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Most video restoration networks are slow, have high computational load, and can't be used for real-time video enhancement. In this work, we design an efficient and fast framework to perform real-time video enhancement for practical use-cases like live video calls and video streams. Our proposed method, called Recurrent Bottleneck Mixer Network (ReBotNet), employs a dual-branch framework. The first branch learns spatio-temporal features by tokenizing the input frames along the spatial and temporal dimensions using a ConvNext-based encoder and processing these abstract tokens using a bottleneck mixer. To further improve temporal consistency, the second branch employs a mixer directly on tokens extracted from individual frames. A common decoder then merges the features form the two branches to predict the enhanced frame. In addition, we propose a recurrent training approach where the last frame's prediction is leveraged to efficiently enhance the current frame while improving temporal consistency. To evaluate our method, we curate two new datasets that emulate real-world video call and streaming scenarios, and show extensive results on multiple datasets where ReBotNet outperforms existing approaches with lower computations, reduced memory requirements, and faster inference time.

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In recent years, several video quality assessment (VQA) methods have been developed, achieving high performance. However, these methods were not specifically trained for enhanced videos, which limits their ability to predict video quality accurately based on human subjective perception. To address this issue, we propose a stack-based framework for VQA that outperforms existing state-of-the-art methods on VDPVE, a dataset consisting of enhanced videos. In addition to proposing the VQA framework for enhanced videos, we also investigate its application on professionally generated content (PGC). To address copyright issues with premium content, we create the PGCVQ dataset, which consists of videos from YouTube. We evaluate our proposed approach and state-of-the-art methods on PGCVQ, and provide new insights on the results. Our experiments demonstrate that existing VQA algorithms can be applied to PGC videos, and we find that VQA performance for PGC videos can be improved by considering the plot of a play, which highlights the importance of video semantic understanding.

Previous research in speech enhancement has mostly focused on modeling time or time-frequency domain information alone, with little consideration given to the potential benefits of simultaneously modeling both domains. Since these domains contain complementary information, combining them may improve the performance of the model. In this letter, we propose a new approach to simultaneously model time and time-frequency domain information in a single model. We begin with the DPT-FSNet (causal version) model as a baseline and modify the encoder structure by replacing the original encoder with three separate encoders, each dedicated to modeling time-domain, real-imaginary, and magnitude information, respectively. Additionally, we introduce a feature fusion module both before and after the dual-path processing blocks to better leverage information from the different domains. The outcomes of our experiments reveal that the proposed approach achieves superior performance compared to existing state-of-the-art causal models, while preserving a relatively compact model size and low computational complexity.

Multi-frame algorithms for single-channel speech enhancement are able to take advantage from short-time correlations within the speech signal. Deep Filtering (DF) was proposed to directly estimate a complex filter in frequency domain to take advantage of these correlations. In this work, we present a real-time speech enhancement demo using DeepFilterNet. DeepFilterNet's efficiency is enabled by exploiting domain knowledge of speech production and psychoacoustic perception. Our model is able to match state-of-the-art speech enhancement benchmarks while achieving a real-time-factor of 0.19 on a single threaded notebook CPU. The framework as well as pretrained weights have been published under an open source license.

In cooperative multi-agent reinforcement learning (MARL), the environmental stochasticity and uncertainties will increase exponentially when the number of agents increases, which puts hard pressure on how to come up with a compact latent representation from partial observation for boosting value decomposition. To tackle these issues, we propose a simple yet powerful method that alleviates partial observability and efficiently promotes coordination by introducing the UNit-wise attentive State Representation (UNSR). In UNSR, each agent learns a compact and disentangled unit-wise state representation outputted from transformer blocks, and produces its local action-value function. The proposed UNSR is used to boost the value decomposition with a multi-head attention mechanism for producing efficient credit assignment in the mixing network, providing an efficient reasoning path between the individual value function and joint value function. Experimental results demonstrate that our method achieves superior performance and data efficiency compared to solid baselines on the StarCraft II micromanagement challenge. Additional ablation experiments also help identify the key factors contributing to the performance of UNSR.

Object detection (OD) is crucial to autonomous driving. Unknown objects are one of the reasons that hinder autonomous vehicles from driving beyond the operational domain. We propose a saliency-based OD algorithm (SalienDet) to detect objects that do not appear in the training sample set. SalienDet utilizes a saliency-based algorithm to enhance image features for object proposal generation. Then, we design a dataset relabeling approach to differentiate the unknown objects from all objects to achieve open-world detection. We evaluate SalienDet on KITTI, NuScenes, and BDD datasets, and the result indicates that it outperforms existing algorithms for unknown object detection. Additionally, SalienDet can be easily adapted for incremental learning in open-world detection tasks.

Resource scheduling and allocation is a critical component of many high impact systems ranging from congestion control to cloud computing. Finding more optimal solutions to these problems often has significant impact on resource and time savings, reducing device wear-and-tear, and even potentially improving carbon emissions. In this paper, we focus on a specific instance of a scheduling problem, namely the memory mapping problem that occurs during compilation of machine learning programs: That is, mapping tensors to different memory layers to optimize execution time. We introduce an approach for solving the memory mapping problem using Reinforcement Learning. RL is a solution paradigm well-suited for sequential decision making problems that are amenable to planning, and combinatorial search spaces with high-dimensional data inputs. We formulate the problem as a single-player game, which we call the mallocGame, such that high-reward trajectories of the game correspond to efficient memory mappings on the target hardware. We also introduce a Reinforcement Learning agent, mallocMuZero, and show that it is capable of playing this game to discover new and improved memory mapping solutions that lead to faster execution times on real ML workloads on ML accelerators. We compare the performance of mallocMuZero to the default solver used by the Accelerated Linear Algebra (XLA) compiler on a benchmark of realistic ML workloads. In addition, we show that mallocMuZero is capable of improving the execution time of the recently published AlphaTensor matrix multiplication model.

Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time-parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.

This paper proposes a new framework for low-light image enhancement by simultaneously conducting the appearance as well as structure modeling. It employs the structural feature to guide the appearance enhancement, leading to sharp and realistic results. The structure modeling in our framework is implemented as the edge detection in low-light images. It is achieved with a modified generative model via designing a structure-aware feature extractor and generator. The detected edge maps can accurately emphasize the essential structural information, and the edge prediction is robust towards the noises in dark areas. Moreover, to improve the appearance modeling, which is implemented with a simple U-Net, a novel structure-guided enhancement module is proposed with structure-guided feature synthesis layers. The appearance modeling, edge detector, and enhancement module can be trained end-to-end. The experiments are conducted on representative datasets (sRGB and RAW domains), showing that our model consistently achieves SOTA performance on all datasets with the same architecture.

The considerable significance of Anomaly Detection (AD) problem has recently drawn the attention of many researchers. Consequently, the number of proposed methods in this research field has been increased steadily. AD strongly correlates with the important computer vision and image processing tasks such as image/video anomaly, irregularity and sudden event detection. More recently, Deep Neural Networks (DNNs) offer a high performance set of solutions, but at the expense of a heavy computational cost. However, there is a noticeable gap between the previously proposed methods and an applicable real-word approach. Regarding the raised concerns about AD as an ongoing challenging problem, notably in images and videos, the time has come to argue over the pitfalls and prospects of methods have attempted to deal with visual AD tasks. Hereupon, in this survey we intend to conduct an in-depth investigation into the images/videos deep learning based AD methods. We also discuss current challenges and future research directions thoroughly.

Semi-supervised learning on class-imbalanced data, although a realistic problem, has been under studied. While existing semi-supervised learning (SSL) methods are known to perform poorly on minority classes, we find that they still generate high precision pseudo-labels on minority classes. By exploiting this property, in this work, we propose Class-Rebalancing Self-Training (CReST), a simple yet effective framework to improve existing SSL methods on class-imbalanced data. CReST iteratively retrains a baseline SSL model with a labeled set expanded by adding pseudo-labeled samples from an unlabeled set, where pseudo-labeled samples from minority classes are selected more frequently according to an estimated class distribution. We also propose a progressive distribution alignment to adaptively adjust the rebalancing strength dubbed CReST+. We show that CReST and CReST+ improve state-of-the-art SSL algorithms on various class-imbalanced datasets and consistently outperform other popular rebalancing methods.

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