The ever-increasing gap between compute and I/O performance in HPC platforms, together with the development of novel NVMe storage devices (NVRAM), led to the emergence of the burst buffer concept - an intermediate persistent storage layer logically positioned between random-access main memory and a parallel file system. Despite the development of real-world architectures as well as research concepts, resource and job management systems, such as Slurm, provide only marginal support for scheduling jobs with burst buffer requirements, in particular ignoring burst buffers when backfilling. We investigate the impact of burst buffer reservations on the overall efficiency of online job scheduling for common algorithms: First-Come-First-Served (FCFS) and Shortest-Job-First (SJF) EASY-backfilling. We evaluate the algorithms in a detailed simulation with I/O side effects. Our results indicate that the lack of burst buffer reservations in backfilling may significantly deteriorate scheduling. We also show that these algorithms can be easily extended to support burst buffers. Finally, we propose a burst-buffer-aware plan-based scheduling algorithm with simulated annealing optimisation, which improves the mean waiting time by over 20% and mean bounded slowdown by 27% compared to the burst-buffer-aware SJF-EASY-backfilling.
Cloud Technology is adopted to process video streams because of the great features provided to video stream providers such as the high flexibility of using virtual machines and storage servers at low rates. Video stream providers prepare several formats of the same video to satisfy all users' devices' specifications. Video streams in the cloud are either transcoded or stored. However, storing all formats of videos is still costly. In this research, we develop an approach that optimizes cloud storage. Particularly, we propose a method that decides which video in which cloud storage should be stored to minimize the overall cost of cloud services. The results of the proposed approach are promising, it shows effectiveness when the number of frequently accessed video grow in a repository, and when the views of videos increases. The proposed method decreases the cost of using cloud services by up to 22%.
Although Transformers have gained success in several speech processing tasks like spoken language understanding (SLU) and speech translation (ST), achieving online processing while keeping competitive performance is still essential for real-world interaction. In this paper, we take the first step on streaming SLU and simultaneous ST using a blockwise streaming Transformer, which is based on contextual block processing and blockwise synchronous beam search. Furthermore, we design an automatic speech recognition (ASR)-based intermediate loss regularization for the streaming SLU task to improve the classification performance further. As for the simultaneous ST task, we propose a cross-lingual encoding method, which employs a CTC branch optimized with target language translations. In addition, the CTC translation output is also used to refine the search space with CTC prefix score, achieving joint CTC/attention simultaneous translation for the first time. Experiments for SLU are conducted on FSC and SLURP corpora, while the ST task is evaluated on Fisher-CallHome Spanish and MuST-C En-De corpora. Experimental results show that the blockwise streaming Transformer achieves competitive results compared to offline models, especially with our proposed methods that further yield a 2.4% accuracy gain on the SLU task and a 4.3 BLEU gain on the ST task over streaming baselines.
In a sports competition, a team might lose a powerful incentive to exert full effort if its final rank does not depend on the outcome of the matches still to be played. Therefore, the organiser should reduce the probability of such a situation to the extent possible. Our paper provides a classification scheme to identify these weakly (where one team is indifferent) or strongly (where both teams are indifferent) stakeless games. A statistical model is estimated to simulate the UEFA Champions League groups and compare the candidate schedules used in the 2021/22 season according to the competitiveness of the matches played in the last round(s). The option followed in four of the eight groups is found to be optimal under a wide set of parameters. Minimising the number of strongly stakeless matches is verified to be a likely goal in the computer draw of the fixture that remains hidden from the public.
Recently, Graph Neural Networks (GNNs) have been applied for scheduling jobs over clusters, achieving better performance than hand-crafted heuristics. Despite their impressive performance, concerns remain over whether these GNN-based job schedulers meet users' expectations about other important properties, such as strategy-proofness, sharing incentive, and stability. In this work, we consider formal verification of GNN-based job schedulers. We address several domain-specific challenges such as networks that are deeper and specifications that are richer than those encountered when verifying image and NLP classifiers. We develop vegas, the first general framework for verifying both single-step and multi-step properties of these schedulers based on carefully designed algorithms that combine abstractions, refinements, solvers, and proof transfer. Our experimental results show that vegas achieves significant speed-up when verifying important properties of a state-of-the-art GNN-based scheduler compared to previous methods.
Spectral efficiency improvement is a key focus in most wireless communication systems and achieved by various means such as using large antenna arrays and/or advanced modulation schemes and signal formats. This work proposes to further improve spectral efficiency through combining non-orthogonal spectrally efficient frequency division multiplexing (SEFDM) systems with index modulation (IM), which can efficiently make use of the indices of activated subcarriers as communication information. Recent research has verified that IM may be used with SEFDM to alleviate inter-carrier interference (ICI) and improve error performance. This work proposes new SEFDM signal formats based on novel activation pattern designs, which limit the locations of activated subcarriers and enable a variable number of activated subcarriers in each SEFDM subblock. SEFDM-IM system designs are developed by jointly considering activation patterns, modulation schemes and signal waveform formats, with a set of solutions evaluated under different spectral efficiency scenarios. Detailed modelling of coded systems and simulation studies reveal that the proposed designs not only lead to better bit error rate (BER) but also lower peak-to-average power ratio (PAPR) and reduced computational complexity relative to other reported index-modulated systems.
Multiparty session types are designed to abstractly capture the structure of communication protocols and verify behavioural properties. One important such property is progress, i.e., the absence of deadlock. Distributed algorithms often resemble multiparty communication protocols. But proving their properties, in particular termination that is closely related to progress, can be elaborate. Since distributed algorithms are often designed to cope with faults, a first step towards using session types to verify distributed algorithms is to integrate fault-tolerance. We extend multiparty session types to cope with system failures such as unreliable communication and process crashes. Moreover, we augment the semantics of processes by failure patterns that can be used to represent system requirements (as, e.g., failure detectors). To illustrate our approach we analyse a variant of the well-known rotating coordinator algorithm by Chandra and Toueg. This technical report presents the proofs and some additional material to extend [30].
Bearing fault identification and analysis is an important research area in the field of machinery fault diagnosis. Aiming at the common faults of rolling bearings, we propose a data-driven diagnostic algorithm based on the characteristics of bearing vibrations called multi-size kernel based adaptive convolutional neural network (MSKACNN). Using raw bearing vibration signals as the inputs, MSKACNN provides vibration feature learning and signal classification capabilities to identify and analyze bearing faults. Ball mixing is a ball bearing production quality problem that is difficult to identify using traditional frequency domain analysis methods since it requires high frequency resolutions of the measurement signals and results in a long analyzing time. The proposed MSKACNN is shown to improve the efficiency and accuracy of ball mixing diagnosis. To further demonstrate the effectiveness of MSKACNN in bearing fault identification, a bearing vibration data acquisition system was developed, and vibration signal acquisition was performed on rolling bearings under five different fault conditions including ball mixing. The resulting datasets were used to analyze the performance of our proposed model. To validate the adaptive ability of MSKACNN, fault test data from the Case Western Reserve University Bearing Data Center were also used. Test results show that MSKACNN can identify the different bearing conditions with high accuracy with high generalization ability. We presented an implementation of the MSKACNN as a lightweight module for a real-time bearing fault diagnosis system that is suitable for production.
We demonstrate that merely analog transmissions and match filtering can realize the function of an edge server in federated learning (FL). Therefore, a network with massively distributed user equipments (UEs) can achieve large-scale FL without an edge server. We also develop a training algorithm that allows UEs to continuously perform local computing without being interrupted by the global parameter uploading, which exploits the full potential of UEs' processing power. We derive convergence rates for the proposed schemes to quantify their training efficiency. The analyses reveal that when the interference obeys a Gaussian distribution, the proposed algorithm retrieves the convergence rate of a server-based FL. But if the interference distribution is heavy-tailed, then the heavier the tail, the slower the algorithm converges. Nonetheless, the system run time can be largely reduced by enabling computation in parallel with communication, whereas the gain is particularly pronounced when communication latency is high. These findings are corroborated via excessive simulations.
The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design~\cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are regarded as strategic agents who may lie about their execution costs so as to minimize their allocated workload. To address the situation when monetary payment is not an option to compensate the machines' costs, \citeauthor{DBLP:journals/mst/Koutsoupias14} [2014] devised two \textit{truthful} mechanisms, K and P respectively, that achieve an approximation ratio of $\frac{n+1}{2}$ and $n$, for social cost minimization. In addition, no truthful mechanism can achieve an approximation ratio better than $\frac{n+1}{2}$. Hence, mechanism K is optimal. While approximation ratio provides a strong worst-case guarantee, it also limits us to a comprehensive understanding of mechanism performance on various inputs. This paper investigates these two scheduling mechanisms beyond the worst case. We first show that mechanism K achieves a smaller social cost than mechanism P on every input. That is, mechanism K is pointwise better than mechanism P. Next, for each task $j$, when machines' execution costs $t_i^j$ are independent and identically drawn from a task-specific distribution $F^j(t)$, we show that the average-case approximation ratio of mechanism K converges to a constant. This bound is tight for mechanism K. For a better understanding of this distribution dependent constant, on the one hand, we estimate its value by plugging in a few common distributions; on the other, we show that this converging bound improves a known bound \cite{DBLP:conf/aaai/Zhang18} which only captures the single-task setting. Last, we find that the average-case approximation ratio of mechanism P converges to the same constant.
Task graphs provide a simple way to describe scientific workflows (sets of tasks with dependencies) that can be executed on both HPC clusters and in the cloud. An important aspect of executing such graphs is the used scheduling algorithm. Many scheduling heuristics have been proposed in existing works; nevertheless, they are often tested in oversimplified environments. We provide an extensible simulation environment designed for prototyping and benchmarking task schedulers, which contains implementations of various scheduling algorithms and is open-sourced, in order to be fully reproducible. We use this environment to perform a comprehensive analysis of workflow scheduling algorithms with a focus on quantifying the effect of scheduling challenges that have so far been mostly neglected, such as delays between scheduler invocations or partially unknown task durations. Our results indicate that network models used by many previous works might produce results that are off by an order of magnitude in comparison to a more realistic model. Additionally, we show that certain implementation details of scheduling algorithms which are often neglected can have a large effect on the scheduler's performance, and they should thus be described in great detail to enable proper evaluation.