The performance of a Collaborative Filtering (CF) method is based on the properties of a User-Item Rating Matrix (URM). And the properties or Rating Data Characteristics (RDC) of a URM are constantly changing. Recent studies significantly explained the variation in the performances of CF methods resulted due to the change in URM using six or more RDC. Here, we found that the significant proportion of variation in the performances of different CF techniques can be accounted to two RDC only. The two RDC are the number of ratings per user or Information per User (IpU) and the number of ratings per item or Information per Item (IpI). And the performances of CF algorithms are quadratic to IpU (or IpI) for a square URM. The findings of this study are based on seven well-established CF methods and three popular public recommender datasets: 1M MovieLens, 25M MovieLens, and Yahoo! Music Rating datasets
Recommender systems often suffer from popularity bias, where popular items are overly recommended while sacrificing unpopular items. Existing researches generally focus on ensuring the number of recommendations exposure of each item is equal or proportional, using inverse propensity weighting, causal intervention, or adversarial training. However, increasing the exposure of unpopular items may not bring more clicks or interactions, resulting in skewed benefits and failing in achieving real reasonable popularity debiasing. In this paper, we propose a new criterion for popularity debiasing, i.e., in an unbiased recommender system, both popular and unpopular items should receive Interactions Proportional to the number of users who Like it, namely IPL criterion. Under the guidance of the criterion, we then propose a debiasing framework with IPL regularization term which is theoretically shown to achieve a win-win situation of both popularity debiasing and recommendation performance. Experiments conducted on four public datasets demonstrate that when equipping two representative collaborative filtering models with our framework, the popularity bias is effectively alleviated while maintaining the recommendation performance.
In this paper we study the personalized book recommender system in a child-robot interactive environment. Firstly, we propose a novel text search algorithm using an inverse filtering mechanism that improves the efficiency. Secondly, we propose a user interest prediction method based on the Bayesian network and a novel feedback mechanism. According to children's fuzzy language input, the proposed method gives the predicted interests. Thirdly, the domain specific synonym association is proposed based on word vectorization, in order to improve the understanding of user intention. Experimental results show that the proposed recommender system has an improved performance and it can operate on embedded consumer devices with limited computational resources.
Maximizing the user-item engagement based on vectorized embeddings is a standard procedure of recent recommender models. Despite the superior performance for item recommendations, these methods however implicitly deprioritize the modeling of user-wise similarity in the embedding space; consequently, identifying similar users is underperforming, and additional processing schemes are usually required otherwise. To avoid thorough model re-training, we propose WSFE, a model-agnostic and training-free representation encoder, to be flexibly employed on the fly for effective user segmentation. Underpinned by the optimal transport theory, the encoded representations from WSFE present a matched user-wise similarity/distance measurement between the realistic and embedding space. We incorporate WSFE into six state-of-the-art recommender models and conduct extensive experiments on six real-world datasets. The empirical analyses well demonstrate the superiority and generality of WSFE to fuel multiple downstream tasks with diverse underlying targets in recommendation.
We present a new approach for computing compact sketches that can be used to approximate the inner product between pairs of high-dimensional vectors. Based on the Weighted MinHash algorithm, our approach admits strong accuracy guarantees that improve on the guarantees of popular linear sketching approaches for inner product estimation, such as CountSketch and Johnson-Lindenstrauss projection. Specifically, while our method admits guarantees that exactly match linear sketching for dense vectors, it yields significantly lower error for sparse vectors with limited overlap between non-zero entries. Such vectors arise in many applications involving sparse data. They are also important in increasingly popular dataset search applications, where inner product sketches are used to estimate data covariance, conditional means, and other quantities involving columns in unjoined tables. We complement our theoretical results by showing that our approach empirically outperforms existing linear sketches and unweighted hashing-based sketches for sparse vectors.
Real-world fact verification task aims to verify the factuality of a claim by retrieving evidence from the source document. The quality of the retrieved evidence plays an important role in claim verification. Ideally, the retrieved evidence should be faithful (reflecting the model's decision-making process in claim verification) and plausible (convincing to humans), and can improve the accuracy of verification task. Although existing approaches leverage the similarity measure of semantic or surface form between claims and documents to retrieve evidence, they all rely on certain heuristics that prevent them from satisfying all three requirements. In light of this, we propose a fact verification model named ReRead to retrieve evidence and verify claim that: (1) Train the evidence retriever to obtain interpretable evidence (i.e., faithfulness and plausibility criteria); (2) Train the claim verifier to revisit the evidence retrieved by the optimized evidence retriever to improve the accuracy. The proposed system is able to achieve significant improvements upon best-reported models under different settings.
Unsupervised domain adaptation has recently emerged as an effective paradigm for generalizing deep neural networks to new target domains. However, there is still enormous potential to be tapped to reach the fully supervised performance. In this paper, we present a novel active learning strategy to assist knowledge transfer in the target domain, dubbed active domain adaptation. We start from an observation that energy-based models exhibit free energy biases when training (source) and test (target) data come from different distributions. Inspired by this inherent mechanism, we empirically reveal that a simple yet efficient energy-based sampling strategy sheds light on selecting the most valuable target samples than existing approaches requiring particular architectures or computation of the distances. Our algorithm, Energy-based Active Domain Adaptation (EADA), queries groups of targe data that incorporate both domain characteristic and instance uncertainty into every selection round. Meanwhile, by aligning the free energy of target data compact around the source domain via a regularization term, domain gap can be implicitly diminished. Through extensive experiments, we show that EADA surpasses state-of-the-art methods on well-known challenging benchmarks with substantial improvements, making it a useful option in the open world. Code is available at //github.com/BIT-DA/EADA.
This paper focuses on the expected difference in borrower's repayment when there is a change in the lender's credit decisions. Classical estimators overlook the confounding effects and hence the estimation error can be magnificent. As such, we propose another approach to construct the estimators such that the error can be greatly reduced. The proposed estimators are shown to be unbiased, consistent, and robust through a combination of theoretical analysis and numerical testing. Moreover, we compare the power of estimating the causal quantities between the classical estimators and the proposed estimators. The comparison is tested across a wide range of models, including linear regression models, tree-based models, and neural network-based models, under different simulated datasets that exhibit different levels of causality, different degrees of nonlinearity, and different distributional properties. Most importantly, we apply our approaches to a large observational dataset provided by a global technology firm that operates in both the e-commerce and the lending business. We find that the relative reduction of estimation error is strikingly substantial if the causal effects are accounted for correctly.
Explainable recommendation attempts to develop models that generate not only high-quality recommendations but also intuitive explanations. The explanations may either be post-hoc or directly come from an explainable model (also called interpretable or transparent model in some context). Explainable recommendation tries to address the problem of why: by providing explanations to users or system designers, it helps humans to understand why certain items are recommended by the algorithm, where the human can either be users or system designers. Explainable recommendation helps to improve the transparency, persuasiveness, effectiveness, trustworthiness, and satisfaction of recommendation systems. In this survey, we review works on explainable recommendation in or before the year of 2019. We first highlight the position of explainable recommendation in recommender system research by categorizing recommendation problems into the 5W, i.e., what, when, who, where, and why. We then conduct a comprehensive survey of explainable recommendation on three perspectives: 1) We provide a chronological research timeline of explainable recommendation, including user study approaches in the early years and more recent model-based approaches. 2) We provide a two-dimensional taxonomy to classify existing explainable recommendation research: one dimension is the information source (or display style) of the explanations, and the other dimension is the algorithmic mechanism to generate explainable recommendations. 3) We summarize how explainable recommendation applies to different recommendation tasks, such as product recommendation, social recommendation, and POI recommendation. We also devote a section to discuss the explanation perspectives in broader IR and AI/ML research. We end the survey by discussing potential future directions to promote the explainable recommendation research area and beyond.
To address the sparsity and cold start problem of collaborative filtering, researchers usually make use of side information, such as social networks or item attributes, to improve recommendation performance. This paper considers the knowledge graph as the source of side information. To address the limitations of existing embedding-based and path-based methods for knowledge-graph-aware recommendation, we propose Ripple Network, an end-to-end framework that naturally incorporates the knowledge graph into recommender systems. Similar to actual ripples propagating on the surface of water, Ripple Network stimulates the propagation of user preferences over the set of knowledge entities by automatically and iteratively extending a user's potential interests along links in the knowledge graph. The multiple "ripples" activated by a user's historically clicked items are thus superposed to form the preference distribution of the user with respect to a candidate item, which could be used for predicting the final clicking probability. Through extensive experiments on real-world datasets, we demonstrate that Ripple Network achieves substantial gains in a variety of scenarios, including movie, book and news recommendation, over several state-of-the-art baselines.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.