We present differentially private (DP) algorithms for bilevel optimization, a problem class that received significant attention lately in various machine learning applications. These are the first DP algorithms for this task that are able to provide any desired privacy, while also avoiding Hessian computations which are prohibitive in large-scale settings. Under the well-studied setting in which the upper-level is not necessarily convex and the lower-level problem is strongly-convex, our proposed gradient-based $(\epsilon,\delta)$-DP algorithm returns a point with hypergradient norm at most $\widetilde{\mathcal{O}}\left((\sqrt{d_\mathrm{up}}/\epsilon n)^{1/2}+(\sqrt{d_\mathrm{low}}/\epsilon n)^{1/3}\right)$ where $n$ is the dataset size, and $d_\mathrm{up}/d_\mathrm{low}$ are the upper/lower level dimensions. Our analysis covers constrained and unconstrained problems alike, accounts for mini-batch gradients, and applies to both empirical and population losses.
Symmetry detection can improve various machine learning tasks. In the context of continuous symmetry detection, current state of the art experiments are limited to detecting affine transformations. Under the manifold assumption, we outline a framework for discovering continuous symmetry in data beyond the affine transformation group. We also provide a similar framework for discovering discrete symmetry. We experimentally compare our method to an existing method known as LieGAN and show that our method is competitive at detecting affine symmetries for large sample sizes and superior than LieGAN for small sample sizes. We also show our method is able to detect continuous symmetries beyond the affine group and is generally more computationally efficient than LieGAN.
We consider the challenge of AI value alignment with multiple individuals that have different reward functions and optimal policies in an underlying Markov decision process. We formalize this problem as one of policy aggregation, where the goal is to identify a desirable collective policy. We argue that an approach informed by social choice theory is especially suitable. Our key insight is that social choice methods can be reinterpreted by identifying ordinal preferences with volumes of subsets of the state-action occupancy polytope. Building on this insight, we demonstrate that a variety of methods--including approval voting, Borda count, the proportional veto core, and quantile fairness--can be practically applied to policy aggregation.
This work introduces a formulation of model predictive control (MPC) which adaptively reasons about the complexity of the model based on the task while maintaining feasibility and stability guarantees. Existing MPC implementations often handle computational complexity by shortening prediction horizons or simplifying models, both of which can result in instability. Inspired by related approaches in behavioral economics, motion planning, and biomechanics, our method solves MPC problems with a simple model for dynamics and constraints over regions of the horizon where such a model is feasible and a complex model where it is not. The approach leverages an interleaving of planning and execution to iteratively identify these regions, which can be safely simplified if they satisfy an exact template/anchor relationship. We show that this method does not compromise the stability and feasibility properties of the system, and measure performance in simulation experiments on a quadrupedal robot executing agile behaviors over terrains of interest. We find that this adaptive method enables more agile motion and expands the range of executable tasks compared to fixed-complexity implementations.
We introduce efficient differentially private (DP) algorithms for several linear algebraic tasks, including solving linear equalities over arbitrary fields, linear inequalities over the reals, and computing affine spans and convex hulls. As an application, we obtain efficient DP algorithms for learning halfspaces and affine subspaces. Our algorithms addressing equalities are strongly polynomial, whereas those addressing inequalities are weakly polynomial. Furthermore, this distinction is inevitable: no DP algorithm for linear programming can be strongly polynomial-time efficient.
Denoising diffusion bridge models (DDBMs) are a powerful variant of diffusion models for interpolating between two arbitrary paired distributions given as endpoints. Despite their promising performance in tasks like image translation, DDBMs require a computationally intensive sampling process that involves the simulation of a (stochastic) differential equation through hundreds of network evaluations. In this work, we take the first step in fast sampling of DDBMs without extra training, motivated by the well-established recipes in diffusion models. We generalize DDBMs via a class of non-Markovian diffusion bridges defined on the discretized timesteps concerning sampling, which share the same marginal distributions and training objectives, give rise to generative processes ranging from stochastic to deterministic, and result in diffusion bridge implicit models (DBIMs). DBIMs are not only up to 25$\times$ faster than the vanilla sampler of DDBMs but also induce a novel, simple, and insightful form of ordinary differential equation (ODE) which inspires high-order numerical solvers. Moreover, DBIMs maintain the generation diversity in a distinguished way, by using a booting noise in the initial sampling step, which enables faithful encoding, reconstruction, and semantic interpolation in image translation tasks. Code is available at \url{//github.com/thu-ml/DiffusionBridge}.
We introduce a refined differentially private (DP) data structure for kernel density estimation (KDE), offering not only improved privacy-utility tradeoff but also better efficiency over prior results. Specifically, we study the mathematical problem: given a similarity function $f$ (or DP KDE) and a private dataset $X \subset \mathbb{R}^d$, our goal is to preprocess $X$ so that for any query $y\in\mathbb{R}^d$, we approximate $\sum_{x \in X} f(x, y)$ in a differentially private fashion. The best previous algorithm for $f(x,y) =\| x - y \|_1$ is the node-contaminated balanced binary tree by [Backurs, Lin, Mahabadi, Silwal, and Tarnawski, ICLR 2024]. Their algorithm requires $O(nd)$ space and time for preprocessing with $n=|X|$. For any query point, the query time is $d \log n$, with an error guarantee of $(1+\alpha)$-approximation and $\epsilon^{-1} \alpha^{-0.5} d^{1.5} R \log^{1.5} n$. In this paper, we improve the best previous result [Backurs, Lin, Mahabadi, Silwal, and Tarnawski, ICLR 2024] in three aspects: - We reduce query time by a factor of $\alpha^{-1} \log n$. - We improve the approximation ratio from $\alpha$ to 1. - We reduce the error dependence by a factor of $\alpha^{-0.5}$. From a technical perspective, our method of constructing the search tree differs from previous work [Backurs, Lin, Mahabadi, Silwal, and Tarnawski, ICLR 2024]. In prior work, for each query, the answer is split into $\alpha^{-1} \log n$ numbers, each derived from the summation of $\log n$ values in interval tree countings. In contrast, we construct the tree differently, splitting the answer into $\log n$ numbers, where each is a smart combination of two distance values, two counting values, and $y$ itself. We believe our tree structure may be of independent interest.
Distributionally robust optimization (DRO) studies decision problems under uncertainty where the probability distribution governing the uncertain problem parameters is itself uncertain. A key component of any DRO model is its ambiguity set, that is, a family of probability distributions consistent with any available structural or statistical information. DRO seeks decisions that perform best under the worst distribution in the ambiguity set. This worst case criterion is supported by findings in psychology and neuroscience, which indicate that many decision-makers have a low tolerance for distributional ambiguity. DRO is rooted in statistics, operations research and control theory, and recent research has uncovered its deep connections to regularization techniques and adversarial training in machine learning. This survey presents the key findings of the field in a unified and self-contained manner.
Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.
The dominant sequence transduction models are based on complex recurrent or convolutional neural networks in an encoder-decoder configuration. The best performing models also connect the encoder and decoder through an attention mechanism. We propose a new simple network architecture, the Transformer, based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. Experiments on two machine translation tasks show these models to be superior in quality while being more parallelizable and requiring significantly less time to train. Our model achieves 28.4 BLEU on the WMT 2014 English-to-German translation task, improving over the existing best results, including ensembles by over 2 BLEU. On the WMT 2014 English-to-French translation task, our model establishes a new single-model state-of-the-art BLEU score of 41.8 after training for 3.5 days on eight GPUs, a small fraction of the training costs of the best models from the literature. We show that the Transformer generalizes well to other tasks by applying it successfully to English constituency parsing both with large and limited training data.