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We describe a method, based on Jennifer Nado's definition of classification procedures as targets of conceptual engineering, that implements such procedures using a large language model. We then apply this method using data from the Wikidata knowledge graph to evaluate concept definitions from two paradigmatic conceptual engineering projects: the International Astronomical Union's redefinition of PLANET and Haslanger's ameliorative analysis of WOMAN. We discuss implications of this work for the theory and practice of conceptual engineering. The code and data can be found on GitHub.

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大語言模型是基于海量文本數據訓練的深度學習模型。它不僅能夠生成自然語言文本,還能夠深入理解文本含義,處理各種自然語言任務,如文本摘要、問答、翻譯等。2023年,大語言模型及其在人工智能領域的應用已成為全球科技研究的熱點,其在規模上的增長尤為引人注目,參數量已從最初的十幾億躍升到如今的一萬億。參數量的提升使得模型能夠更加精細地捕捉人類語言微妙之處,更加深入地理解人類語言的復雜性。在過去的一年里,大語言模型在吸納新知識、分解復雜任務以及圖文對齊等多方面都有顯著提升。隨著技術的不斷成熟,它將不斷拓展其應用范圍,為人類提供更加智能化和個性化的服務,進一步改善人們的生活和生產方式。

Guessing random additive noise decoding (GRAND) is a recently proposed decoding paradigm particularly suitable for codes with short length and high rate. Among its variants, ordered reliability bits GRAND (ORBGRAND) exploits soft information in a simple and effective fashion to schedule its queries, thereby allowing efficient hardware implementation. Compared with maximum likelihood (ML) decoding, however, ORBGRAND still exhibits noticeable performance gap in terms of block error rate (BLER). In order to improve the performance of ORBGRAND while still retaining its amenability to hardware implementation, a new variant of ORBGRAND termed RS-ORBGRAND is proposed, whose basic idea is to reshuffle the queries of ORBGRAND so that the expected number of queries is minimized. Numerical simulations show that RS-ORBGRAND leads to noticeable gains compared with ORBGRAND and its existing variants, and is only 0.1dB away from ML decoding, for BLER as low as $10^{-6}$.

Distributed allocation finds applications in many scenarios including CPU scheduling, distributed energy resource management, and networked coverage control. In this paper, we propose a fast convergent optimization algorithm with a tunable rate using the signum function. The convergence rate of the proposed algorithm can be managed by changing two parameters. We prove convergence over uniformly-connected multi-agent networks. Therefore, the solution converges even if the network loses connectivity at some finite time intervals. The proposed algorithm is all-time feasible, implying that at any termination time of the algorithm, the resource-demand feasibility holds. This is in contrast to asymptotic feasibility in many dual formulation solutions (e.g., ADMM) that meet resource-demand feasibility over time and asymptotically.

Symmetric multilevel diversity coding (SMDC) is a source coding problem where the independent sources are ordered according to their importance. It was shown that separately encoding independent sources (referred to as ``\textit{superposition coding}") is optimal. In this paper, we consider an $(L,s)$ \textit{sliding secure} SMDC problem with security priority, where each source $X_{\alpha}~(s\leq \alpha\leq L)$ is kept perfectly secure if no more than $\alpha-s$ encoders are accessible. The reconstruction requirements of the $L$ sources are the same as classical SMDC. A special case of an $(L,s)$ sliding secure SMDC problem that the first $s-1$ sources are constants is called the $(L,s)$ \textit{multilevel secret sharing} problem. For $s=1$, the two problems coincide, and we show that superposition coding is optimal. The rate regions for the $(3,2)$ problems are characterized. It is shown that superposition coding is suboptimal for both problems. The main idea that joint encoding can reduce coding rates is that we can use the previous source $X_{\alpha-1}$ as the secret key of $X_{\alpha}$. Based on this idea, we propose a coding scheme that achieves the minimum sum rate of the general $(L,s)$ multilevel secret sharing problem. Moreover, superposition coding of the $s$ sets of sources $X_1$, $X_2$, $\cdots$, $X_{s-1}$, $(X_s, X_{s+1}, \cdots, X_L)$ achieves the minimum sum rate of the general sliding secure SMDC problem.

The extraction of modular object-centric representations for downstream tasks is an emerging area of research. Learning grounded representations of objects that are guaranteed to be stable and invariant promises robust performance across different tasks and environments. Slot Attention (SA) learns object-centric representations by assigning objects to \textit{slots}, but presupposes a \textit{single} distribution from which all slots are randomly initialised. This results in an inability to learn \textit{specialized} slots which bind to specific object types and remain invariant to identity-preserving changes in object appearance. To address this, we present \emph{\textsc{Co}nditional \textsc{S}lot \textsc{A}ttention} (\textsc{CoSA}) using a novel concept of \emph{Grounded Slot Dictionary} (GSD) inspired by vector quantization. Our proposed GSD comprises (i) canonical object-level property vectors and (ii) parametric Gaussian distributions, which define a prior over the slots. We demonstrate the benefits of our method in multiple downstream tasks such as scene generation, composition, and task adaptation, whilst remaining competitive with SA in popular object discovery benchmarks.

Multimodal Knowledge Graph Construction (MMKC) refers to the process of creating a structured representation of entities and relationships through multiple modalities such as text, images, videos, etc. However, existing MMKC models have limitations in handling the introduction of new entities and relations due to the dynamic nature of the real world. Moreover, most state-of-the-art studies in MMKC only consider entity and relation extraction from text data while neglecting other multi-modal sources. Meanwhile, the current continual setting for knowledge graph construction only consider entity and relation extraction from text data while neglecting other multi-modal sources. Therefore, there arises the need to explore the challenge of continuous multimodal knowledge graph construction to address the phenomenon of catastrophic forgetting and ensure the retention of past knowledge extracted from different forms of data. This research focuses on investigating this complex topic by developing lifelong multimodal benchmark datasets. Based on the empirical findings that several state-of-the-art MMKC models, when trained on multimedia data, might unexpectedly underperform compared to those solely utilizing textual resources in a continual setting, we propose a Lifelong MultiModal Consistent Transformer Framework (LMC) for continuous multimodal knowledge graph construction. By combining the advantages of consistent KGC strategies within the context of continual learning, we achieve greater balance between stability and plasticity. Our experiments demonstrate the superior performance of our method over prevailing continual learning techniques or multimodal approaches in dynamic scenarios. Code and datasets can be found at //github.com/zjunlp/ContinueMKGC.

Graph Neural Networks (GNNs) have been successfully used in many problems involving graph-structured data, achieving state-of-the-art performance. GNNs typically employ a message-passing scheme, in which every node aggregates information from its neighbors using a permutation-invariant aggregation function. Standard well-examined choices such as the mean or sum aggregation functions have limited capabilities, as they are not able to capture interactions among neighbors. In this work, we formalize these interactions using an information-theoretic framework that notably includes synergistic information. Driven by this definition, we introduce the Graph Ordering Attention (GOAT) layer, a novel GNN component that captures interactions between nodes in a neighborhood. This is achieved by learning local node orderings via an attention mechanism and processing the ordered representations using a recurrent neural network aggregator. This design allows us to make use of a permutation-sensitive aggregator while maintaining the permutation-equivariance of the proposed GOAT layer. The GOAT model demonstrates its increased performance in modeling graph metrics that capture complex information, such as the betweenness centrality and the effective size of a node. In practical use-cases, its superior modeling capability is confirmed through its success in several real-world node classification benchmarks.

Existing Collaborative Filtering (CF) methods are mostly designed based on the idea of matching, i.e., by learning user and item embeddings from data using shallow or deep models, they try to capture the associative relevance patterns in data, so that a user embedding can be matched with relevant item embeddings using designed or learned similarity functions. However, as a cognition rather than a perception intelligent task, recommendation requires not only the ability of pattern recognition and matching from data, but also the ability of cognitive reasoning in data. In this paper, we propose to advance Collaborative Filtering (CF) to Collaborative Reasoning (CR), which means that each user knows part of the reasoning space, and they collaborate for reasoning in the space to estimate preferences for each other. Technically, we propose a Neural Collaborative Reasoning (NCR) framework to bridge learning and reasoning. Specifically, we integrate the power of representation learning and logical reasoning, where representations capture similarity patterns in data from perceptual perspectives, and logic facilitates cognitive reasoning for informed decision making. An important challenge, however, is to bridge differentiable neural networks and symbolic reasoning in a shared architecture for optimization and inference. To solve the problem, we propose a modularized reasoning architecture, which learns logical operations such as AND ($\wedge$), OR ($\vee$) and NOT ($\neg$) as neural modules for implication reasoning ($\rightarrow$). In this way, logical expressions can be equivalently organized as neural networks, so that logical reasoning and prediction can be conducted in a continuous space. Experiments on real-world datasets verified the advantages of our framework compared with both shallow, deep and reasoning models.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.

This paper proposes a method to modify traditional convolutional neural networks (CNNs) into interpretable CNNs, in order to clarify knowledge representations in high conv-layers of CNNs. In an interpretable CNN, each filter in a high conv-layer represents a certain object part. We do not need any annotations of object parts or textures to supervise the learning process. Instead, the interpretable CNN automatically assigns each filter in a high conv-layer with an object part during the learning process. Our method can be applied to different types of CNNs with different structures. The clear knowledge representation in an interpretable CNN can help people understand the logics inside a CNN, i.e., based on which patterns the CNN makes the decision. Experiments showed that filters in an interpretable CNN were more semantically meaningful than those in traditional CNNs.

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