiments on VCR and other tasks show a significant performance boost compared with the state-of-the-art methods and prove the efficacy of each proposed component.
Causality knowledge is vital to building robust AI systems. Deep learning models often perform poorly on tasks that require causal reasoning, which is often derived using some form of commonsense knowledge not immediately available in the input but implicitly inferred by humans. Prior work has unraveled spurious observational biases that models fall prey to in the absence of causality. While language representation models preserve contextual knowledge within learned embeddings, they do not factor in causal relationships during training. By blending causal relationships with the input features to an existing model that performs visual cognition tasks (such as scene understanding, video captioning, video question-answering, etc.), better performance can be achieved owing to the insight causal relationships bring about. Recently, several models have been proposed that have tackled the task of mining causal data from either the visual or textual modality. However, there does not exist widespread research that mines causal relationships by juxtaposing the visual and language modalities. While images offer a rich and easy-to-process resource for us to mine causality knowledge from, videos are denser and consist of naturally time-ordered events. Also, textual information offers details that could be implicit in videos. We propose iReason, a framework that infers visual-semantic commonsense knowledge using both videos and natural language captions. Furthermore, iReason's architecture integrates a causal rationalization module to aid the process of interpretability, error analysis and bias detection. We demonstrate the effectiveness of iReason using a two-pronged comparative analysis with language representation learning models (BERT, GPT-2) as well as current state-of-the-art multimodal causality models.
This paper defines a new visual reasoning paradigm by introducing an important factor, i.e., transformation. The motivation comes from the fact that most existing visual reasoning tasks, such as CLEVR in VQA, are solely defined to test how well the machine understands the concepts and relations within static settings, like one image. We argue that this kind of state driven visual reasoning approach has limitations in reflecting whether the machine has the ability to infer the dynamics between different states, which has been shown as important as state-level reasoning for human cognition in Piaget's theory. To tackle this problem, we propose a novel transformation driven visual reasoning task. Given both the initial and final states, the target is to infer the corresponding single-step or multi-step transformation, represented as a triplet (object, attribute, value) or a sequence of triplets, respectively. Following this definition, a new dataset namely TRANCE is constructed on the basis of CLEVR, including three levels of settings, i.e., Basic (single-step transformation), Event (multi-step transformation), and View (multi-step transformation with variant views). Experimental results show that the state-of-the-art visual reasoning models perform well on Basic, but are still far from human-level intelligence on Event and View. We believe the proposed new paradigm will boost the development of machine visual reasoning. More advanced methods and real data need to be investigated in this direction. Code is available at: //github.com/hughplay/TVR.
Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.
We introduce GQA, a new dataset for real-world visual reasoning and compositional question answering, seeking to address key shortcomings of previous VQA datasets. We have developed a strong and robust question engine that leverages scene graph structures to create 22M diverse reasoning questions, all come with functional programs that represent their semantics. We use the programs to gain tight control over the answer distribution and present a new tunable smoothing technique to mitigate question biases. Accompanying the dataset is a suite of new metrics that evaluate essential qualities such as consistency, grounding and plausibility. An extensive analysis is performed for baselines as well as state-of-the-art models, providing fine-grained results for different question types and topologies. Whereas a blind LSTM obtains mere 42.1%, and strong VQA models achieve 54.1%, human performance tops at 89.3%, offering ample opportunity for new research to explore. We strongly hope GQA will provide an enabling resource for the next generation of models with enhanced robustness, improved consistency, and deeper semantic understanding for images and language.
Two types of knowledge, factoid knowledge from graphs and non-factoid knowledge from unstructured documents, have been studied for knowledge aware open-domain conversation generation, in which edge information in graphs can help generalization of knowledge selectors, and text sentences of non-factoid knowledge can provide rich information for response generation. Fusion of knowledge triples and sentences might yield mutually reinforcing advantages for conversation generation, but there is less study on that. To address this challenge, we propose a knowledge aware chatting machine with three components, augmented knowledge graph containing both factoid and non-factoid knowledge, knowledge selector, and response generator. For knowledge selection on the graph, we formulate it as a problem of multi-hop graph reasoning that is more flexible in comparison with previous one-hop knowledge selection models. To fully leverage long text information that differentiates our graph from others, we improve a state of the art reasoning algorithm with machine reading comprehension technology. We demonstrate that supported by such unified knowledge and knowledge selection method, our system can generate more appropriate and informative responses than baselines.
Incorporating knowledge graph into recommender systems has attracted increasing attention in recent years. By exploring the interlinks within a knowledge graph, the connectivity between users and items can be discovered as paths, which provide rich and complementary information to user-item interactions. Such connectivity not only reveals the semantics of entities and relations, but also helps to comprehend a user's interest. However, existing efforts have not fully explored this connectivity to infer user preferences, especially in terms of modeling the sequential dependencies within and holistic semantics of a path. In this paper, we contribute a new model named Knowledge-aware Path Recurrent Network (KPRN) to exploit knowledge graph for recommendation. KPRN can generate path representations by composing the semantics of both entities and relations. By leveraging the sequential dependencies within a path, we allow effective reasoning on paths to infer the underlying rationale of a user-item interaction. Furthermore, we design a new weighted pooling operation to discriminate the strengths of different paths in connecting a user with an item, endowing our model with a certain level of explainability. We conduct extensive experiments on two datasets about movie and music, demonstrating significant improvements over state-of-the-art solutions Collaborative Knowledge Base Embedding and Neural Factorization Machine.
Answering visual questions need acquire daily common knowledge and model the semantic connection among different parts in images, which is too difficult for VQA systems to learn from images with the only supervision from answers. Meanwhile, image captioning systems with beam search strategy tend to generate similar captions and fail to diversely describe images. To address the aforementioned issues, we present a system to have these two tasks compensate with each other, which is capable of jointly producing image captions and answering visual questions. In particular, we utilize question and image features to generate question-related captions and use the generated captions as additional features to provide new knowledge to the VQA system. For image captioning, our system attains more informative results in term of the relative improvements on VQA tasks as well as competitive results using automated metrics. Applying our system to the VQA tasks, our results on VQA v2 dataset achieve 65.8% using generated captions and 69.1% using annotated captions in validation set and 68.4% in the test-standard set. Further, an ensemble of 10 models results in 69.7% in the test-standard split.
Many vision and language tasks require commonsense reasoning beyond data-driven image and natural language processing. Here we adopt Visual Question Answering (VQA) as an example task, where a system is expected to answer a question in natural language about an image. Current state-of-the-art systems attempted to solve the task using deep neural architectures and achieved promising performance. However, the resulting systems are generally opaque and they struggle in understanding questions for which extra knowledge is required. In this paper, we present an explicit reasoning layer on top of a set of penultimate neural network based systems. The reasoning layer enables reasoning and answering questions where additional knowledge is required, and at the same time provides an interpretable interface to the end users. Specifically, the reasoning layer adopts a Probabilistic Soft Logic (PSL) based engine to reason over a basket of inputs: visual relations, the semantic parse of the question, and background ontological knowledge from word2vec and ConceptNet. Experimental analysis of the answers and the key evidential predicates generated on the VQA dataset validate our approach.
We propose the task of free-form and open-ended Visual Question Answering (VQA). Given an image and a natural language question about the image, the task is to provide an accurate natural language answer. Mirroring real-world scenarios, such as helping the visually impaired, both the questions and answers are open-ended. Visual questions selectively target different areas of an image, including background details and underlying context. As a result, a system that succeeds at VQA typically needs a more detailed understanding of the image and complex reasoning than a system producing generic image captions. Moreover, VQA is amenable to automatic evaluation, since many open-ended answers contain only a few words or a closed set of answers that can be provided in a multiple-choice format. We provide a dataset containing ~0.25M images, ~0.76M questions, and ~10M answers (www.visualqa.org), and discuss the information it provides. Numerous baselines and methods for VQA are provided and compared with human performance. Our VQA demo is available on CloudCV (//cloudcv.org/vqa).