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We study problems with stochastic uncertainty information on intervals for which the precise value can be queried by paying a cost. The goal is to devise an adaptive decision tree to find a correct solution to the problem in consideration while minimizing the expected total query cost. We show that, for the sorting problem, such a decision tree can be found in polynomial time. For the problem of finding the data item with minimum value, we have some evidence for hardness. This contradicts intuition, since the minimum problem is easier both in the online setting with adversarial inputs and in the offline verification setting. However, the stochastic assumption can be leveraged to beat both deterministic and randomized approximation lower bounds for the online setting.

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Given a graph $G$ of degree $k$ over $n$ vertices, we consider the problem of computing a near maximum cut or a near minimum bisection in polynomial time. For graphs of girth $L$, we develop a local message passing algorithm whose complexity is $O(nkL)$, and that achieves near optimal cut values among all $L$-local algorithms. Focusing on max-cut, the algorithm constructs a cut of value $nk/4+ n\mathsf{P}_\star\sqrt{k/4}+\mathsf{err}(n,k,L)$, where $\mathsf{P}_\star\approx 0.763166$ is the value of the Parisi formula from spin glass theory, and $\mathsf{err}(n,k,L)=o_n(n)+no_k(\sqrt{k})+n \sqrt{k} o_L(1)$ (subscripts indicate the asymptotic variables). Our result generalizes to locally treelike graphs, i.e., graphs whose girth becomes $L$ after removing a small fraction of vertices. Earlier work established that, for random $k$-regular graphs, the typical max-cut value is $nk/4+ n\mathsf{P}_\star\sqrt{k/4}+o_n(n)+no_k(\sqrt{k})$. Therefore our algorithm is nearly optimal on such graphs. An immediate corollary of this result is that random regular graphs have nearly minimum max-cut, and nearly maximum min-bisection among all regular locally treelike graphs. This can be viewed as a combinatorial version of the near-Ramanujan property of random regular graphs.

We consider the energy complexity of the leader election problem in the single-hop radio network model, where each device has a unique identifier in $\{1, 2, \ldots, N\}$. Energy is a scarce resource for small battery-powered devices. For such devices, most of the energy is often spent on communication, not on computation. To approximate the actual energy cost, the energy complexity of an algorithm is defined as the maximum over all devices of the number of time slots where the device transmits or listens. Much progress has been made in understanding the energy complexity of leader election in radio networks, but very little is known about the trade-off between time and energy. $\textbf{Time-energy trade-off:}$ For any $k \geq \log \log N$, we show that a leader among at most $n$ devices can be elected deterministically in $O(k \cdot n^{1+\epsilon}) + O(k \cdot N^{1/k})$ time and $O(k)$ energy if each device can simultaneously transmit and listen, where $\epsilon > 0$ is any small constant. This improves upon the previous $O(N)$-time $O(\log \log N)$-energy algorithm by Chang et al. [STOC 2017]. We provide lower bounds to show that the time-energy trade-off of our algorithm is near-optimal. $\textbf{Dense instances:}$ For the dense instances where the number of devices is $n = \Theta(N)$, we design a deterministic leader election algorithm using only $O(1)$ energy. This improves upon the $O(\log^* N)$-energy algorithm by Jurdzi\'{n}ski et al. [PODC 2002] and the $O(\alpha(N))$-energy algorithm by Chang et al. [STOC 2017]. More specifically, we show that the optimal deterministic energy complexity of leader election is $\Theta\left(\max\left\{1, \log \frac{N}{n}\right\}\right)$ if the devices cannot simultaneously transmit and listen, and it is $\Theta\left(\max\left\{1, \log \log \frac{N}{n}\right\}\right)$ if they can.

This work focuses on the space-time reduced-order modeling (ROM) method for solving large-scale uncertainty quantification (UQ) problems with multiple random coefficients. In contrast with the traditional space ROM approach, which performs dimension reduction in the spatial dimension, the space-time ROM approach performs dimension reduction on both the spatial and temporal domains, and thus enables accurate approximate solutions at a low cost. We incorporate the space-time ROM strategy with various classical stochastic UQ propagation methods such as stochastic Galerkin and Monte Carlo. Numerical results demonstrate that our methodology has significant computational advantages compared to state-of-the-art ROM approaches. By testing the approximation errors, we show that there is no obvious loss of simulation accuracy for space-time ROM given its high computational efficiency.

Systems with stochastic time delay between the input and output present a number of unique challenges. Time domain noise leads to irregular alignments, obfuscates relationships and attenuates inferred coefficients. To handle these challenges, we introduce a maximum likelihood regression model that regards stochastic time delay as an "error" in the time domain. For a certain subset of problems, by modelling both prediction and time errors it is possible to outperform traditional models. Through a simulated experiment of a univariate problem, we demonstrate results that significantly improve upon Ordinary Least Squares (OLS) regression.

Influence maximization is the task of selecting a small number of seed nodes in a social network to maximize the spread of the influence from these seeds, and it has been widely investigated in the past two decades. In the canonical setting, the whole social network as well as its diffusion parameters is given as input. In this paper, we consider the more realistic sampling setting where the network is unknown and we only have a set of passively observed cascades that record the set of activated nodes at each diffusion step. We study the task of influence maximization from these cascade samples (IMS), and present constant approximation algorithms for this task under mild conditions on the seed set distribution. To achieve the optimization goal, we also provide a novel solution to the network inference problem, that is, learning diffusion parameters and the network structure from the cascade data. Comparing with prior solutions, our network inference algorithm requires weaker assumptions and does not rely on maximum-likelihood estimation and convex programming. Our IMS algorithms enhance the learning-and-then-optimization approach by allowing a constant approximation ratio even when the diffusion parameters are hard to learn, and we do not need any assumption related to the network structure or diffusion parameters.

We study the problem of learning in the stochastic shortest path (SSP) setting, where an agent seeks to minimize the expected cost accumulated before reaching a goal state. We design a novel model-based algorithm EB-SSP that carefully skews the empirical transitions and perturbs the empirical costs with an exploration bonus to guarantee both optimism and convergence of the associated value iteration scheme. We prove that EB-SSP achieves the minimax regret rate $\widetilde{O}(B_{\star} \sqrt{S A K})$, where $K$ is the number of episodes, $S$ is the number of states, $A$ is the number of actions and $B_{\star}$ bounds the expected cumulative cost of the optimal policy from any state, thus closing the gap with the lower bound. Interestingly, EB-SSP obtains this result while being parameter-free, i.e., it does not require any prior knowledge of $B_{\star}$, nor of $T_{\star}$ which bounds the expected time-to-goal of the optimal policy from any state. Furthermore, we illustrate various cases (e.g., positive costs, or general costs when an order-accurate estimate of $T_{\star}$ is available) where the regret only contains a logarithmic dependence on $T_{\star}$, thus yielding the first horizon-free regret bound beyond the finite-horizon MDP setting.

We propose two generic methods for improving semi-supervised learning (SSL). The first integrates weight perturbation (WP) into existing "consistency regularization" (CR) based methods. We implement WP by leveraging variational Bayesian inference (VBI). The second method proposes a novel consistency loss called "maximum uncertainty regularization" (MUR). While most consistency losses act on perturbations in the vicinity of each data point, MUR actively searches for "virtual" points situated beyond this region that cause the most uncertain class predictions. This allows MUR to impose smoothness on a wider area in the input-output manifold. Our experiments show clear improvements in classification errors of various CR based methods when they are combined with VBI or MUR or both.

We study the problem of training deep neural networks with Rectified Linear Unit (ReLU) activiation function using gradient descent and stochastic gradient descent. In particular, we study the binary classification problem and show that for a broad family of loss functions, with proper random weight initialization, both gradient descent and stochastic gradient descent can find the global minima of the training loss for an over-parameterized deep ReLU network, under mild assumption on the training data. The key idea of our proof is that Gaussian random initialization followed by (stochastic) gradient descent produces a sequence of iterates that stay inside a small perturbation region centering around the initial weights, in which the empirical loss function of deep ReLU networks enjoys nice local curvature properties that ensure the global convergence of (stochastic) gradient descent. Our theoretical results shed light on understanding the optimization of deep learning, and pave the way to study the optimization dynamics of training modern deep neural networks.

Implicit probabilistic models are models defined naturally in terms of a sampling procedure and often induces a likelihood function that cannot be expressed explicitly. We develop a simple method for estimating parameters in implicit models that does not require knowledge of the form of the likelihood function or any derived quantities, but can be shown to be equivalent to maximizing likelihood under some conditions. Our result holds in the non-asymptotic parametric setting, where both the capacity of the model and the number of data examples are finite. We also demonstrate encouraging experimental results.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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