Autonomous driving system aims for safe and social-consistent driving through the behavioral integration among interactive agents. However, challenges remain due to multi-agent scene uncertainty and heterogeneous interaction. Current dense and sparse behavioral representations struggle with inefficiency and inconsistency in multi-agent modeling, leading to instability of collective behavioral patterns when integrating prediction and planning (IPP). To address this, we initiate a topological formation that serves as a compliant behavioral foreground to guide downstream trajectory generations. Specifically, we introduce Behavioral Topology (BeTop), a pivotal topological formulation that explicitly represents the consensual behavioral pattern among multi-agent future. BeTop is derived from braid theory to distill compliant interactive topology from multi-agent future trajectories. A synergistic learning framework (BeTopNet) supervised by BeTop facilitates the consistency of behavior prediction and planning within the predicted topology priors. Through imitative contingency learning, BeTop also effectively manages behavioral uncertainty for prediction and planning. Extensive verification on large-scale real-world datasets, including nuPlan and WOMD, demonstrates that BeTop achieves state-of-the-art performance in both prediction and planning tasks. Further validations on the proposed interactive scenario benchmark showcase planning compliance in interactive cases.
In automatic speech recognition, any factor that alters the acoustic properties of speech can pose a challenge to the system's performance. This paper presents a novel approach for automatic whispered speech recognition in the Irish dialect using the self-supervised WavLM model. Conventional automatic speech recognition systems often fail to accurately recognise whispered speech due to its distinct acoustic properties and the scarcity of relevant training data. To address this challenge, we utilized a pre-trained WavLM model, fine-tuned with a combination of whispered and normal speech data from the wTIMIT and CHAINS datasets, which include the English language in Singaporean and Irish dialects, respectively. Our baseline evaluation with the OpenAI Whisper model highlighted its limitations, achieving a Word Error Rate (WER) of 18.8% and a Character Error Rate (CER) of 4.24% on whispered speech. In contrast, the proposed WavLM-based system significantly improved performance, achieving a WER of 9.22% and a CER of 2.59%. These results demonstrate the efficacy of our approach in recognising whispered speech and underscore the importance of tailored acoustic modeling for robust automatic speech recognition systems. This study provides valuable insights into developing effective automatic speech recognition solutions for challenging speech affected by whisper and dialect. The source codes for this paper are freely available.
A common limitation of autonomous tissue manipulation in robotic minimally invasive surgery (MIS) is the absence of force sensing and control at the tool level. Recently, our team has developed miniature force-sensing forceps that can simultaneously measure the grasping and pulling forces during tissue manipulation. Based on this design, here we further present a method to automate tissue traction that comprises grasping and pulling stages. During this process, the grasping and pulling forces can be controlled either separately or simultaneously through force decoupling. The force controller is built upon a static model of tissue manipulation, considering the interaction between the force-sensing forceps and soft tissue. The efficacy of this force control approach is validated through a series of experiments comparing targeted, estimated, and actual reference forces. To verify the feasibility of the proposed method in surgical applications, various tissue resections are conducted on ex vivo tissues employing a dual-arm robotic setup. Finally, we discuss the benefits of multi-force control in tissue traction, evidenced through comparative analyses of various ex vivo tissue resections with and without the proposed method, and the potential generalization with traction on different tissues. The results affirm the feasibility of implementing automatic tissue traction using miniature forceps with multi-force control, suggesting its potential to promote autonomous MIS. A video demonstrating the experiments can be found at //youtu.be/f5gXuXe67Ak.
Patient experience and care quality are crucial for a hospital's sustainability and reputation. The analysis of patient feedback offers valuable insight into patient satisfaction and outcomes. However, the unstructured nature of these comments poses challenges for traditional machine learning methods following a supervised learning paradigm. This is due to the unavailability of labeled data and the nuances these texts encompass. This research explores leveraging Large Language Models (LLMs) in conducting Multi-label Text Classification (MLTC) of inpatient comments shared after a stay in the hospital. GPT-4 Turbo was leveraged to conduct the classification. However, given the sensitive nature of patients' comments, a security layer is introduced before feeding the data to the LLM through a Protected Health Information (PHI) detection framework, which ensures patients' de-identification. Additionally, using the prompt engineering framework, zero-shot learning, in-context learning, and chain-of-thought prompting were experimented with. Results demonstrate that GPT-4 Turbo, whether following a zero-shot or few-shot setting, outperforms traditional methods and Pre-trained Language Models (PLMs) and achieves the highest overall performance with an F1-score of 76.12% and a weighted F1-score of 73.61% followed closely by the few-shot learning results. Subsequently, the results' association with other patient experience structured variables (e.g., rating) was conducted. The study enhances MLTC through the application of LLMs, offering healthcare practitioners an efficient method to gain deeper insights into patient feedback and deliver prompt, appropriate responses.
Local interactions of uncoordinated individuals produce the collective behaviors of many biological systems, inspiring much of the current research in programmable matter. A striking example is the spontaneous assembly of fire ants into "bridges" comprising their own bodies to traverse obstacles and reach sources of food. Experiments and simulations suggest that, remarkably, these ants always form one bridge -- instead of multiple, competing bridges -- despite a lack of central coordination. We argue that the reliable formation of a single bridge does not require sophistication on behalf of the individuals by provably reproducing this behavior in a self-organizing particle system. We show that the formation of a single bridge by the particles is a statistical inevitability of their preferences to move in a particular direction, such as toward a food source, and their preference for more neighbors. Two parameters, $\eta$ and $\beta$, reflect the strengths of these preferences and determine the Gibbs stationary measure of the corresponding particle system's Markov chain dynamics. We show that a single bridge almost certainly forms when $\eta$ and $\beta$ are sufficiently large. Our proof introduces an auxiliary Markov chain, called an "occupancy chain," that captures only the significant, global changes to the system. Through the occupancy chain, we abstract away information about the motion of individual particles, but we gain a more direct means of analyzing their collective behavior. Such abstractions provide a promising new direction for understanding many other systems of programmable matter.
Effective governance and steering of behavior in complex multi-agent systems (MAS) are essential for managing system-wide outcomes, particularly in environments where interactions are structured by dynamic networks. In many applications, the goal is to promote pro-social behavior among agents, where network structure plays a pivotal role in shaping these interactions. This paper introduces a Hierarchical Graph Reinforcement Learning (HGRL) framework that governs such systems through targeted interventions in the network structure. Operating within the constraints of limited managerial authority, the HGRL framework demonstrates superior performance across a range of environmental conditions, outperforming established baseline methods. Our findings highlight the critical influence of agent-to-agent learning (social learning) on system behavior: under low social learning, the HGRL manager preserves cooperation, forming robust core-periphery networks dominated by cooperators. In contrast, high social learning accelerates defection, leading to sparser, chain-like networks. Additionally, the study underscores the importance of the system manager's authority level in preventing system-wide failures, such as agent rebellion or collapse, positioning HGRL as a powerful tool for dynamic network-based governance.
Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.
In semi-supervised domain adaptation, a few labeled samples per class in the target domain guide features of the remaining target samples to aggregate around them. However, the trained model cannot produce a highly discriminative feature representation for the target domain because the training data is dominated by labeled samples from the source domain. This could lead to disconnection between the labeled and unlabeled target samples as well as misalignment between unlabeled target samples and the source domain. In this paper, we propose a novel approach called Cross-domain Adaptive Clustering to address this problem. To achieve both inter-domain and intra-domain adaptation, we first introduce an adversarial adaptive clustering loss to group features of unlabeled target data into clusters and perform cluster-wise feature alignment across the source and target domains. We further apply pseudo labeling to unlabeled samples in the target domain and retain pseudo-labels with high confidence. Pseudo labeling expands the number of ``labeled" samples in each class in the target domain, and thus produces a more robust and powerful cluster core for each class to facilitate adversarial learning. Extensive experiments on benchmark datasets, including DomainNet, Office-Home and Office, demonstrate that our proposed approach achieves the state-of-the-art performance in semi-supervised domain adaptation.
Recently, various auxiliary tasks have been proposed to accelerate representation learning and improve sample efficiency in deep reinforcement learning (RL). However, existing auxiliary tasks do not take the characteristics of RL problems into consideration and are unsupervised. By leveraging returns, the most important feedback signals in RL, we propose a novel auxiliary task that forces the learnt representations to discriminate state-action pairs with different returns. Our auxiliary loss is theoretically justified to learn representations that capture the structure of a new form of state-action abstraction, under which state-action pairs with similar return distributions are aggregated together. In low data regime, our algorithm outperforms strong baselines on complex tasks in Atari games and DeepMind Control suite, and achieves even better performance when combined with existing auxiliary tasks.
Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.
Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.