We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the maximum out-degree is bounded. On one hand, we show how to orient the edges such that maximum out-degree is proportional to the arboricity $\alpha$ of the graph, in, either, an amortised update time of $O(\log^2 n \log \alpha)$, or a worst-case update time of $O(\log^3 n \log \alpha)$. On the other hand, motivated by applications including dynamic maximal matching, we obtain a different trade-off. Namely, the improved update time of either $O(\log n \log \alpha)$, amortised, or $O(\log ^2 n \log \alpha)$, worst-case, for the problem of maintaining an edge-orientation with at most $O(\alpha + \log n)$ out-edges per vertex. Finally, all of our algorithms naturally limit the recourse to be polylogarithmic in $n$ and $\alpha$. Our algorithms adapt to the current arboricity of the graph. Moreover, further analysis shows that they can yield a $(1 + \varepsilon)$-approximation of the arboricity or the subgraph density at the cost of increased update time.
This work focuses on pose-following, a variant of path-following in which the goal is to steer the system's position and attitude along a path with a moving frame attached to it. Full body motion control, while accounting for the additional freedom to self-regulate the progress along the path, is an appealing trade-off. Towards this end, we extend the well-established dual quaternion-based pose-tracking method into a pose-following control law. Specifically, we derive the equations of motion for the full pose error between the geometric reference and the rigid body in the form of a dual quaternion and dual twist. Subsequently, we formulate an almost globally asymptotically stable control law. The global attractivity of the presented approach is validated in a spatial example, while its benefits over pose-tracking are showcased through a planar case-study.
Krylov subspace, which is generated by multiplying a given vector by the matrix of a linear transformation and its successive powers, has been extensively studied in classical optimization literature to design algorithms that converge quickly for large linear inverse problems. For example, the conjugate gradient method (CG), one of the most popular Krylov subspace methods, is based on the idea of minimizing the residual error in the Krylov subspace. However, with the recent advancement of high-performance diffusion solvers for inverse problems, it is not clear how classical wisdom can be synergistically combined with modern diffusion models. In this study, we propose a novel and efficient diffusion sampling strategy that synergistically combine the diffusion sampling and Krylov subspace methods. Specifically, we prove that if the tangent space at a denoised sample by Tweedie's formula forms a Krylov subspace, then the CG initialized with the denoised data ensures the data consistency update to remain in the tangent space. This negates the need to compute the manifold-constrained gradient (MCG), leading to a more efficient diffusion sampling method. Our method is applicable regardless of the parametrization and setting (i.e., VE, VP). Notably, we achieve state-of-the-art reconstruction quality on challenging real-world medical inverse imaging problems, including multi-coil MRI reconstruction and 3D CT reconstruction. Moreover, our proposed method achieves more than 80 times faster inference time than the previous state-of-the-art method.
We now have a wide range of proof assistants available for compositional reasoning in monoidal or higher categories which are free on some generating signature. However, none of these allow us to represent categorical operations such as products, equalizers, and similar logical techniques. Here we show how the foundational mathematical formalism of one such proof assistant can be generalized, replacing the conventional notion of string diagram as a geometrical entity living inside an n-cube with a posetal variant that allows exotic branching structure. We show that these generalized diagrams have richer behaviour with respect to categorical limits, and give an algorithm for computing limits in this setting, with a view towards future application in proof assistants.
The prevalence of the powerful multilingual models, such as Whisper, has significantly advanced the researches on speech recognition. However, these models often struggle with handling the code-switching setting, which is essential in multilingual speech recognition. Recent studies have attempted to address this setting by separating the modules for different languages to ensure distinct latent representations for languages. Some other methods considered the switching mechanism based on language identification. In this study, a new attention-guided adaptation is proposed to conduct parameter-efficient learning for bilingual ASR. This method selects those attention heads in a model which closely express language identities and then guided those heads to be correctly attended with their corresponding languages. The experiments on the Mandarin-English code-switching speech corpus show that the proposed approach achieves a 14.2% mixed error rate, surpassing state-of-the-art method, where only 5.6% additional parameters over Whisper are trained.
We propose a PnP algorithm for a camera constrained to two-dimensional movement (applicable, for instance, to many wheeled robotics platforms). Leveraging this assumption allows performance improvements over 3D PnP algorithms due to the reduction in search space dimensionality. It also reduces the incidence of ambiguous pose estimates (as, in most cases, the spurious solutions fall outside the plane of movement). Our algorithm finds an approximate solution using geometric criteria and refines its prediction iteratively. We compare this algorithm to existing 3D PnP algorithms in the cases of general and coplanar point configurations.
Reinforcement Learning (RL) systems can be complex and non-interpretable, making it challenging for non-AI experts to understand or intervene in their decisions. This is due in part to the sequential nature of RL in which actions are chosen because of future rewards. However, RL agents discard the qualitative features of their training, making it difficult to recover user-understandable information for "why" an action is chosen. We propose a technique, Experiential Explanations, to generate counterfactual explanations by training influence predictors along with the RL policy. Influence predictors are models that learn how sources of reward affect the agent in different states, thus restoring information about how the policy reflects the environment. A human evaluation study revealed that participants presented with experiential explanations were better able to correctly guess what an agent would do than those presented with other standard types of explanation. Participants also found that experiential explanations are more understandable, satisfying, complete, useful, and accurate. The qualitative analysis provides insights into the factors of experiential explanations that are most useful.
We propose a novel combinatorial stochastic-greedy bandit (SGB) algorithm for combinatorial multi-armed bandit problems when no extra information other than the joint reward of the selected set of $n$ arms at each time step $t\in [T]$ is observed. SGB adopts an optimized stochastic-explore-then-commit approach and is specifically designed for scenarios with a large set of base arms. Unlike existing methods that explore the entire set of unselected base arms during each selection step, our SGB algorithm samples only an optimized proportion of unselected arms and selects actions from this subset. We prove that our algorithm achieves a $(1-1/e)$-regret bound of $\mathcal{O}(n^{\frac{1}{3}} k^{\frac{2}{3}} T^{\frac{2}{3}} \log(T)^{\frac{2}{3}})$ for monotone stochastic submodular rewards, which outperforms the state-of-the-art in terms of the cardinality constraint $k$. Furthermore, we empirically evaluate the performance of our algorithm in the context of online constrained social influence maximization. Our results demonstrate that our proposed approach consistently outperforms the other algorithms, increasing the performance gap as $k$ grows.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.