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We study a common delivery problem encountered in nowadays online food-ordering platforms: Customers order dishes online, and the restaurant delivers the food after receiving the order. Specifically, we study a problem where $k$ vehicles of capacity $c$ are serving a set of requests ordering food from one restaurant. After a request arrives, it can be served by a vehicle moving from the restaurant to its delivery location. We are interested in serving all requests while minimizing the maximum flow-time, i.e., the maximum time length a customer waits to receive his/her food after submitting the order. We show that the problem is hard in both offline and online settings: There is a hardness of approximation of $\Omega(n)$ for the offline problem, and a lower bound of $\Omega(n)$ on the competitive ratio of any online algorithm, where $n$ is number of points in the metric. Our main result is an $O(1)$-competitive online algorithm for the uncapaciated (i.e, $c = \infty$) food delivery problem on tree metrics. Then we consider the speed-augmentation model. We develop an exponential time $(1+\epsilon)$-speeding $O(1/\epsilon)$-competitive algorithm for any $\epsilon > 0$. A polynomial time algorithm can be obtained with a speeding factor of $\alpha_{TSP}+ \epsilon$ or $\alpha_{CVRP}+ \epsilon$, depending on whether the problem is uncapacitated. Here $\alpha_{TSP}$ and $\alpha_{CVRP}$ are the best approximation factors for the traveling salesman (TSP) and capacitated vehicle routing (CVRP) problems respectively. We complement the results with some negative ones.

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Efficient contact tracing and isolation is an effective strategy to control epidemics. It was used effectively during the Ebola epidemic and successfully implemented in several parts of the world during the ongoing COVID-19 pandemic. An important consideration while implementing manual contact tracing is the number of contact tracers available -- the number of such individuals is limited for socioeconomic reasons. In this paper, we present a Markov Decision Process (MDP) framework to formulate the problem of efficient contact tracing that reduces the size of the outbreak while using a limited number of contact tracers. We formulate each step of the MDP as a combinatorial problem, MinExposed. We demonstrate that MinExposed is NP-Hard, so we develop an LP-based approximation algorithm. Though this algorithm directly solves MinExposed, it is often impractical in the real world due to information constraints. To this end, we develop a greedy approach based on insights from the analysis of the previous algorithm, which we show is more interpretable. A key feature of the greedy algorithm is that it does not need complete information of the underlying social contact network. This makes the heuristic implementable in practice and is an important consideration. Finally, we carry out experiments on simulations of the MDP run on real-world networks, and show how the algorithms can help in bending the epidemic curve while limiting the number of isolated individuals. Our experimental results demonstrate that the greedy algorithm and its variants are especially effective, robust, and practical in a variety of realistic scenarios, such as when the contact graph and specific transmission probabilities are not known. All code can be found in our GitHub repository: //github.com/gzli929/ContactTracing.

Realistically -- and equitably -- modeling the dynamics of group-level disparities in machine learning remains an open problem. In particular, we desire models that do not suppose inherent differences between artificial groups of people -- but rather endogenize disparities by appeal to unequal initial conditions of insular subpopulations. In this paper, agents each have a real-valued feature $X$ (e.g., credit score) informed by a "true" binary label $Y$ representing qualification (e.g., for a loan). Each agent alternately (1) receives a binary classification label $\hat{Y}$ (e.g., loan approval) from a Bayes-optimal machine learning classifier observing $X$ and (2) may update their qualification $Y$ by imitating successful strategies (e.g., seek a raise) within an isolated group $G$ of agents to which they belong. We consider the disparity of qualification rates $\Pr(Y=1)$ between different groups and how this disparity changes subject to a sequence of Bayes-optimal classifiers repeatedly retrained on the global population. We model the evolving qualification rates of each subpopulation (group) using the replicator equation, which derives from a class of imitation processes. We show that differences in qualification rates between subpopulations can persist indefinitely for a set of non-trivial equilibrium states due to uniformed classifier deployments, even when groups are identical in all aspects except initial qualification densities. We next simulate the effects of commonly proposed fairness interventions on this dynamical system along with a new feedback control mechanism capable of permanently eliminating group-level qualification rate disparities. We conclude by discussing the limitations of our model and findings and by outlining potential future work.

We study the problem of identifying the source of a stochastic diffusion process spreading on a graph based on the arrival times of the diffusion at a few queried nodes. In a graph $G=(V,E)$, an unknown source node $v^* \in V$ is drawn uniformly at random, and unknown edge weights $w(e)$ for $e\in E$, representing the propagation delays along the edges, are drawn independently from a Gaussian distribution of mean $1$ and variance $\sigma^2$. An algorithm then attempts to identify $v^*$ by querying nodes $q \in V$ and being told the length of the shortest path between $q$ and $v^*$ in graph $G$ weighted by $w$. We consider two settings: non-adaptive, in which all query nodes must be decided in advance, and adaptive, in which each query can depend on the results of the previous ones. Both settings are motivated by an application of the problem to epidemic processes (where the source is called patient zero), which we discuss in detail. We characterize the query complexity when $G$ is an $n$-node path. In the non-adaptive setting, $\Theta(n\sigma^2)$ queries are needed for $\sigma^2 \leq 1$, and $\Theta(n)$ for $\sigma^2 \geq 1$. In the adaptive setting, somewhat surprisingly, only $\Theta(\log\log_{1/\sigma}n)$ are needed when $\sigma^2 \leq 1/2$, and $\Theta(\log \log n)+O_\sigma(1)$ when $\sigma^2 \geq 1/2$. This is the first mathematical study of source identification with time queries in a non-deterministic diffusion process.

We investigate online convex optimization in non-stationary environments and choose the \emph{dynamic regret} as the performance measure, defined as the difference between cumulative loss incurred by the online algorithm and that of any feasible comparator sequence. Let $T$ be the time horizon and $P_T$ be the path-length that essentially reflects the non-stationarity of environments, the state-of-the-art dynamic regret is $\mathcal{O}(\sqrt{T(1+P_T)})$. Although this bound is proved to be minimax optimal for convex functions, in this paper, we demonstrate that it is possible to further enhance the guarantee for some easy problem instances, particularly when online functions are smooth. Specifically, we propose novel online algorithms that can leverage smoothness and replace the dependence on $T$ in the dynamic regret by \emph{problem-dependent} quantities: the variation in gradients of loss functions, the cumulative loss of the comparator sequence, and the minimum of the previous two terms. These quantities are at most $\mathcal{O}(T)$ while could be much smaller in benign environments. Therefore, our results are adaptive to the intrinsic difficulty of the problem, since the bounds are tighter than existing results for easy problems and meanwhile guarantee the same rate in the worst case. Notably, our algorithm requires only \emph{one} gradient per iteration, which shares the same gradient query complexity with the methods developed for optimizing the static regret. As a further application, we extend the results from the full-information setting to bandit convex optimization with two-point feedback and thereby attain the first problem-dependent dynamic regret for such bandit tasks.

This paper is devoted to a new first order Taylor-like formula where the corresponding remainder is strongly reduced in comparison with the usual one which which appears in the classical Taylor's formula. To derive this new formula, we introduce a linear combination of the first derivatives of the concerned function which are computed at $n+1$ equally spaced points between the two points where the function has to be evaluated. Therefore, we show that an optimal choice of the weights of the linear combination leads to minimize the corresponding remainder. Then, we analyze the Lagrange $P_1$- interpolation error estimate and also the trapezoidal quadrature error to assess the gain of accuracy we get due to this new Taylor-like formula.

Motivated by many interesting real-world applications in logistics and online advertising, we consider an online allocation problem subject to lower and upper resource constraints, where the requests arrive sequentially, sampled i.i.d. from an unknown distribution, and we need to promptly make a decision given limited resources and lower bounds requirements. First, with knowledge of the measure of feasibility, i.e., $\alpha$, we propose a new algorithm that obtains $1-O(\frac{\epsilon}{\alpha-\epsilon})$ -competitive ratio for the offline problems that know the entire requests ahead of time. Inspired by the previous studies, this algorithm adopts an innovative technique to dynamically update a threshold price vector for making decisions. Moreover, an optimization method to estimate the optimal measure of feasibility is proposed with theoretical guarantee at the end of this paper. Based on this method, if we tolerate slight violation of the lower bounds constraints with parameter $\eta$, the proposed algorithm is naturally extended to the settings without strong feasible assumption, which cover the significantly unexplored infeasible scenarios.

We initiate a systematic study on $\mathit{dynamic}$ $\mathit{influence}$ $\mathit{maximization}$ (DIM). In the DIM problem, one maintains a seed set $S$ of at most $k$ nodes in a dynamically involving social network, with the goal of maximizing the expected influence spread while minimizing the amortized updating cost. We consider two evolution models. In the $\mathit{incremental}$ model, the social network gets enlarged over time and one only introduces new users and establishes new social links, we design an algorithm that achieves $(1-1/e-\epsilon)$-approximation to the optimal solution and has $k \cdot\mathsf{poly}(\log n, \epsilon^{-1})$ amortized running time, which matches the state-of-art offline algorithm with only poly-logarithmic overhead. In the $\mathit{fully}$ $\mathit{dynamic}$ model, users join in and leave, influence propagation gets strengthened or weakened in real time, we prove that under the Strong Exponential Time Hypothesis (SETH), no algorithm can achieve $2^{-(\log n)^{1-o(1)}}$-approximation unless the amortized running time is $n^{1-o(1)}$. On the technical side, we exploit novel adaptive sampling approaches that reduce DIM to the dynamic MAX-k coverage problem, and design an efficient $(1-1/e-\epsilon)$-approximation algorithm for it. Our lower bound leverages the recent developed distributed PCP framework.

We present a randomized $O(m \log^2 n)$ work, $O(\text{polylog } n)$ depth parallel algorithm for minimum cut. This algorithm matches the work bounds of a recent sequential algorithm by Gawrychowski, Mozes, and Weimann [ICALP'20], and improves on the previously best parallel algorithm by Geissmann and Gianinazzi [SPAA'18], which performs $O(m \log^4 n)$ work in $O(\text{polylog } n)$ depth. Our algorithm makes use of three components that might be of independent interest. Firstly, we design a parallel data structure that efficiently supports batched mixed queries and updates on trees. It generalizes and improves the work bounds of a previous data structure of Geissmann and Gianinazzi and is work efficient with respect to the best sequential algorithm. Secondly, we design a parallel algorithm for approximate minimum cut that improves on previous results by Karger and Motwani. We use this algorithm to give a work-efficient procedure to produce a tree packing, as in Karger's sequential algorithm for minimum cuts. Lastly, we design an efficient parallel algorithm for solving the minimum $2$-respecting cut problem.

We study the problem of learning in the stochastic shortest path (SSP) setting, where an agent seeks to minimize the expected cost accumulated before reaching a goal state. We design a novel model-based algorithm EB-SSP that carefully skews the empirical transitions and perturbs the empirical costs with an exploration bonus to guarantee both optimism and convergence of the associated value iteration scheme. We prove that EB-SSP achieves the minimax regret rate $\widetilde{O}(B_{\star} \sqrt{S A K})$, where $K$ is the number of episodes, $S$ is the number of states, $A$ is the number of actions and $B_{\star}$ bounds the expected cumulative cost of the optimal policy from any state, thus closing the gap with the lower bound. Interestingly, EB-SSP obtains this result while being parameter-free, i.e., it does not require any prior knowledge of $B_{\star}$, nor of $T_{\star}$ which bounds the expected time-to-goal of the optimal policy from any state. Furthermore, we illustrate various cases (e.g., positive costs, or general costs when an order-accurate estimate of $T_{\star}$ is available) where the regret only contains a logarithmic dependence on $T_{\star}$, thus yielding the first horizon-free regret bound beyond the finite-horizon MDP setting.

Rankings, especially those in search and recommendation systems, often determine how people access information and how information is exposed to people. Therefore, how to balance the relevance and fairness of information exposure is considered as one of the key problems for modern IR systems. As conventional ranking frameworks that myopically sorts documents with their relevance will inevitably introduce unfair result exposure, recent studies on ranking fairness mostly focus on dynamic ranking paradigms where result rankings can be adapted in real-time to support fairness in groups (i.e., races, genders, etc.). Existing studies on fairness in dynamic learning to rank, however, often achieve the overall fairness of document exposure in ranked lists by significantly sacrificing the performance of result relevance and fairness on the top results. To address this problem, we propose a fair and unbiased ranking method named Maximal Marginal Fairness (MMF). The algorithm integrates unbiased estimators for both relevance and merit-based fairness while providing an explicit controller that balances the selection of documents to maximize the marginal relevance and fairness in top-k results. Theoretical and empirical analysis shows that, with small compromises on long list fairness, our method achieves superior efficiency and effectiveness comparing to the state-of-the-art algorithms in both relevance and fairness for top-k rankings.

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