We propose InternLM-XComposer, a vision-language large model that enables advanced image-text comprehension and composition. The innovative nature of our model is highlighted by three appealing properties: 1) Interleaved Text-Image Composition: InternLM-XComposer can effortlessly generate coherent and contextual articles that seamlessly integrate images, providing a more engaging and immersive reading experience. Simply provide a title, and our system will generate the corresponding manuscript. It can intelligently identify the areas in the text where images would enhance the content and automatically insert the most appropriate visual candidates. 2) Comprehension with Rich Multilingual Knowledge: The text-image comprehension is empowered by training on extensive multi-modal multilingual concepts with carefully crafted strategies, resulting in a deep understanding of visual content. 3) State-of-the-art Performance: Our model consistently achieves state-of-the-art results across various mainstream benchmarks for vision-language foundational models, including MME Benchmark, MMBench, MMBench-CN, Seed-Bench, and CCBench (Chinese Cultural Benchmark). Collectively, InternLM-XComposer seamlessly blends advanced text-image comprehension and composition, revolutionizing vision-language interaction and offering new insights and opportunities. The InternLM-XComposer model series with 7B parameters are publicly available at //github.com/InternLM/InternLM-XComposer.
Talk2BEV is a large vision-language model (LVLM) interface for bird's-eye view (BEV) maps in autonomous driving contexts. While existing perception systems for autonomous driving scenarios have largely focused on a pre-defined (closed) set of object categories and driving scenarios, Talk2BEV blends recent advances in general-purpose language and vision models with BEV-structured map representations, eliminating the need for task-specific models. This enables a single system to cater to a variety of autonomous driving tasks encompassing visual and spatial reasoning, predicting the intents of traffic actors, and decision-making based on visual cues. We extensively evaluate Talk2BEV on a large number of scene understanding tasks that rely on both the ability to interpret free-form natural language queries, and in grounding these queries to the visual context embedded into the language-enhanced BEV map. To enable further research in LVLMs for autonomous driving scenarios, we develop and release Talk2BEV-Bench, a benchmark encompassing 1000 human-annotated BEV scenarios, with more than 20,000 questions and ground-truth responses from the NuScenes dataset.
This paper presents a collaborative implicit neural simultaneous localization and mapping (SLAM) system with RGB-D image sequences, which consists of complete front-end and back-end modules including odometry, loop detection, sub-map fusion, and global refinement. In order to enable all these modules in a unified framework, we propose a novel neural point based 3D scene representation in which each point maintains a learnable neural feature for scene encoding and is associated with a certain keyframe. Moreover, a distributed-to-centralized learning strategy is proposed for the collaborative implicit SLAM to improve consistency and cooperation. A novel global optimization framework is also proposed to improve the system accuracy like traditional bundle adjustment. Experiments on various datasets demonstrate the superiority of the proposed method in both camera tracking and mapping.
Text-based Person Search (TBPS) aims to retrieve images of target pedestrian indicated by textual descriptions. It is essential for TBPS to extract fine-grained local features and align them crossing modality. Existing methods utilize external tools or heavy cross-modal interaction to achieve explicit alignment of cross-modal fine-grained features, which is inefficient and time-consuming. In this work, we propose a Vision-Guided Semantic-Group Network (VGSG) for text-based person search to extract well-aligned fine-grained visual and textual features. In the proposed VGSG, we develop a Semantic-Group Textual Learning (SGTL) module and a Vision-guided Knowledge Transfer (VGKT) module to extract textual local features under the guidance of visual local clues. In SGTL, in order to obtain the local textual representation, we group textual features from the channel dimension based on the semantic cues of language expression, which encourages similar semantic patterns to be grouped implicitly without external tools. In VGKT, a vision-guided attention is employed to extract visual-related textual features, which are inherently aligned with visual cues and termed vision-guided textual features. Furthermore, we design a relational knowledge transfer, including a vision-language similarity transfer and a class probability transfer, to adaptively propagate information of the vision-guided textual features to semantic-group textual features. With the help of relational knowledge transfer, VGKT is capable of aligning semantic-group textual features with corresponding visual features without external tools and complex pairwise interaction. Experimental results on two challenging benchmarks demonstrate its superiority over state-of-the-art methods.
Time-Sensitive Networking (TSN) extends Ethernet to enable real-time communication, including the Credit-Based Shaper (CBS) for prioritized scheduling and the Time-Aware Shaper (TAS) for scheduled traffic. Generally, TSN requires streams to be explicitly admitted before being transmitted. To ensure that admitted traffic conforms with the traffic descriptors indicated for admission control, Per-Stream Filtering and Policing (PSFP) has been defined. For credit-based metering, well-known token bucket policers are applied. However, time-based metering requires time-dependent switch behavior and time synchronization with sub-microsecond precision. While TSN-capable switches support various TSN traffic shaping mechanisms, a full implementation of PSFP is still not available. To bridge this gap, we present a P4-based implementation of PSFP on a 100 Gb/s per port hardware switch. We explain the most interesting aspects of the PSFP implementation whose code is available on GitHub. We demonstrate credit-based and time-based policing and synchronization capabilities to validate the functionality and effectiveness of P4-PSFP. The implementation scales up to 35840 streams depending on the stream identification method. P4-PSFP can be used in practice as long as appropriate TSN switches lack this function. Moreover, its implementation may be helpful for other P4-based hardware implementations that require time synchronization.
Effective training of deep image segmentation models is challenging due to the need for abundant, high-quality annotations. Generating annotations is laborious and time-consuming for human experts, especially in medical image segmentation. To facilitate image annotation, we introduce Physics Informed Contour Selection (PICS) - an interpretable, physics-informed algorithm for rapid image segmentation without relying on labeled data. PICS draws inspiration from physics-informed neural networks (PINNs) and an active contour model called snake. It is fast and computationally lightweight because it employs cubic splines instead of a deep neural network as a basis function. Its training parameters are physically interpretable because they directly represent control knots of the segmentation curve. Traditional snakes involve minimization of the edge-based loss functionals by deriving the Euler-Lagrange equation followed by its numerical solution. However, PICS directly minimizes the loss functional, bypassing the Euler Lagrange equations. It is the first snake variant to minimize a region-based loss function instead of traditional edge-based loss functions. PICS uniquely models the three-dimensional (3D) segmentation process with an unsteady partial differential equation (PDE), which allows accelerated segmentation via transfer learning. To demonstrate its effectiveness, we apply PICS for 3D segmentation of the left ventricle on a publicly available cardiac dataset. While doing so, we also introduce a new convexity-preserving loss term that encodes the shape information of the left ventricle to enhance PICS's segmentation quality. Overall, PICS presents several novelties in network architecture, transfer learning, and physics-inspired losses for image segmentation, thereby showing promising outcomes and potential for further refinement.
This article proposes a social simulation paradigm based on the GPT-3.5 large language model. It involves constructing Generative Agents that emulate human cognition, memory, and decision-making frameworks, along with establishing a virtual social system capable of stable operation and an insertion mechanism for standardized public events. The project focuses on simulating a township water pollution incident, enabling the comprehensive examination of a virtual government's response to a specific public administration event. Controlled variable experiments demonstrate that the stored memory in generative agents significantly influences both individual decision-making and social networks. The Generative Agent-Based Simulation System introduces a novel approach to social science and public administration research. Agents exhibit personalized customization, and public events are seamlessly incorporated through natural language processing. Its high flexibility and extensive social interaction render it highly applicable in social science investigations. The system effectively reduces the complexity associated with building intricate social simulations while enhancing its interpretability.
We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.
Public large-scale text-to-image diffusion models, such as Stable Diffusion, have gained significant attention from the community. These models can be easily customized for new concepts using low-rank adaptations (LoRAs). However, the utilization of multiple concept LoRAs to jointly support multiple customized concepts presents a challenge. We refer to this scenario as decentralized multi-concept customization, which involves single-client concept tuning and center-node concept fusion. In this paper, we propose a new framework called Mix-of-Show that addresses the challenges of decentralized multi-concept customization, including concept conflicts resulting from existing single-client LoRA tuning and identity loss during model fusion. Mix-of-Show adopts an embedding-decomposed LoRA (ED-LoRA) for single-client tuning and gradient fusion for the center node to preserve the in-domain essence of single concepts and support theoretically limitless concept fusion. Additionally, we introduce regionally controllable sampling, which extends spatially controllable sampling (e.g., ControlNet and T2I-Adaptor) to address attribute binding and missing object problems in multi-concept sampling. Extensive experiments demonstrate that Mix-of-Show is capable of composing multiple customized concepts with high fidelity, including characters, objects, and scenes.
Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.
Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.