Within the realm of service robotics, researchers have placed a great amount of effort into learning, understanding, and representing motions as manipulations for task execution by robots. The task of robot learning and problem-solving is very broad, as it integrates a variety of tasks such as object detection, activity recognition, task/motion planning, localization, knowledge representation and retrieval, and the intertwining of perception/vision and machine learning techniques. In this paper, we solely focus on knowledge representations and notably how knowledge is typically gathered, represented, and reproduced to solve problems as done by researchers in the past decades. In accordance with the definition of knowledge representations, we discuss the key distinction between such representations and useful learning models that have extensively been introduced and studied in recent years, such as machine learning, deep learning, probabilistic modelling, and semantic graphical structures. Along with an overview of such tools, we discuss the problems which have existed in robot learning and how they have been built and used as solutions, technologies or developments (if any) which have contributed to solving them. Finally, we discuss key principles that should be considered when designing an effective knowledge representation.
Deep neural networks have been widely used in various downstream tasks, especially those safety-critical scenario such as autonomous driving, but deep networks are often threatened by adversarial samples. Such adversarial attacks can be invisible to human eyes, but can lead to DNN misclassification, and often exhibits transferability between deep learning and machine learning models and real-world achievability. Adversarial attacks can be divided into white-box attacks, for which the attacker knows the parameters and gradient of the model, and black-box attacks, for the latter, the attacker can only obtain the input and output of the model. In terms of the attacker's purpose, it can be divided into targeted attacks and non-targeted attacks, which means that the attacker wants the model to misclassify the original sample into the specified class, which is more practical, while the non-targeted attack just needs to make the model misclassify the sample. The black box setting is a scenario we will encounter in practice.
ChatGPT can improve Software Engineering (SE) research practices by offering efficient, accessible information analysis and synthesis based on natural language interactions. However, ChatGPT could bring ethical challenges, encompassing plagiarism, privacy, data security, and the risk of generating biased or potentially detrimental data. This research aims to fill the given gap by elaborating on the key elements: motivators, demotivators, and ethical principles of using ChatGPT in SE research. To achieve this objective, we conducted a literature survey, identified the mentioned elements, and presented their relationships by developing a taxonomy. Further, the identified literature-based elements (motivators, demotivators, and ethical principles) were empirically evaluated by conducting a comprehensive questionnaire-based survey involving SE researchers. Additionally, we employed Interpretive Structure Modeling (ISM) approach to analyze the relationships between the ethical principles of using ChatGPT in SE research and develop a level based decision model. We further conducted a Cross-Impact Matrix Multiplication Applied to Classification (MICMAC) analysis to create a cluster-based decision model. These models aim to help SE researchers devise effective strategies for ethically integrating ChatGPT into SE research by following the identified principles through adopting the motivators and addressing the demotivators. The findings of this study will establish a benchmark for incorporating ChatGPT services in SE research with an emphasis on ethical considerations.
Machine learning (ML) components are being added to more and more critical and impactful software systems, but the software development process of real-world production systems from prototyped ML models remains challenging with additional complexity and interdisciplinary collaboration challenges. This poses difficulties in using traditional software lifecycle models such as waterfall, spiral or agile model when building ML-enabled systems. By interviewing with practitioners from multiple companies, we investigated the application of using systems engineering process in ML-enabled systems. We developed a set of propositions and proposed V4ML process model for building products with ML components. We found that V4ML process model requires more efforts on documentation, system decomposition and V&V, but it addressed the interdisciplinary collaboration challenges and additional complexity introduced by ML components.
While deep learning has enabled significant advances in many areas of science, its black-box nature hinders architecture design for future artificial intelligence applications and interpretation for high-stakes decision makings. We addressed this issue by studying the fundamental question of how deep neural networks process data in the intermediate layers. Our finding is a simple and quantitative law that governs how deep neural networks separate data according to class membership throughout all layers for classification. This law shows that each layer improves data separation at a constant geometric rate, and its emergence is observed in a collection of network architectures and datasets during training. This law offers practical guidelines for designing architectures, improving model robustness and out-of-sample performance, as well as interpreting the predictions.
Visualization for machine learning (VIS4ML) research aims to help experts apply their prior knowledge to develop, understand, and improve the performance of machine learning models. In conceiving VIS4ML systems, researchers characterize the nature of human knowledge to support human-in-the-loop tasks, design interactive visualizations to make ML components interpretable and elicit knowledge, and evaluate the effectiveness of human-model interchange. We survey recent VIS4ML papers to assess the generalizability of research contributions and claims in enabling human-in-the-loop ML. Our results show potential gaps between the current scope of VIS4ML research and aspirations for its use in practice. We find that while papers motivate that VIS4ML systems are applicable beyond the specific conditions studied, conclusions are often overfitted to non-representative scenarios, are based on interactions with a small set of ML experts and well-understood datasets, fail to acknowledge crucial dependencies, and hinge on decisions that lack justification. We discuss approaches to close the gap between aspirations and research claims and suggest documentation practices to report generality constraints that better acknowledge the exploratory nature of VIS4ML research.
In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.
Game theory has by now found numerous applications in various fields, including economics, industry, jurisprudence, and artificial intelligence, where each player only cares about its own interest in a noncooperative or cooperative manner, but without obvious malice to other players. However, in many practical applications, such as poker, chess, evader pursuing, drug interdiction, coast guard, cyber-security, and national defense, players often have apparently adversarial stances, that is, selfish actions of each player inevitably or intentionally inflict loss or wreak havoc on other players. Along this line, this paper provides a systematic survey on three main game models widely employed in adversarial games, i.e., zero-sum normal-form and extensive-form games, Stackelberg (security) games, zero-sum differential games, from an array of perspectives, including basic knowledge of game models, (approximate) equilibrium concepts, problem classifications, research frontiers, (approximate) optimal strategy seeking techniques, prevailing algorithms, and practical applications. Finally, promising future research directions are also discussed for relevant adversarial games.
Due to their increasing spread, confidence in neural network predictions became more and more important. However, basic neural networks do not deliver certainty estimates or suffer from over or under confidence. Many researchers have been working on understanding and quantifying uncertainty in a neural network's prediction. As a result, different types and sources of uncertainty have been identified and a variety of approaches to measure and quantify uncertainty in neural networks have been proposed. This work gives a comprehensive overview of uncertainty estimation in neural networks, reviews recent advances in the field, highlights current challenges, and identifies potential research opportunities. It is intended to give anyone interested in uncertainty estimation in neural networks a broad overview and introduction, without presupposing prior knowledge in this field. A comprehensive introduction to the most crucial sources of uncertainty is given and their separation into reducible model uncertainty and not reducible data uncertainty is presented. The modeling of these uncertainties based on deterministic neural networks, Bayesian neural networks, ensemble of neural networks, and test-time data augmentation approaches is introduced and different branches of these fields as well as the latest developments are discussed. For a practical application, we discuss different measures of uncertainty, approaches for the calibration of neural networks and give an overview of existing baselines and implementations. Different examples from the wide spectrum of challenges in different fields give an idea of the needs and challenges regarding uncertainties in practical applications. Additionally, the practical limitations of current methods for mission- and safety-critical real world applications are discussed and an outlook on the next steps towards a broader usage of such methods is given.
Deep neural networks have revolutionized many machine learning tasks in power systems, ranging from pattern recognition to signal processing. The data in these tasks is typically represented in Euclidean domains. Nevertheless, there is an increasing number of applications in power systems, where data are collected from non-Euclidean domains and represented as the graph-structured data with high dimensional features and interdependency among nodes. The complexity of graph-structured data has brought significant challenges to the existing deep neural networks defined in Euclidean domains. Recently, many studies on extending deep neural networks for graph-structured data in power systems have emerged. In this paper, a comprehensive overview of graph neural networks (GNNs) in power systems is proposed. Specifically, several classical paradigms of GNNs structures (e.g., graph convolutional networks, graph recurrent neural networks, graph attention networks, graph generative networks, spatial-temporal graph convolutional networks, and hybrid forms of GNNs) are summarized, and key applications in power systems such as fault diagnosis, power prediction, power flow calculation, and data generation are reviewed in detail. Furthermore, main issues and some research trends about the applications of GNNs in power systems are discussed.
Over the past few years, we have seen fundamental breakthroughs in core problems in machine learning, largely driven by advances in deep neural networks. At the same time, the amount of data collected in a wide array of scientific domains is dramatically increasing in both size and complexity. Taken together, this suggests many exciting opportunities for deep learning applications in scientific settings. But a significant challenge to this is simply knowing where to start. The sheer breadth and diversity of different deep learning techniques makes it difficult to determine what scientific problems might be most amenable to these methods, or which specific combination of methods might offer the most promising first approach. In this survey, we focus on addressing this central issue, providing an overview of many widely used deep learning models, spanning visual, sequential and graph structured data, associated tasks and different training methods, along with techniques to use deep learning with less data and better interpret these complex models --- two central considerations for many scientific use cases. We also include overviews of the full design process, implementation tips, and links to a plethora of tutorials, research summaries and open-sourced deep learning pipelines and pretrained models, developed by the community. We hope that this survey will help accelerate the use of deep learning across different scientific domains.