Explicit exploration in the action space was assumed to be indispensable for online policy gradient methods to avoid a drastic degradation in sample complexity, for solving general reinforcement learning problems over finite state and action spaces. In this paper, we establish for the first time an $\tilde{\mathcal{O}}(1/\epsilon^2)$ sample complexity for online policy gradient methods without incorporating any exploration strategies. The essential development consists of two new on-policy evaluation operators and a novel analysis of the stochastic policy mirror descent method (SPMD). SPMD with the first evaluation operator, called value-based estimation, tailors to the Kullback-Leibler divergence. Provided the Markov chains on the state space of generated policies are uniformly mixing with non-diminishing minimal visitation measure, an $\tilde{\mathcal{O}}(1/\epsilon^2)$ sample complexity is obtained with a linear dependence on the size of the action space. SPMD with the second evaluation operator, namely truncated on-policy Monte Carlo (TOMC), attains an $\tilde{\mathcal{O}}(\mathcal{H}_{\mathcal{D}}/\epsilon^2)$ sample complexity, where $\mathcal{H}_{\mathcal{D}}$ mildly depends on the effective horizon and the size of the action space with properly chosen Bregman divergence (e.g., Tsallis divergence). SPMD with TOMC also exhibits stronger convergence properties in that it controls the optimality gap with high probability rather than in expectation. In contrast to explicit exploration, these new policy gradient methods can prevent repeatedly committing to potentially high-risk actions when searching for optimal policies.
We consider alternating gradient descent (AGD) with fixed step size $\eta > 0$, applied to the asymmetric matrix factorization objective. We show that, for a rank-$r$ matrix $\mathbf{A} \in \mathbb{R}^{m \times n}$, $T = \left( \left(\frac{\sigma_1(\mathbf{A})}{\sigma_r(\mathbf{A})}\right)^2 \log(1/\epsilon)\right)$ iterations of alternating gradient descent suffice to reach an $\epsilon$-optimal factorization $\| \mathbf{A} - \mathbf{X}_T^{\vphantom{\intercal}} \mathbf{Y}_T^{\intercal} \|_{\rm F}^2 \leq \epsilon \| \mathbf{A} \|_{\rm F}^2$ with high probability starting from an atypical random initialization. The factors have rank $d>r$ so that $\mathbf{X}_T\in\mathbb{R}^{m \times d}$ and $\mathbf{Y}_T \in\mathbb{R}^{n \times d}$. Experiments suggest that our proposed initialization is not merely of theoretical benefit, but rather significantly improves convergence of gradient descent in practice. Our proof is conceptually simple: a uniform PL-inequality and uniform Lipschitz smoothness constant are guaranteed for a sufficient number of iterations, starting from our random initialization. Our proof method should be useful for extending and simplifying convergence analyses for a broader class of nonconvex low-rank factorization problems.
Numerical methods for the optimal feedback control of high-dimensional dynamical systems typically suffer from the curse of dimensionality. In the current presentation, we devise a mesh-free data-based approximation method for the value function of optimal control problems, which partially mitigates the dimensionality problem. The method is based on a greedy Hermite kernel interpolation scheme and incorporates context-knowledge by its structure. Especially, the value function surrogate is elegantly enforced to be 0 in the target state, non-negative and constructed as a correction of a linearized model. The algorithm is proposed in a matrix-free way, which circumvents the large-matrix-problem for multivariate Hermite interpolation. For finite time horizons, both convergence of the surrogate to the value function as well as for the surrogate vs. the optimal controlled dynamical system are proven. Experiments support the effectiveness of the scheme, using among others a new academic model that has a scalable dimension and an explicitly given value function. It may also be useful for the community to validate other optimal control approaches.
Ensuring safety of reinforcement learning (RL) algorithms is crucial to unlock their potential for many real-world tasks. However, vanilla RL does not guarantee safety. In recent years, several methods have been proposed to provide safety guarantees for RL by design. Yet, there is no comprehensive comparison of these provably safe RL methods. We therefore introduce a categorization of existing provably safe RL methods, present the theoretical foundations for both continuous and discrete action spaces, and benchmark the methods' performance empirically. The methods are categorized based on how the action is adapted by the safety method: action replacement, action projection, and action masking. Our experiments on an inverted pendulum and quadrotor stabilization task show that all provably safe methods are indeed always safe. Furthermore, their trained performance is comparable to unsafe baselines. The benchmarking suggests that different provably safe RL approaches should be selected depending on safety specifications, RL algorithms, and type of action space.
Reinforcement learning (RL) problems over general state and action spaces are notoriously challenging. In contrast to the tableau setting, one can not enumerate all the states and then iteratively update the policies for each state. This prevents the application of many well-studied RL methods especially those with provable convergence guarantees. In this paper, we first present a substantial generalization of the recently developed policy mirror descent method to deal with general state and action spaces. We introduce new approaches to incorporate function approximation into this method, so that we do not need to use explicit policy parameterization at all. Moreover, we present a novel policy dual averaging method for which possibly simpler function approximation techniques can be applied. We establish linear convergence rate to global optimality or sublinear convergence to stationarity for these methods applied to solve different classes of RL problems under exact policy evaluation. We then define proper notions of the approximation errors for policy evaluation and investigate their impact on the convergence of these methods applied to general-state RL problems with either finite-action or continuous-action spaces. To the best of our knowledge, the development of these algorithmic frameworks as well as their convergence analysis appear to be new in the literature.
The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.
The rapid changes in the finance industry due to the increasing amount of data have revolutionized the techniques on data processing and data analysis and brought new theoretical and computational challenges. In contrast to classical stochastic control theory and other analytical approaches for solving financial decision-making problems that heavily reply on model assumptions, new developments from reinforcement learning (RL) are able to make full use of the large amount of financial data with fewer model assumptions and to improve decisions in complex financial environments. This survey paper aims to review the recent developments and use of RL approaches in finance. We give an introduction to Markov decision processes, which is the setting for many of the commonly used RL approaches. Various algorithms are then introduced with a focus on value and policy based methods that do not require any model assumptions. Connections are made with neural networks to extend the framework to encompass deep RL algorithms. Our survey concludes by discussing the application of these RL algorithms in a variety of decision-making problems in finance, including optimal execution, portfolio optimization, option pricing and hedging, market making, smart order routing, and robo-advising.
This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.
This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.
We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.
This paper presents a new multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We propose the use of linear and non-linear methods to develop the MODRL framework that includes both single-policy and multi-policy strategies. The experimental results on two benchmark problems including the two-objective deep sea treasure environment and the three-objective mountain car problem indicate that the proposed framework is able to converge to the optimal Pareto solutions effectively. The proposed framework is generic, which allows implementation of different deep reinforcement learning algorithms in different complex environments. This therefore overcomes many difficulties involved with standard multi-objective reinforcement learning (MORL) methods existing in the current literature. The framework creates a platform as a testbed environment to develop methods for solving various problems associated with the current MORL. Details of the framework implementation can be referred to //www.deakin.edu.au/~thanhthi/drl.htm.