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Few-shot class-incremental learning (FSCIL) aims to build machine learning model that can continually learn new concepts from a few data samples, without forgetting knowledge of old classes. The challenges of FSCIL lies in the limited data of new classes, which not only lead to significant overfitting issues but also exacerbates the notorious catastrophic forgetting problems. As proved in early studies, building sample relationships is beneficial for learning from few-shot samples. In this paper, we promote the idea to the incremental scenario, and propose a Sample-to-Class (S2C) graph learning method for FSCIL. Specifically, we propose a Sample-level Graph Network (SGN) that focuses on analyzing sample relationships within a single session. This network helps aggregate similar samples, ultimately leading to the extraction of more refined class-level features. Then, we present a Class-level Graph Network (CGN) that establishes connections across class-level features of both new and old classes. This network plays a crucial role in linking the knowledge between different sessions and helps improve overall learning in the FSCIL scenario. Moreover, we design a multi-stage strategy for training S2C model, which mitigates the training challenges posed by limited data in the incremental process. The multi-stage training strategy is designed to build S2C graph from base to few-shot stages, and improve the capacity via an extra pseudo-incremental stage. Experiments on three popular benchmark datasets show that our method clearly outperforms the baselines and sets new state-of-the-art results in FSCIL.

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Explaining the decision process of machine learning algorithms is nowadays crucial for both model's performance enhancement and human comprehension. This can be achieved by assessing the variable importance of single variables, even for high-capacity non-linear methods, e.g. Deep Neural Networks (DNNs). While only removal-based approaches, such as Permutation Importance (PI), can bring statistical validity, they return misleading results when variables are correlated. Conditional Permutation Importance (CPI) bypasses PI's limitations in such cases. However, in high-dimensional settings, where high correlations between the variables cancel their conditional importance, the use of CPI as well as other methods leads to unreliable results, besides prohibitive computation costs. Grouping variables statistically via clustering or some prior knowledge gains some power back and leads to better interpretations. In this work, we introduce BCPI (Block-Based Conditional Permutation Importance), a new generic framework for variable importance computation with statistical guarantees handling both single and group cases. Furthermore, as handling groups with high cardinality (such as a set of observations of a given modality) are both time-consuming and resource-intensive, we also introduce a new stacking approach extending the DNN architecture with sub-linear layers adapted to the group structure. We show that the ensuing approach extended with stacking controls the type-I error even with highly-correlated groups and shows top accuracy across benchmarks. Furthermore, we perform a real-world data analysis in a large-scale medical dataset where we aim to show the consistency between our results and the literature for a biomarker prediction.

Physical reasoning is a crucial aspect in the development of general AI systems, given that human learning starts with interacting with the physical world before progressing to more complex concepts. Although researchers have studied and assessed the physical reasoning of AI approaches through various specific benchmarks, there is no comprehensive approach to evaluating and measuring progress. Therefore, we aim to offer an overview of existing benchmarks and their solution approaches and propose a unified perspective for measuring the physical reasoning capacity of AI systems. We select benchmarks that are designed to test algorithmic performance in physical reasoning tasks. While each of the selected benchmarks poses a unique challenge, their ensemble provides a comprehensive proving ground for an AI generalist agent with a measurable skill level for various physical reasoning concepts. This gives an advantage to such an ensemble of benchmarks over other holistic benchmarks that aim to simulate the real world by intertwining its complexity and many concepts. We group the presented set of physical reasoning benchmarks into subcategories so that more narrow generalist AI agents can be tested first on these groups.

Detecting human-object interactions (HOI) in a few-shot setting remains a challenge. Existing meta-learning methods struggle to extract representative features for classification due to the limited data, while existing few-shot HOI models rely on HOI text labels for classification. Moreover, some query images may display visual similarity to those outside their class, such as similar backgrounds between different HOI classes. This makes learning more challenging, especially with limited samples. Bongard-HOI (Jiang et al. 2022) epitomizes this HOI few-shot problem, making it the benchmark we focus on in this paper. In our proposed method, we introduce novel label-uncertain query augmentation techniques to enhance the diversity of the query inputs, aiming to distinguish the positive HOI class from the negative ones. As these augmented inputs may or may not have the same class label as the original inputs, their class label is unknown. Those belonging to a different class become hard samples due to their visual similarity to the original ones. Additionally, we introduce a novel pseudo-label generation technique that enables a mean teacher model to learn from the augmented label-uncertain inputs. We propose to augment the negative support set for the student model to enrich the semantic information, fostering diversity that challenges and enhances the student's learning. Experimental results demonstrate that our method sets a new state-of-the-art (SOTA) performance by achieving 68.74% accuracy on the Bongard-HOI benchmark, a significant improvement over the existing SOTA of 66.59%. In our evaluation on HICO-FS, a more general few-shot recognition dataset, our method achieves 73.27% accuracy, outperforming the previous SOTA of 71.20% in the 5-way 5-shot task.

Low-order functional ANOVA (fANOVA) models have been rediscovered in the machine learning (ML) community under the guise of inherently interpretable machine learning. Explainable Boosting Machines or EBM (Lou et al. 2013) and GAMI-Net (Yang et al. 2021) are two recently proposed ML algorithms for fitting functional main effects and second-order interactions. We propose a new algorithm, called GAMI-Tree, that is similar to EBM, but has a number of features that lead to better performance. It uses model-based trees as base learners and incorporates a new interaction filtering method that is better at capturing the underlying interactions. In addition, our iterative training method converges to a model with better predictive performance, and the embedded purification ensures that interactions are hierarchically orthogonal to main effects. The algorithm does not need extensive tuning, and our implementation is fast and efficient. We use simulated and real datasets to compare the performance and interpretability of GAMI-Tree with EBM and GAMI-Net.

Multi-task learning (MTL) creates a single machine learning model called multi-task model to simultaneously perform multiple tasks. Although the security of single task classifiers has been extensively studied, there are several critical security research questions for multi-task models including 1) How secure are multi-task models to single task adversarial machine learning attacks, 2) Can adversarial attacks be designed to attack multiple tasks simultaneously, and 3) Does task sharing and adversarial training increase multi-task model robustness to adversarial attacks? In this paper, we answer these questions through careful analysis and rigorous experimentation. First, we develop na\"ive adaptation of single-task white-box attacks and analyze their inherent drawbacks. We then propose a novel attack framework, Dynamic Gradient Balancing Attack (DGBA). Our framework poses the problem of attacking a multi-task model as an optimization problem based on averaged relative loss change, which can be solved by approximating the problem as an integer linear programming problem. Extensive evaluation on two popular MTL benchmarks, NYUv2 and Tiny-Taxonomy, demonstrates the effectiveness of DGBA compared to na\"ive multi-task attack baselines on both clean and adversarially trained multi-task models. The results also reveal a fundamental trade-off between improving task accuracy by sharing parameters across tasks and undermining model robustness due to increased attack transferability from parameter sharing. DGBA is open-sourced and available at //github.com/zhanglijun95/MTLAttack-DGBA.

Class incremental learning aims to solve a problem that arises when continuously adding unseen class instances to an existing model This approach has been extensively studied in the context of image classification; however its applicability to object detection is not well established yet. Existing frameworks using replay methods mainly collect replay data without considering the model being trained and tend to rely on randomness or the number of labels of each sample. Also, despite the effectiveness of the replay, it was not yet optimized for the object detection task. In this paper, we introduce an effective buffer training strategy (eBTS) that creates the optimized replay buffer on object detection. Our approach incorporates guarantee minimum and hierarchical sampling to establish the buffer customized to the trained model. %These methods can facilitate effective retrieval of prior knowledge. Furthermore, we use the circular experience replay training to optimally utilize the accumulated buffer data. Experiments on the MS COCO dataset demonstrate that our eBTS achieves state-of-the-art performance compared to the existing replay schemes.

The prevalence of the powerful multilingual models, such as Whisper, has significantly advanced the researches on speech recognition. However, these models often struggle with handling the code-switching setting, which is essential in multilingual speech recognition. Recent studies have attempted to address this setting by separating the modules for different languages to ensure distinct latent representations for languages. Some other methods considered the switching mechanism based on language identification. In this study, a new attention-guided adaptation is proposed to conduct parameter-efficient learning for bilingual ASR. This method selects those attention heads in a model which closely express language identities and then guided those heads to be correctly attended with their corresponding languages. The experiments on the Mandarin-English code-switching speech corpus show that the proposed approach achieves a 14.2% mixed error rate, surpassing state-of-the-art method, where only 5.6% additional parameters over Whisper are trained.

A mainstream type of current self-supervised learning methods pursues a general-purpose representation that can be well transferred to downstream tasks, typically by optimizing on a given pretext task such as instance discrimination. In this work, we argue that existing pretext tasks inevitably introduce biases into the learned representation, which in turn leads to biased transfer performance on various downstream tasks. To cope with this issue, we propose Maximum Entropy Coding (MEC), a more principled objective that explicitly optimizes on the structure of the representation, so that the learned representation is less biased and thus generalizes better to unseen downstream tasks. Inspired by the principle of maximum entropy in information theory, we hypothesize that a generalizable representation should be the one that admits the maximum entropy among all plausible representations. To make the objective end-to-end trainable, we propose to leverage the minimal coding length in lossy data coding as a computationally tractable surrogate for the entropy, and further derive a scalable reformulation of the objective that allows fast computation. Extensive experiments demonstrate that MEC learns a more generalizable representation than previous methods based on specific pretext tasks. It achieves state-of-the-art performance consistently on various downstream tasks, including not only ImageNet linear probe, but also semi-supervised classification, object detection, instance segmentation, and object tracking. Interestingly, we show that existing batch-wise and feature-wise self-supervised objectives could be seen equivalent to low-order approximations of MEC. Code and pre-trained models are available at //github.com/xinliu20/MEC.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

While existing machine learning models have achieved great success for sentiment classification, they typically do not explicitly capture sentiment-oriented word interaction, which can lead to poor results for fine-grained analysis at the snippet level (a phrase or sentence). Factorization Machine provides a possible approach to learning element-wise interaction for recommender systems, but they are not directly applicable to our task due to the inability to model contexts and word sequences. In this work, we develop two Position-aware Factorization Machines which consider word interaction, context and position information. Such information is jointly encoded in a set of sentiment-oriented word interaction vectors. Compared to traditional word embeddings, SWI vectors explicitly capture sentiment-oriented word interaction and simplify the parameter learning. Experimental results show that while they have comparable performance with state-of-the-art methods for document-level classification, they benefit the snippet/sentence-level sentiment analysis.

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